So that city is still missing a population point. Growth, anarchy, and specialists all can't recover it. The yields aren't big for that tile on the world map anymore, and when I built a farm on the tile, it didn't change the base yields of the city. Weird bug.
Some more strangeness:
Popped an adventurer, but they cannot be upgraded to Hill Giants. They can be upgraded to Wild Trolls and Wielder of Arms.
Pact of the Nilhorn hill giants aren't the same as the Jotnar's, so they cannot be upgraded. Feels strange and underpowered.
I haven't bothered going down the arcane line, since adepts are blocked. Are their mages simply upgraded from citizens?
Should Giantkin grant extra work rate? I would think a bunch of giants could get as much or more done than some puny humans. The Jotnar Worker has the giantkin promo, so I don't assume it represents thralls.
Traditions costs a lot in civic costs. That is unfortunate, since it can't be changed. Can it be reduced a bit? It is costing me 7 GPT, with Military State costing me 8 GPT. I'm sure the maintenance negates that cost, but none of the other effects I'm even using (not a single military unit stationed in my cities, resources provide way more happiness than the small cities could ever need).
Some more strangeness:
Popped an adventurer, but they cannot be upgraded to Hill Giants. They can be upgraded to Wild Trolls and Wielder of Arms.
Pact of the Nilhorn hill giants aren't the same as the Jotnar's, so they cannot be upgraded. Feels strange and underpowered.
I haven't bothered going down the arcane line, since adepts are blocked. Are their mages simply upgraded from citizens?
Should Giantkin grant extra work rate? I would think a bunch of giants could get as much or more done than some puny humans. The Jotnar Worker has the giantkin promo, so I don't assume it represents thralls.
Traditions costs a lot in civic costs. That is unfortunate, since it can't be changed. Can it be reduced a bit? It is costing me 7 GPT, with Military State costing me 8 GPT. I'm sure the maintenance negates that cost, but none of the other effects I'm even using (not a single military unit stationed in my cities, resources provide way more happiness than the small cities could ever need).