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The Lost Fleet

Tambien

Theseus, Duke of Athens
Joined
Mar 21, 2011
Messages
4,118
Location
The Best Place on Earth, Virginia
JOINING THREAD

Summary: It is 2381. Starfleet has suffered a string of devastating losses at the hands of a massive Borg invasion. No help will arrive from the allies of the Federation, for the Borg are devastating their worlds as well. The situation has progressively worsened, and almost all hope is lost. Starfleet Command has sent one message to all Starfleet ships still operating. “If Earth falls, the Federation is not soon after. In that event, take as many civilians as you can with you and run. Run. As fast as you can. Command out.” A steady stream of ships is leaving the planet peacefully rotating below your ship, but on the surface there is no panic. Instead, Earth is meeting its demise with dignity. Candlelight vigils are being held all over the planet, and people are spending what will most likely be their last hours with their families. The Borg are hours away from Earth, and the Enterprise has disappeared from Starfleet’s status board. You order the cutting off of the footage from the battle over Vulcan. You can’t bear the screams of pain and terror anymore. However, it stays on long enough for you to witness the first beam of green energy destroying ShiKhar. You stare at the blackness of space, hoping that it will calm you. A ripple distorts the space on the screen, and all of a sudden the lights of the stars blend into a white blanket enclosing all of the ships. When it dissipates again, you see an unfamiliar region of space. It is soon determined that you are in a satellite galaxy of the Milky Way and Andromeda Galaxies. The Federation is centuries away, even at maximum warp. Luckily, it appears that the rest of the Fleet that had been defending Earth has been transported with you.

You will take command of a ship of this fleet. Your mission: to lead your people either home, or to safety, and to perhaps continue exploration along the way and deal with the dangers of an unknown area. The Federation will take centuries to reach even at maximum warp. But perhaps you will take the initiative and continue home. Or, perhaps the fleet will soon decide to settle in their new region, fearing the Federation too long away to reach; you will thus tame a new homeworld, set up new colonies, meet with locals, and perhaps forge a New Federation in this far off region.

Say within the fleet is based not on ship, but on rank. As you are all Captains of your ship (as well as playing the ship itself), you are thus all equal, and can -if you wish- have self determination to secede from the fleet to carry on as you wish independently, perhaps with others who wish to follow your line of thought.

Joining:

Applications for entry should resemble the following:

Ship:
Class:
Captain:
Crew Count and Composition:

So, for example:

Ship: USS Andromeda (NCC-18984)
Class: Galaxy Class, Battleship/Explorer
Captain: Richard Garden (Human)
Crew Count and Composition: 1000 (400 Human, 300 Vulcan, 100 Andorian, 100 Tellarite, 50 Rigellian, 30 Denobulan, 20 Deltan)

A list of starship classes available can be found in the third post.

Also be aware that I reserve the right to restrict the numbers of a certain type and/or class.

How to Play:

Players will, as stated previously, assume command of a ship, which they are free to decide the class of. As commander of a ship, and playing the ship as a whole, they will decide what the ship does, voice their opinions to the rest of the fleet, and participate in democratic decision making where things are put up to a vote. They are also free, should they choose, to secede from the fleet, and do something alone.

When we start, I will also select the Commodore of the Fleet. I will not tell you how I will select the Commodore. The Commodore will technically be in command of the Fleet, along with his/her ship. Note the word “technically.”

Players are free to have their ships do whatever they want, and plan whatever they want within the group.

The game could take a number of paths. The fleet could settle in an inhabitable system immediately, and attempt to begin a new life, and new civilization in this far off region, perhaps even establishing a New Federation once their settled world is successfully tamed. Or perhaps the fleet will take the Voyager route, and attempt to get home no matter what, surveying space as they go, and attempting to keep alive by getting power and supplies from planets and traders along the way (keep in mind, the TNG era has replicators, but raw matter must be used in the process and the Bussard collectors cannot collect enough to support the normal operations of a ship and its crew, meaning supplies will need to be sought from time to time). Or perhaps a middle ground, where they attempt to get home for a while before giving in and settling somewhere. Perhaps part of the fleet can break off from the other, giving the game multiple storylines.

Perhaps in a way, this game could be said to be like Oregon Trail, with the chance to play Civilization too.

I reserve the next 2 posts.
 
