Moderator Announcement: this is an experimental game and some things have come to light that I didn't anticipate, we have this 'race to intelligence' scenario where a lot of the player actions are going on intelligence in the race to be the first sentient species. It's understandable but its also a bit shallow and probably not that fun. Following chat on
#discord, I'm hereby implementing a rule that you
can't evolve intelligence directly, at least not higher intelligence. Sentience will be something that triggers when the conditions are right (a moderator decision). I'll still allow player point spending for all the things that can help, such as manipulator limbs, sociability, and well - anything else you can think of.
All orders mentioning intelligence will now be interpreted in other ways. Please do feel free to edit your orders.
Another thing I'm considering is enforcing 'blind' orders, IE orders by PM or by private discord message only. This would prevent the situation of people cancelling each other's orders out when it comes to the climate, and would probably make things more interesting. Please do let me know what you think about that.
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Danwar, the way I imagined the intelligence of the pterosaurs and cephalopods is not quite as high as would make sense for your orders - true culture and sentience doesn't exist yet. It would be more like chimps talking to dolphins. Sorry if I gave impressions otherwise - in discord I thought you were thinking ahead.