The Jotnar in Wildmana

Sephi, Here is the NEW Jotnar Building List. Thanks for the tutoring.

Spoiler :
<Buildings>
<Building>
<BuildingClassType>BUILDINGCLASS_CIV_BUILDING1</BuildingClassType>
<BuildingType>BUILDING_JOT_HOUSE_OF_THE_ANCESTORS</BuildingType>
</Building>
<Building>
<BuildingClassType>BUILDINGCLASS_PALACE</BuildingClassType>
<BuildingType>BUILDING_JOT_PALACE</BuildingType>
</Building>
<Building>
<BuildingClassType>BUILDINGCLASS_CIV_BUILDING2</BuildingClassType>
<BuildingType>BUILDING_JOT_STAEDDING</BuildingType>
</Building>
<Building>
<BuildingClassType>BUILDINGCLASS_CITY_OF_A_THOUSAND_SLUMS</BuildingClassType>
<BuildingType>NONE</BuildingType>
</Building>
<Building>
<BuildingClassType>BUILDINGCLASS_ARCHERY_RANGE</BuildingClassType>
<BuildingType>NONE</BuildingType>
</Building>
<Building>
<BuildingClassType>BUILDINGCLASS_ARROW_TOWER</BuildingClassType>
<BuildingType>NONE</BuildingType>
</Building>
<Building>
<BuildingClassType>BUILDINGCLASS_FLETCHER</BuildingClassType>
<BuildingType>NONE</BuildingType>
</Building>
<Building>
<BuildingClassType>BUILDINGCLASS_STABLE</BuildingClassType>
<BuildingType>NONE</BuildingType>
</Building>
<Building>
<BuildingClassType>BUILDINGCLASS_SIEGE_WORKSHOP</BuildingClassType>
<BuildingType>NONE</BuildingType>
</Building>
 
just upload it to the SVN and I will include it in the next Patch :)
 
just upload it to the SVN and I will include it in the next Patch :)

The list was for review purposes only, not for you to have to insert... haha..

missed the latest version by just a little bit i see... haha

dang now i got to do some file backups..... before testing the new version..... or loose my work again..... haha
 
The list was for review purposes only, not for you to have to insert... haha..

missed the latest version by just a little bit i see... haha

dang now i got to do some file backups..... before testing the new version..... or loose my work again..... haha

just commit all your changes to the SVN and they won't be lost.
 
just commit all your changes to the SVN and they won't be lost.

if the SVN files are not syncd correctly, thats how i loose them, or copy over my work. I took your advise and keep a backup file for my changes, just in case. Of course if i forget to copy to that first and then do a revision download, and then a svn update..... thats where i mess up.... haha........

Slooowwwwiiiiinnnngggggggg down now........ with Mr. Bigglesworth..... :mwaha:
 
I know this is gonna sound bad, but I was nearly 50% through the game/test before I figured out that the second tier in the city range was not working. I have a whole country now of unused tiles.. haha...

I was wondering if there is any visual way to bring this to mind so that new players are more aware of this??

I will write a help file for the Jotnar Citizens indicating this as well.

@ Sephi (going to disable the Worker file since they are redundant)

edit 1: @ Sephi, I will need python links for both
TXT_KEY_UNIT_JOT_ADULT_HELP
TXT_KEY_UNIT_JOT_SETTLER_HELP

strategy/help files uploaded this evening
 
@ Sephi (going to disable the Worker file since they are redundant)

edit 1: @ Sephi, I will need python links for both
TXT_KEY_UNIT_JOT_ADULT_HELP
TXT_KEY_UNIT_JOT_SETTLER_HELP

strategy/help files uploaded this evening

workers aren't redundant for Jotnar. They are still better than normal citizens.

you can link to a HELP TXT Key by adding <Help>TXT_KEY_UNIT_JOT_ADULT_HELP</Help> to the XML entry of the unit, building, etc.
 
workers aren't redundant for Jotnar. They are still better than normal citizens.

you can link to a HELP TXT Key by adding <Help>TXT_KEY_UNIT_JOT_ADULT_HELP</Help> to the XML entry of the unit, building, etc.

