Hmm, I don't like how the order of some of these tile improvements are going. For example, our city down south has a worker off building a cottage on a tile, when there is already an idle cottage that won't be able to be worked in many turns as it is. And even then, we don't even have any happiness to even grow to that point regardless. Even MORE problematic, is we haven't expanded borders yet, because we have no culture buildings, yet we have trees all around for chopping but our silly fast-worker is off building useless improvements. The whole advantage to the FW is that it can move AND chop in the same turn. We are throwing our UU advantages right out the window here.
I also don't understand why there is STILL no garrison in my Resource City. Again.. if any barb pops out, that city is toast as there is no way we can get help there in time. Did I miss something? Are barbs not allowed to pop 2 tiles away from culture, or is that only of other units? Even if this were true, there are still plenty areas for barbs to spawn to and that city is falling. This is looking like some HoF kid is playing with Barbs on for the first time and not knowing what the hell to expect. But unlike HoF kiddies, I don't really like to re-roll half a dozen times. I try to win, f*ck going for points.
Anyhow... we did get ONE lucky break up north with Toku blocked from our Fish-Fant spot. This was very fortunate but we can still lose it. Ragnar sees it just as well as Toku, and who knows when he will build a settler in his city near it. I think next turn when our cottage city can work its copper tile again, shift build que to settler. Keep in mind we don't have to SETTLE that city, but we need to have a unit on stand-by read to claim it when the time comes. Also, we could certainly use those fants NOW. Even better, we could try trading it for another happy resource (or many), including gold. So beelining that one actually isn't bad either.
I'd settle the plains/hill next to the fant. This puts the fant, fish, oasis in it's BFC, while having hills bonuses. And this leaves another nice spot open to squeeze in another city to the horses with 3 river-side floodplains for all the cottage kiddies.
Bad news down south though, Monte is already attacking those barb cities I see. We may lose at least one unless we get lucky again.
BTW, if we could somehow get to trading status with Monte's team soon, then we wouldn't have to tech ALL of Aesthetics. We could throw in meditation as part of the deal. But I guess by that time you never know when med will be off their WANT board.