ACTUAL RULES

Summary: It is 2381. Starfleet has suffered a string of devastating losses at the hands of a massive Borg invasion. No help will arrive from the allies of the Federation, for the Borg are devastating their worlds as well. The situation has progressively worsened, and almost all hope is lost. Starfleet Command has sent one message to all Starfleet ships still operating. “If Earth falls, the Federation is not soon after. In that event, take as many civilians as you can with you and run. Run. As fast as you can. Command out.” A steady stream of ships is leaving the planet peacefully rotating below your ship, but on the surface there is no panic. Instead, Earth is meeting its demise with dignity. Candlelight vigils are being held all over the planet, and people are spending what will most likely be their last hours with their families. The Borg are hours away from Earth, and the Enterprise has disappeared from Starfleet’s status board. You order the cutting off of the footage from the battle over Vulcan. You can’t bear the screams of pain and terror anymore. However, it stays on long enough for you to witness the first beam of green energy destroying ShiKhar. You stare at the blackness of space, hoping that it will calm you. A ripple distorts the space on the screen, and all of a sudden the lights of the stars blend into a white blanket enclosing all of the ships. When it dissipates again, you see an unfamiliar region of space. It is soon determined that you are in a satellite galaxy of the Milky Way and Andromeda Galaxies. The Federation is centuries away, even at maximum warp. Luckily, it appears that the rest of the Fleet that had been defending Earth has been transported with you.

You will take command of a ship of this fleet. Your mission: to lead your people either home, or to safety, and to perhaps continue exploration along the way and deal with the dangers of an unknown area. The Federation will take a century or even centuries to reach even at maximum warp. But, perhaps you will take the initiative and continue home. Or, perhaps the fleet will soon decide to settle in their new region, fearing the Federation too long away to reach; you will thus tame a new homeworld, set up new colonies, meet with locals, and perhaps forge a New Federation in this far off region.

Say within the fleet is based not on ship, but on rank. As you are all Captains of your ship (as well as playing the ship itself), you are thus all equal, and can -if you wish- have self determination to secede from the fleet to carry on as you wish independently, perhaps with others who wish to follow your line of thought.

Basic Gameplay:

Players will, as stated previously, assume command of a ship, which they are free to decide the class of. As commander of a ship, and playing the ship as a whole, they will decide what the ship does, voice their opinions to the rest of the fleet, and participate in democratic decision making where things are put up to a vote. They are also free, should they choose, to secede from the fleet, and do something alone.

When we start, I will also select the Commodore of the Fleet. I will not tell you how I will select the Commodore. The Commodore will technically be in command of the Fleet, along with his/her ship. Note the word “technically.”

Players are free to have their ships do whatever they want, and plan whatever they want within the group.

The game could take a number of paths. The fleet could settle in an inhabitable system immediately, and attempt to begin a new life, and new civilization in this far off region, perhaps even establishing a New Federation once their settled world is successfully tamed. Or perhaps the fleet will take the Voyager route, and attempt to get home no matter what, surveying space as they go, and attempting to keep alive by getting power and supplies from planets and traders along the way (keep in mind, the TNG era has replicators, but raw matter must be used in the process and the Bussard collectors cannot collect enough to support the normal operations of a ship and its crew, meaning supplies will need to be sought from time to time). Or perhaps a middle ground, where they attempt to get home for a while before giving in and settling somewhere. Perhaps part of the fleet can break off from the other, giving the game multiple storylines.

Perhaps in a way, this game could be said to be like Oregon Trail, with the chance to play Civilization too.

Rules:

If it is not explicitly mentioned that something cannot be done in the rules, then it is most likely possible. Contact me through Private or Visitor messaging to ask if something is possible. Think out of the box!

Turns will be 1 month in length. During each month, I will also have four Mini-Updates, or weeks. Births will be announced during week updates, while supply ratings will be recalculated during monthly updates.

Dice roll system: d10

Results of 10 are best outcome, and 1 are worst. 5 is ok. 6 to 10 good, 4 to 1 bad.

2 dice rolls per action: 1 roll to determine success or failure of action, 1 roll to determine quality/type of results.

Not everything will be an action. I will make determinations when you send in actions to me.