Does the Worker have improved efficiency or something, thus justifying its 45gold upgrade? give me a specific, I will add it back to the file and work on some descriptions for others to relate to.

Ahhh thanks for the python link lesson. If there are a list of similar type commands, send it my direction, and I will begin my baby teeth with python there..... ;o)
 
workers aren't redundant for Jotnar. They are still better than normal citizens.

you can link to a HELP TXT Key by adding <Help>TXT_KEY_UNIT_JOT_ADULT_HELP</Help> to the XML entry of the unit, building, etc.

Sephi,

Ok something is wrong here, and Im sure its simple.

Spoiler :

<TEXT>
<Help>TXT_KEY_UNIT_JOT_ADULT_HELP</Help>[B/]
<English>Remeber, the Jotnar City Radius is only ONE!</English>
<French>Remeber, the Jotnar City Radius is only ONE!</French>
<German>Remeber, the Jotnar City Radius is only ONE!</German>
<Italian>Remeber, the Jotnar City Radius is only ONE!</Italian>
<Spanish>Remeber, the Jotnar City Radius is only ONE!</Spanish>
</TEXT>


Does not work

Spoiler :

<TEXT>
<Help>TEXT_KEY_UNIT_JOT_SETTLER_HELP</Help>[B/]
<English>Remeber, the Jotnar City Radius is only ONE!</English>
<French>Remeber, the Jotnar City Radius is only ONE!</French>
<German>Remeber, the Jotnar City Radius is only ONE!</German>
<Italian>Remeber, the Jotnar City Radius is only ONE!</Italian>
<Spanish>Remeber, the Jotnar City Radius is only ONE!</Spanish>
</TEXT>


Creates a Text Bug

What did I do wrong?
 
Sephi,

Ok something is wrong here, and Im sure its simple.

Spoiler :

<TEXT>
<Help>TXT_KEY_UNIT_JOT_ADULT_HELP</Help>[B/]
<English>Remeber, the Jotnar City Radius is only ONE!</English>
<French>Remeber, the Jotnar City Radius is only ONE!</French>
<German>Remeber, the Jotnar City Radius is only ONE!</German>
<Italian>Remeber, the Jotnar City Radius is only ONE!</Italian>
<Spanish>Remeber, the Jotnar City Radius is only ONE!</Spanish>
</TEXT>


Does not work

Spoiler :

<TEXT>
<Help>TEXT_KEY_UNIT_JOT_SETTLER_HELP</Help>[B/]
<English>Remember, the Jotnar City Radius is only ONE!</English>
<French>Remeber, the Jotnar City Radius is only ONE!</French>
<German>Remeber, the Jotnar City Radius is only ONE!</German>
<Italian>Remeber, the Jotnar City Radius is only ONE!</Italian>
<Spanish>Remeber, the Jotnar City Radius is only ONE!</Spanish>
</TEXT>


Creates a Text Bug

What did I do wrong?


Hope you don't mind me answering instead of Sephi, here. ;)

First off, the <Help> tag is only on the unit, not the actual text entry. For the text entry itself, that should be <Tag>; Lets it know that that is the reference name for this particular text key.

Second, the [B/] is wrong; Should be within the tag (<English></English>, for example), and the slash should be BEFORE the B, not after. On top of both of those, the textkey name itself should not be bolded. Just the display text (within the language tags)

Try this.
Code:
	<TEXT>
		<Tag>TEXT_KEY_UNIT_JOT_SETTLER_HELP</Tag>
		<English>Produces a smaller than average city.</English>
		<French>Produces a smaller than average city.</French>
		<German>Produces a smaller than average city.</German>
		<Italian>Produces a smaller than average city.</Italian>
		<Spanish>Produces a smaller than average city.</Spanish>
	</TEXT>
 
Hope you don't mind me answering instead of Sephi, here. ;)

First off, the <Help> tag is only on the unit, not the actual text entry. For the text entry itself, that should be <Tag>; Lets it know that that is the reference name for this particular text key.

