Since I won't be too hated for the reckless actions:
As I said the next turn Monty/Ragnar declared a war. I think it was a bug in the game though to declare so soon. B/c Ragnar didn't intend to attack, only a single chariot attacked.
The stack that was at the border actually started to move to Bombay...or not as proved later. That puzzled me and I kept some forces in Bombay too.
Anyways: next turn capture the barb city and this is the the monarchy progress:
No attacks, just Ragnar moved his mini-stack.
Made deal copper->8gpt to Churchill, notice AP was built, actually a lot of wonder were built during the turnset.
Healed and moved to take the other barb city. Ragnar also decided to attack it...
That was real nice from Ragnar. I had similar feelings, what would be happening to me for playing that so prematurely...
However, aside being extra rude Ragnar had no match for his stupidity, attacked the barb city and his slivering horse archer was killed by the axe, also he decided to move his troops to the captured hill city, I guess that was the initial plan and only if he sees good odds to attack would have abandoned them.
However Monty was not wasting time at all. You will see his stack at the end...
Taking the city allowed to unlocked the HE. I decided to keep the city... perhaps it was a blunder, though.
The 103 was quite dramatic... You see why, this was the saving grace of the turnset:
I made a horrid blunder and didn't sign open border due to war.
The AIs always sign open borders if sharing a war... Terrible, terrible mistake
Monty/Ragnar were willing to talk and this is a city they got to leave us alone, unfortunately I made some blunders which have no excuse...
Also had some barbarians to deal w/ but nothing to serious. Now we got so much military leftover. There is a settler of Toku going for the elephants, doh... There is a chance he won't make it though due to border pop but I am not sure at all.
The present situation:
This is what scared me and didn't open the borders...
Relations:
Tech:
Observations:
Ragnar builds wonders like Louis... that's bloody not possible unless he is going culture, well that would be funny. Tao is gone. And we can't bulb anything at all before edu. We have quite a bit of cities and chance to capture 2 more (likely). Although, we got some matured (a bit) cottages from the barb city, we are close to utterly crashed eco wise. At least Ragnar didn't pillage the gold.
Also we can sell Mediation for 40gold to Ragnar. Copper is open to trade for corn but I'd wait for some gold as well.
Edit (Forgot): Also music is gone to Ragnar/Monty (wow! another reason I thought Ragnar is after culture), this is what I thought the hill city can pop borders, the AIs always build culture 1st if the border has not popped.
As I said the next turn Monty/Ragnar declared a war. I think it was a bug in the game though to declare so soon. B/c Ragnar didn't intend to attack, only a single chariot attacked.
Spoiler :

The stack that was at the border actually started to move to Bombay...or not as proved later. That puzzled me and I kept some forces in Bombay too.
Anyways: next turn capture the barb city and this is the the monarchy progress:
Spoiler :

No attacks, just Ragnar moved his mini-stack.
Made deal copper->8gpt to Churchill, notice AP was built, actually a lot of wonder were built during the turnset.
Spoiler :

Healed and moved to take the other barb city. Ragnar also decided to attack it...
Spoiler :

That was real nice from Ragnar. I had similar feelings, what would be happening to me for playing that so prematurely...
Spoiler :

However, aside being extra rude Ragnar had no match for his stupidity, attacked the barb city and his slivering horse archer was killed by the axe, also he decided to move his troops to the captured hill city, I guess that was the initial plan and only if he sees good odds to attack would have abandoned them.
However Monty was not wasting time at all. You will see his stack at the end...
Spoiler :

Taking the city allowed to unlocked the HE. I decided to keep the city... perhaps it was a blunder, though.
The 103 was quite dramatic... You see why, this was the saving grace of the turnset:
Spoiler :
I made a horrid blunder and didn't sign open border due to war.


The AIs always sign open borders if sharing a war... Terrible, terrible mistake
Monty/Ragnar were willing to talk and this is a city they got to leave us alone, unfortunately I made some blunders which have no excuse...
Spoiler :

Also had some barbarians to deal w/ but nothing to serious. Now we got so much military leftover. There is a settler of Toku going for the elephants, doh... There is a chance he won't make it though due to border pop but I am not sure at all.
The present situation:
Spoiler :
This is what scared me and didn't open the borders...

Relations:

Tech:

Observations:
Ragnar builds wonders like Louis... that's bloody not possible unless he is going culture, well that would be funny. Tao is gone. And we can't bulb anything at all before edu. We have quite a bit of cities and chance to capture 2 more (likely). Although, we got some matured (a bit) cottages from the barb city, we are close to utterly crashed eco wise. At least Ragnar didn't pillage the gold.
Also we can sell Mediation for 40gold to Ragnar. Copper is open to trade for corn but I'd wait for some gold as well.
Edit (Forgot): Also music is gone to Ragnar/Monty (wow! another reason I thought Ragnar is after culture), this is what I thought the hill city can pop borders, the AIs always build culture 1st if the border has not popped.