Supplies and Supply Consumption:

Each ship starts off with supply rating of 100 per category with some exceptions, representing maximum number of supplies. Supply categories include: Energy, Antimatter/Dilithium, Replicator Matter, Spare Parts, Photon Torpedoes, quantum Torpedoes, and Phaser batteries (the hand phasers, not the ship phasers). Food and Spare Parts are to be considered a constant full rating for as long as your replicators are working and you have raw matter for them, but it is tied into energy consumption and will come into play should energy levels reach states that force conserving of power in those areas. Food’s maximum rating is the size of the crew the ship is designed for*2. Each crewperson consumes 0.25 of a food unit per month. Food can also come into play if replicators are damaged somehow, and thus unable to function at all or function well enough to feed the entire crew. Replicator matter will have a maximum of the size of the crew the ship is designed for*3. Each crewperson will consume 1 replicator unit per month, and the ship will consume ½ of the crew number the ship is designed for.

Items will be consumed through use, and replenished through trade, mining, scavenging, and so on.

An amount will be subtracted or added from/to each category per round, utilizing dice for variable matters, and with modifiers such as crew stresses, traded goods, good events, and so on to determine the counts of supplies after a round per ship.

Births and Deaths:

Deaths are intertwined with results of actions and results of events which may result in deaths. Obviously, such numbers will be deducted from the crew.

Births will, over time, make up for any losses of numbers. The formula for birth is as follows:

(Crew Size - crew killed last year)/2

So if 12 crew died last year and the ship had 220 crew before the deaths, its:
(220-12)/4
208/4
52

That means 52 babies, at most, will be born that year. To determine the actual amount of births, I will generate a random number between the possible birth number and 1. That number will be the amount of births.

If no crew died, then it would be:
(220-0)/4
220/4
55

That means 55 babies max could be born per year.

This equation and number will be altered if a planetary settlement route is followed to represent the increased number of births given those circumstances and the requirements of a new society.

Events:

Events will be randomly generated occurrences which could occur to either the fleet as a whole or simply one ship. These can be good things, such as running across an abandoned crate of dilithium crystals in space, to something bad such as a power coupling blowing which damages the food synthesizers and forces their repair. Such things will occur based on randomness, without preference or malice.
 
Ship Classes

If a ship's class name is red, it is Locked

Spoiler :
Sovereign Class
Sovereign_class.jpg


Type: Heavy Battleship/Deterrence Explorer
Length: 685 meters
Beam: 242 meters
Height: 87 meters
Crew Count: 885
Cruise Speed: Warp 8
Maximum Cruising Speed: Warp 9.9
Emergency Speed: Warp 9.99 (36 Hours)
Armament: 16 phaser arrays/10 torpedo launchers (4 forward, 6 aft)
Auxiliary Craft: 12 shuttlecraft/1 captain’s yacht

Galaxy Class
1701D.jpg


Type: Battleship/Explorer
Length: 642.5 meters
Beam: 467.0 meters
Height: 137.5 meters
Crew Count: 1000
Cruise Speed: Warp 6
Maximum Cruising Speed: Warp 9.2
Emergency Speed: Warp 9.6 (12 hours)/Warp 9.8 (High Risk)
Armament: 14 phaser arrays/9 torpedo launchers (3 forward, 6 aft)
Auxiliary Craft: 16 shuttlecraft/1 captain’s yacht

Akira Class
292px-USS_Thunderchild.jpg


Type: Heavy Cruiser
Length: 464.43 meters
Beam: 316.67 meters
Height: 87.43 meters
Crew Count: 500 (4500 carrying limit)
Cruise Speed: Warp 6
Maximum Cruising Speed: Warp 9.3
Emergency Speed: Warp 9.8 (12 hours)
Armament: 3 phaser arrays/15 torpedo launchers
Auxiliary Craft: 15 shuttlecraft

Prometheus Class
143.jpg


Type: Heavy Cruiser
Length: 407 meters
Beam: 160 meters
Height: 64 meters
Crew Count: 412
Cruise Speed: Warp 7
Maximum Cruising Speed: Warp 9.2
Emergency Speed: Warp 9.995 (18 hours)
Armament: 12 phaser emitters/4 pulse phaser emitters (forward)/5 torpedo launchers
Auxiliary Craft: 10 shuttlecraft
Special Ability: Multi-vector assault mode: basically, the ship splits into 3 part and attacks from 3 directions
Spoiler Multi-vector Assault Mode :
USS_Prometheus%2C_multi-vector_assault_mode.jpg