Second, the [B/] is wrong; Should be within the tag (<English></English>, for example), and the slash should be BEFORE the B, not after. On top of both of those, the textkey name itself should not be bolded. Just the display text (within the language tags)

Try this.
Code:
	<TEXT>
		<Tag>TEXT_KEY_UNIT_JOT_SETTLER_HELP</Tag>
		<English>Produces a smaller than average city.</English>
		<French>Produces a smaller than average city.</French>
		<German>Produces a smaller than average city.</German>
		<Italian>Produces a smaller than average city.</Italian>
		<Spanish>Produces a smaller than average city.</Spanish>
	</TEXT>


Valk, thanks for the reply.

Yeah, the above examples (wrong by me) were after my normal Text-Help entries (correct by you). What I was trying to achieve was the link to the python (with the as suggested. I also tried the [bullet icon] inserted in front of the text (english line), and that didnt work either.

I finally figured out the Stategy/Help Tags were missing from the UnitInfo file.

I curently have the Worker (working) using the Icon bullet command

the settler is still a text bug

and the citizen is completely missing.

wow, got a headache now.... haha...... taking deep breath and another shot of bourbon and back down i go.

The goal is for the help text file to be added to the list in python when your cursor is over a unit or resource for example.
 
OK, i treated this like a "microsoft" issue, the problem was in the formatting (assumed)

by copying the Worker over the Settler (even though I could not "see" a difference on close examination), I managed to get the Settler text bug fixed in the python view.

attempted the same with the Citizen......... stil no effect.........but i counted the python lines in the worker and there was TEN. my help file was listed as number ten.

the Citizen help python has 10 lines with the assumption the help file is 11 and is not coded in to be allowed. so all in all...... this mountain is conquered, assuming that one answer is a tunnel path hidden in the mountain....... haha
 
hi,
I guess it's a post borderline between RifE and WildMana:

double question :
is it possible to have 1 pop point create 2 unhappy ?

If so I've got an idea :
-I don't like the idea of geant jotnar having many small cities limited to 1st ring (WM).
but
-the idea of few sprawling huge cities is also a bit strange (RifE).(3food is not enough to twart their growth)

and I like the idea of jotnar having 3rings for the cities, they being taller, they can travel farther to bring back food/materials to the city.

Would it be possible to attain the "lore" objective of : few, sparse and small cities of jotnar with :
1 jotnar pop needs 3food,
1 jotnar pop induces 2 unhappies because they dislike over population more than other peoples.

I think this would reduce populations in cities by a factor of 2to 3 compared to neighboring civs.

Maybe then add (as in RIFE) no distance maintenance, and +200% city number maintenance ? (+400% was a lot and ok if the cities are big as in RIFE, but with my proposition, the cities would be much smaller)
Maybe add a reduced culture -20%- -30% so as to limit the growth of their empire if they have heavily separated cities.

then, +2 unhealth per pop point may be added (they are big, they produce lots of refuses) thus, even if some cities gain/capture the tower of complacency or use Unyielding order, the population would stay limited compared to other civs as surnumerary population would count 5Food once the city has a :health:/sick ratio smaller than 1.

My 0.2
 
hi,
<snip>
Would it be possible to attain the "lore" objective of : few, sparse and small cities of jotnar with :
1 jotnar pop needs 3food,
1 jotnar pop induces 2 unhappies because they dislike over population more than other peoples.

<snip>

Without giving this any deep thought my initial reaction to reading the above is yes, it sounds like fun, and it'd make them more thematic and more unique.

Can the AI cope with that? Can the AI cope with Jotnar in the first place? =)
 
actuall, why not both plus 3 ring cities? that should be unique enough.

then you could mirror them with the Doviello: one ring cities, no improvements and higher yields from base terrains, that improve with later techs. you could also have doviello camps behave like pirate coves in wild mana, upgrading over time, can't be built adjacent and spawning beastmen etc. :)
 
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