madscientist
RPC Supergenius
Well, after many years I have finally made the jump to Immortal since I can win routinely at emperor now and have remastered the faster paced games at Normal and Epic speeds.
All I can say is Immortal is a totally different can of worms here, and I got slammed several times. I had one game where I played pretty deep into the game as Hannibal only to lose a SPace Race. I also got creamed with Hyuna a few times! These were all random leaders, I just happened to get a few great trait ones, or so I thought.
Which brings me to my latest game (at work, soory no save) in which the randomizer gave me
Boudica! Great, a war-monger with no economic traits. However, I have been doing great with her! I focused on the typical early economic traits, cottaged for comemrce, GP farmed, built a large military. I was cramped a bit and used Boudica's talents
rolleyes
to steal an early city with gold mine from Kublai for extra commerce. Had no iron (yet) but used Jumbos well. Killed Kublai, got Liberalism, and geering up towards attacking a weak Julius Caesar as the fast teching Darius is ripping him apart. With teh land I eventually plan to out produce Darius later for more land and see where it goes.
Long story short, clearly my best Immortal game yet (except for shadowing Lord P's ALC game, still waiting there) with an unexpected leader.
So my question is which leaders traits or leaders are best for Immortal, so far my thinking is a little different?
Some thoughts
1) Agressive. Much more valuable at higher levels with a fast Baracks for early war to expand rather than rely on settlers. Barbs are also a serious problem for me at this level and Combat I warriors with an early promotion seam a bigger deal than ever before (at since my early days of warrior rushing AIs at Nobel!).
2) Charismatic. Happiness rules here, especially since Monarchy takes so damned long. I tend to try and hit alphabet/currency long before monarchy.
3) Financial. Still OK but seams relying on this trait still cannot get you a tech lead like in other levels, you are always playing from behind early on. And no other advantages makes this a little soso.
4) IND. one of my favorite traits but as I have heard for years not all that useful at higher levels. Yeah I gotta agree here. IS is possible to survive Immortal and get any wonders??? Perhaps occasionally, but with the need for land and early defense I cannot comprehend getting wonders unless playing a 2 city wonderspam like OBSOLETE.
5) Creative. Have not tried yet, but I think this is a powerful trait here, more so than lower levels. The hammers wasted on monuments are a waste! Fast Libraries rock here. Sure it wains, but by then you should have a large empire to work with.
6) Protective: Gotta say with these Barb issues early on some free promoted archers and cheap wall look promising. Also I am thinking the draft is much more important at Immortal, so drafted protective rifles are even more important.
7) Phil: have not tried it, but every edge for liberalism makes a big difference.
8) IMP: again have not tried yet, but I think fast settlers are one of the most improtant aspects of the early Immortal game to choke off land from the AI (unless of course you are agressive and can just take land).
9) EXP. fast workers, graneries and harbors seams pretty damned poerful to me at this level. Looking far down stream I also think those extra health points saves some needed hammers from an aqueduct, or at least delayed.
10) Spiritual. I see it the same as before, no anarchy is always a plus in my book!
11) ORG. Still gotta be important, but not early on unless you need lighthouses. Still cheap courthouses are a big plus here.
One final question. Does anyone still try to found early religions at this level??? Getting tehre first is not an issue, but lacking early defense or claiming land slowly seams like a terrible risk. Also the time getting a Prophet (Hammers wasted on a wonder or shrine) seams a big deal to me.
All I can say is Immortal is a totally different can of worms here, and I got slammed several times. I had one game where I played pretty deep into the game as Hannibal only to lose a SPace Race. I also got creamed with Hyuna a few times! These were all random leaders, I just happened to get a few great trait ones, or so I thought.
Which brings me to my latest game (at work, soory no save) in which the randomizer gave me
Boudica! Great, a war-monger with no economic traits. However, I have been doing great with her! I focused on the typical early economic traits, cottaged for comemrce, GP farmed, built a large military. I was cramped a bit and used Boudica's talents


Long story short, clearly my best Immortal game yet (except for shadowing Lord P's ALC game, still waiting there) with an unexpected leader.
So my question is which leaders traits or leaders are best for Immortal, so far my thinking is a little different?
Some thoughts
1) Agressive. Much more valuable at higher levels with a fast Baracks for early war to expand rather than rely on settlers. Barbs are also a serious problem for me at this level and Combat I warriors with an early promotion seam a bigger deal than ever before (at since my early days of warrior rushing AIs at Nobel!).
2) Charismatic. Happiness rules here, especially since Monarchy takes so damned long. I tend to try and hit alphabet/currency long before monarchy.
3) Financial. Still OK but seams relying on this trait still cannot get you a tech lead like in other levels, you are always playing from behind early on. And no other advantages makes this a little soso.
4) IND. one of my favorite traits but as I have heard for years not all that useful at higher levels. Yeah I gotta agree here. IS is possible to survive Immortal and get any wonders??? Perhaps occasionally, but with the need for land and early defense I cannot comprehend getting wonders unless playing a 2 city wonderspam like OBSOLETE.
5) Creative. Have not tried yet, but I think this is a powerful trait here, more so than lower levels. The hammers wasted on monuments are a waste! Fast Libraries rock here. Sure it wains, but by then you should have a large empire to work with.
6) Protective: Gotta say with these Barb issues early on some free promoted archers and cheap wall look promising. Also I am thinking the draft is much more important at Immortal, so drafted protective rifles are even more important.
7) Phil: have not tried it, but every edge for liberalism makes a big difference.
8) IMP: again have not tried yet, but I think fast settlers are one of the most improtant aspects of the early Immortal game to choke off land from the AI (unless of course you are agressive and can just take land).
9) EXP. fast workers, graneries and harbors seams pretty damned poerful to me at this level. Looking far down stream I also think those extra health points saves some needed hammers from an aqueduct, or at least delayed.
10) Spiritual. I see it the same as before, no anarchy is always a plus in my book!
11) ORG. Still gotta be important, but not early on unless you need lighthouses. Still cheap courthouses are a big plus here.
One final question. Does anyone still try to found early religions at this level??? Getting tehre first is not an issue, but lacking early defense or claiming land slowly seams like a terrible risk. Also the time getting a Prophet (Hammers wasted on a wonder or shrine) seams a big deal to me.