Nebula Class
nebula-class.jpg


Type: Cruiser
Length: 442.23 meters
Beam: 318.11 meters
Height: 130.43 meters
Crew Count: 780
Cruise Speed: Warp 6
Maximum Cruising Speed: Warp 9
Emergency Speed: Warp 9.4 (12 hours)
Armament: 8 phaser arrays/4 torpedo launchers (2 forward, 2 aft)
Auxiliary Craft: 14 shuttlecraft

Constellation Class
22199.jpg


Type: Cruiser
Length: 231 meters
Beam: 135 meters
Height: 65 meters
Crew Count: 520
Cruise Speed: Warp 6
Maximum Cruising Speed: Warp 9
Emergency Speed: Warp 9.4 (12 hours)
Armament: 16 phaser arrays/4 torpedo launchers (2 forward, 2 aft)
Auxiliary Craft: 8 shuttlecraft

Intrepid Class
118458_2.jpg


Type: Cruiser
Length: 344.5 meters
Beam: 132.1 meters
Height: 64.4 meters
Crew Count: 150
Cruise Speed: Warp 6
Maximum Cruising Speed: Warp 9
Emergency Speed: Warp 9.975 (12 hours)
Armament: 13 phaser arrays/3 torpedo launchers (1 forward, 2 aft)
Auxiliary Craft: 4 shuttlecraft

Luna Class
Titan_Luna_class.jpg


Type: Cruiser
Length: 450 meters
Beam: 211.9 meters
Height: 78.45 meters
Crew Count: 565
Cruise Speed: Warp 7
Maximum Cruising Speed: Warp 9.4
Emergency Speed: Warp 9.55 (12 hours)
Armament: 9 phaser arrays/3 torpedo launchers
Auxiliary Craft: 4 shuttles/2 runabouts

Cheyenne Class
Stuss_cheyenne_class.jpg


Type: Cruiser
Length: 362.85 meters
Beam: 262.4 meters
Height: 89.1 meters
Crew Count: 405
Cruise Speed: Warp 6
Maximum Cruising Speed: Warp 8.5
Emergency Speed: Warp 9.3 (12 hours)
Armament: 13 phaser arrays/3 torpedo launchers (1 forward, 2 aft)
Auxiliary Craft: 6 shuttles/2 runabouts

Niagara Class
F_TNG_NIAGARA.jpg


Type: Fast Cruiser
Length: 443 meters
Beam: 260 meters
Height: 130 meters
Crew Count: 520
Cruise Speed: Warp 7
Maximum Cruising Speed: Warp 9
Emergency Speed: Warp 9.4 (4 hours)
Armament: 6 phaser arrays/2 torpedo launchers
Auxiliary Craft: 6 shuttles/2 runabouts

Steamrunner Class
Steamrunner_class_CGI_model_by_ILM.jpg


Type: Light Cruiser
Length: 244.5 meters
Beam: 160 meters
Height: 40 meters
Crew Count: 228
Cruise Speed: Warp 7
Maximum Cruising Speed: Warp 9
Emergency Speed: Warp 9.6 (4 hours)
Armament: 6 phaser arrays/3 torpedo launchers
Auxiliary Craft: 4 shuttles

Nova Class
Nova_Class.jpg


Type: Frigate/Surveyor
Length: 181 meters
Beam: 62 meters
Height: 34 meters
Crew Count: 80
Cruise Speed: Warp 6
Maximum Cruising Speed: Warp 7.8
Emergency Speed: Warp 8 (12 hours)
Armament: 11 phaser arrays
Auxiliary Craft: 2 shuttlecraft

New Orleans Class
USS_Kyushu_New_Orleans_Class.jpg


Type: Frigate
Length: 350 meters
Beam: 290 meters
Height: 83 meters
Crew Count: 190
Cruise Speed: Warp 6
Maximum Cruising Speed: Warp 9.2
Emergency Speed: Warp 9.4 (8 hours)
Armament: 4 phaser arrays/3 torpedo launchers
Auxiliary Craft: 4 shuttlecraft

