The Lost History of the Grigori

I see the AC is down to 64, what was it up to before you razed the Ashen Veil holy city?

It was at 72 when I re-declared war on Sheelba. I was cutting it pretty close in terms of Hell terrain spreading to my lands (AC 75 = hell terrain spreads to neutral civs). AC 64 is the result of Luonnotars removing the Veil from cities and me razing the holy city. Though by now (turn 376) it's down to 59.
 

Year 376 - Sheelba's Counterattack



The legendary orcish hero Rantine is leading Sheelba's army against us. The mighty orcish army is composed chiefly of Rangers, with some Diseased Corpses, Chariots, and Catapults.

Spoiler Rantine's army :
turn376c.jpg


However, most troubling is the reports of Assassins lurking in the area. Sheelba has even offered an extravagant reward to any Assassin who successfully kills our Archmages.

turn376b.jpg

Spoiler Explanation :
Hmmm, this doesn't look good. Rangers to subdue my Werewolves (they're all animal units, including the Baron), and Assassins to kill my Archmages. Seems I can't just wander around as I please anymore.

With these new developments, our generals are working non-stop on a battle plans to defeat the orcish army.

Preemptive strike against Rantine's army


Spoiler General battle plan :
turn376dcopy.jpg

Comillo the Archmage moves into position and devastates Rantine's army with his Maelstrom.

turn376e.jpg

Spoiler Damage summary :
turn376f.jpg
turn376g.jpg


Basically, all the orcish units in that stack are reduced to 40% HP. Maelstrom rocks.

Groo the Lich joins Comillo with his Meteor Swarm.

turn376h.jpg

Spoiler Damage summary :
turn376i.jpg

A trio of Fire Mages launch fireballs from the safety of the city.

turn376j.jpg

Spoiler Dammage summary :
turn376k.jpg

The Baron and his Werewolves charge into the disabled enemy.

turn376l.jpg
turn376n.jpg

Spoiler Dammage summary :
turn376m.jpg


The Greater Werewolf has 4 move, so I had it pillage on the way down.

Led by a Luonnotar, our Rangers finish off Rantine and his troops.

turn376p.jpg


Our Luonnotar converts an enemy Ranger to our cause.

turn376q.jpg


A crippling blow to orcish morale is dealt as the hero Rantine is killed. Though a fierce and savage warrior in combat, his ignorance of the arcane was his undoing.

turn376r.jpg

Spoiler Dammage Summary :
turn376s.jpg

Sheelba's mighty army is reduced to a mere 2 damaged Catapult divisions and an Adept.

turn376t.jpg


Our Horsemen move in to destroy the roads, cutting off Sheelba's Assassins from our Archmages.

turn376u.jpg
 
I would have tried to capture Rantine with the Loony, as using their own hero against the orcs would have been funny. But that might not have been possible or flavourful.
 
Yep its possible to convert heros.
When domination and inquisitors were introduced (long long ago) I made it my personal goal to convert every enemy hero...
And failed because of a 15+ losha with loyality.
 
You certainly don't see THIS kind of storyline in fantasy paperbacks at the bookstores nowadays. Nice going so far!
 
Holy guacamole! Sulla!! Here! Btw, Cuban Isolationists was the first SG I ever read.
Q for evernoob- why did you make your early heros scouts instead of warriors. Warriors are stronger, use weapons, and eventually get to Lountarrs, while the best scouts can get to is beastmasters, which is not in your tech path. Then again, you haven't gone down melee, have you?
 
Thanks everyone for all the comments :)

Very exciting! Though, I wished you had thrown Faeryl in their, it looks like there is excitement enough without.
I must say, I think you are proving that Erebus can be plenty brutal without divine prompting. ;)

Yeah in hindsight I think I should've added her too. But maybe it was for the best, I don't want Arendel to feel too alone as the only good civ!

reverend oats said:
why did you make your early heros scouts instead of warriors. Warriors are stronger, use weapons, and eventually get to Lountarrs, while the best scouts can get to is beastmasters, which is not in your tech path. Then again, you haven't gone down melee, have you?

My original plan was to go Druids/Beastmasters, to convert all that ice and tundra to decent land so I can cottage up some more. Rangers can upgrade to Druids, that's why I upgraded my adventurers to Scouts. But it was superceded by my bulbing to Strength of Will. It's still my plan to go that route though. The upshot of going Strength of Will + Commune with Nature is opening up Omniscience :D

Although it's a perfectly good path to take, I'm not a big fan of the melee path. I feel it's too slow for my style of play. Melee is more appropriate if I was gonna focus on one enemy for a long time, so I wouldn't need to ferry them across my territory too much. In this game I'm going for short wars with multiple civs, so the extra speed of Rangers really help me move my troops to where I need them. Plus those Werewolves are really something, they have 3 move and can get city raider.
 
Unfortunately I won't be finishing this story, since the game is already 2 patches behind (patch f). It is therefore missing alot of fun things that the new patch offers: Acheron, City of a Thousand Slums, etc.

On the other hand this story has made me wanna start up a new one. I'll be putting more time and effort in the new story.

Thanks to everyone for reading! :)
 
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