Miranda Class
Miranda1.jpg


Type: Destroyer
Length: 230 meters
Beam: 127.1 meters
Height: 51 meters
Crew Count: 210
Cruise Speed: Warp 4
Maximum Cruising Speed: Warp 5
Emergency Speed: Warp 7 (12 hours)
Armament: 6 phaser banks/2 torpedo launchers
Auxiliary Craft: 5 shuttlecraft

Centaur Class
Centaur_Class_by_enterprisedavid.jpg


Type: Destroyer
Length: 382 meters
Beam: 231 meters
Height: 74 meters
Crew Count: 264 (320 carrying limit)
Cruise Speed: Warp 6
Maximum Cruising Speed: Warp 8.5
Emergency Speed: Warp 9 (12 hours)
Armament: 10 phaser arrays/3 torpedo launchers
Auxiliary Craft: 4 shuttles

Norway Class
Norway_class_CGI_model_by_ILM.jpg


Type: Destroyer
Length: 364.77 meters
Beam: 225.61 meters
Height: 52.48 meters
Crew Count: 190 (500 carrying limit)
Cruise Speed: Warp 6
Maximum Cruising Speed: Warp 8.4
Emergency Speed: Warp 9.7 (12 hours)
Armament: 6 phaser banks/2 torpedo launchers
Auxiliary Craft: 18 shuttlecraft/1 captain’s yacht

Defiant Class
USS_Defiant_firing_phaser_cannons.jpg


Type: Escort
Length: 119.5 meters
Beam: 90.3 meters
Height: 25.5 meters
Crew Count: 40
Cruise Speed: Warp 9.5
Maximum Cruising Speed: Warp 9.8
Emergency Speed: Warp 9.95 (12 hours)
Armament: 4 phaser cannons (forward)/3 phaser emitters/6 torpedo launchers (4 forward, 2 aft)
Auxiliary Craft: None

Saber Class
saber-cgi2.jpg


Type: Scout
Length: 190 meters
Beam: 250 meters
Height: 41 meters
Crew Count: 40 (200 carrying limit)
Cruise Speed: Warp 6
Maximum Cruising Speed: Warp 9.3
Emergency Speed: Warp 9.7 (12 hours)
Armament: 1 phaser bank/4 phaser arrays/2 torpedo launchers
Auxiliary Craft: 2 shuttlecraft

Yeager Class
Yeager_type_at_christies.jpg


Type: Heavy Scout
Length: 343 meters
Beam: 133 meters
Height: 66 meters
Crew Count: 174 (30 carrying limit)
Cruise Speed: Warp 6
Maximum Cruising Speed: Warp 8.7
Emergency Speed: Warp 9.1 (12 hours)
Armament: 1 phaser bank/4 phaser arrays/2 torpedo launchers
Auxiliary Craft: 7 shuttles/1 runabout

Oberth Class
500px-Oberth_Class_Starship.jpg


Type: Scout/Science Vessel/Transport
Length: 150.81 meters
Beam: 87 meters
Height: 41 meters
Crew Count: 80
Cruise Speed: Warp 4
Maximum Cruising Speed: Warp 5
Emergency Speed: Warp 5.8 (12 hours)
Armament: 2 phaser arrays/1 torpedo launcher
Auxiliary Craft: 2 shuttlecraft

Olympic Class
Olympic_Class_Starship.jpg


Type: Hospital Ship
Length: 239 meters
Beam: 90 meters
Height: 96 meters
Crew Count: 360 (1360 carrying limit)
Cruise Speed: Warp 6
Maximum Cruising Speed: Warp 8
Emergency Speed: Warp 9 (12 hours)
Armament: 2 phaser arrays
Auxiliary Craft: 6 shuttlecraft
 
OOC: Do births take into account Pon-Far? (Doesn't really matter, I just had to flex my nerd muscles)

Ship: USS Constitution (NCC-19928)
Class: Nova Class, Frigate/Surveyer
Captain: Willis Wode
Crew Count and Composition: 80+2 (35 Humans, 14 Vulcans, 19 Andorrians, 2 Bjorans, 2 Aenar (sub-Andorians), 6 Cardassians, 2 Ferengi) +2 Romulan Ambassadors

The USS Constitution's first mission was one of peace: a 'human'itarian mission to the border worlds between the Romulan Empire and the United Federation of Planets, taking medicine, ration packs and replicators to the independant worlds caught in the fray. Captain Willis Wode saw the mission through, only to SOMEHOW wind up here, lost in the deep recess of space, with the other ships of the Lost Fleet...
 
Ship: USS Temeraire (NCC - 18928)
Class: Galaxy Class (Battleship/Explorer)
Captain: Thomas Sanchez (Human)
Crew Count and Composition: 1000: (534 Humans, 203 Vulcans, 123 Andorians, Smattering of Other Species.)

Important Note:
The Temeraire was the Capital Ship overseeing the Evacuation of Starfleet Academy and Headquarters in San Fransisco, and so is crewed by both veteran and Inexperienced Members.
 
Ship: USS Leonidas (NCC-21132)
Class: Galaxy Class, Battleship/Explorer
Captain: M'Yao (Caitian)
Crew Count and Composition: 1000 (414 Human, 253 Vulcan, 99 Tellarite, 68 Andorian, 60 Rigellian, 39 Denobulan, 26 Deltan, 23 Caitian, 18 Bajorans)
 
Interest./subbed
I'll formally apply when I get to an actual comp.

I agree. Looks very interesting. Same situation as SoutherKing
Thats fine. Can't wait to see ya. :)

Ship: USS Leonidas (NCC-21132)
Class: Galaxy Class, Battleship/Explorer
Captain: M'Yao (Caitian)
Crew Count and Composition: 1000 (414 Human, 253 Vulcan, 99 Tellarite, 68 Andorian, 60 Rigellian, 39 Denobulan, 26 Deltan, 23 Caitian, 18 Bajorans)
Welcome!

Galaxy Class Locked
 
No smatterings :nono: Please. If you really are dead set on not spedifying, then say "not enough of the species to produce a viable population." Yes? ;)

Sure. I'll do that. Reason I was going for smattering is the backstory, where I have a bunch of Academy students, but no real Sampling of population. Would you rather I counted out and made numbers?

Also: Is this the Game thread? or prenes?

Edit: I see you locked Galaxy Class ships. Do I still get mine?
 
Sure. I'll do that. Reason I was going for smattering is the backstory, where I have a bunch of Academy students, but no real Sampling of population. Would you rather I counted out and made numbers?

Also: Is this the Game thread? or prenes?

Edit: I see you locked Galaxy Class ships. Do I still get mine?
Well, I have thought it through and changed my mind. Smatterings are ok, as long as there are only 4 or 5 of a species on-ship. If you have otherwise, please do. :)

This is the prenes

Yes. I locked it after yours.
 
USS Dave Bowman (NGC-20001)
Class: Sovereign
Captain: James "Raja" Khan (Human, specifically from south India)
Crew: 885 (570 Human, 202 Vulcan, 74 Andorian, 11 Deltan, 9 Bajoran, 7 Klingon)
 
Awesome! Looking forward to this. How many NPC ships will be around? (Are we looking at something like, say, the Migrant Fleet or the RTF in terms of numbers? (Especially Civilian freighters and ships)
 
USS Dave Bowman (NGC-20001)
Class: Sovereign
Captain: James "Raja" Khan (Human, specifically from south India)
Crew: 885 (570 Human, 202 Vulcan, 74 Andorian, 11 Deltan, 9 Bajoran, 7 Klingon)
Welcome!

Awesome! Looking forward to this. How many NPC ships will be around? (Are we looking at something like, say, the Migrant Fleet or the RTF in terms of numbers? (Especially Civilian freighters and ships)
The Battlestar Galactica is closest, although we will probably have around 30 ships at the beginning. That does not include others that might exist further out.... ;)

Sovereign Class Locked
 
Ship: USS Nightingale (NCC-5033b)
Class: Hospital Ship
Captain: T'kral (Vulcan)
Crew Count and Composition: 360 (152 Vulcans, 116 human, 32 Betazoid, 26 Deltan, 34 individual members of other species.
Passengers: 717 Vulcans. 19 Vulcans in critical or serious condition. 181 humans, 5 humans in critical or serious condition. 2 Betazoids in critical or serious condition.

before the distortion, the Nightingale had been evacuating high level scientist and engineers from Vulcan. it departed Vulcan orbit a mere 6 hours before the Borg ships were expected to arrive, and was on course to earth. a lot of it's passengers are not starfleet personnel, but civilians.
 
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