The MapView Project - Editor/Viewer

Gr3yhound,
I've been using your editor for my map project and my question is, are your map coordinates correct for game purposes of starting locations? If I crack the worldbuildersave and put in the civs will the coordinates of the map view be correct to use?
 
Hi,
as i understood it there are 2 kind of starting positions.

a) spots that will be used for random assigned starting positions, that´s what you can currently place with mapview. If you create such a starting location with mapview a random civ will spawn at one of those. That´s why i chose the dice symbol for those starting locations since you can never tell which Civ will spawn on which position.

b) Explicit starting positions, those are no supported by MapView atm. They are defined in the team or player region of the worldbuildersave file. You can manually add them with wordpad and this fields doesn´t require one of those starting positions that can be placed by MapView

I hope i could help.
 
Great work.

Requests:
Clear all resources button. (Useful for redistributing resources on say... an earth map.)
Support for oasis/fallout/flood plains (but I'm sure you were already gonna add that in.)
Ability to edit all the info that comes up in the tabs, as if by text editor (and then have the changes reflected in the map if necessary.
 
What my question was...
If I see a location in MapView and I copy those Coordinates, and then I open the worldbuilder save document.... Are the coordinates that I copied going to to be the correct ones that I place in the worldbuildersave document?
 
Great utility and very helpful for doing maps.

I'd like to suggest an enhancement that you might want to consider...

I do maps pixel by pixel... I generally resize maps to a size... say 1000x800 pixels, for example, and set the grid so every 10 square pixels equals one civ map square. I use your utility to make maps, and it does that very well, only I'm running into a little difficulty due to the fact that the civ coordinates run bottom to top, while the pixel coordinates in paint programs run top to bottom. Therefore, in order to create maps that are right-side up, I've got to flip my map upside down so that the pixel coordinates read the same as civ map coordinates... this is cumbersome to say the least, and makes matching the finished map to the original template difficult.

I don't know if other people make maps this way. Anyway, if there were an option to display coordinates top to bottom it would make my life, and possibly other's easier, and certainly simplify mapping.

Thanks again for the great utility.
 
Craig,
I use Paint Shop to View my 1000 x 1000 maps. I put on the grid to show segments of 10 x 10 grid. So when I view the maps with the grid turned on , I get a 100 x 100 map.

What I do is copy the map to large sgheets of graph paper, so I can correct any changes with a pencil. Then I just copy that map into the mapview, so Coordinates are not at issue. No need to turn the map upside down. Just copy by hand as you would see the map.
 
hi,
unfortunately i haven´t done anything in the last weeks because a lack of motivation and time. I already thought about features that would make map-creating easier....

my idea was a feature where you could load any picture into mapview and it becomes streched to fit the map size. It would be 50% transparent or something (mayb a toggle key etc.) and you just had to over paint your template to create a matching civ map.

I hope i can find a few hours to still include some very essential tools and features that can help mappers to save a few hours of work.
 
That would be perfect for the way I make maps, anyway. I know another utility on this forum does the transparent bmp thing too, and I've used it to good effect. As it uses NET, I've run into some bugs for some unknown reason, with the program, and can't use it anymore due to errors of some sort cropping up. I hope you can implement it in your utility as well.

Are you doing anything in the direction of expanding your map utility to editing functions? I know that was your intent... any hints as to possible features?

Thanks, Flash, for your advice on mapping. Your method is a little too labour intensive for me, although I'm sure it produces great maps. I prefer to forego paper mapping, and go directly from bmp/jpg to map, and am too used to this method to change. I don't see how the use of graph paper solves the coordinate problem, except for allowing labeling of coordinates on the paper... it seems a lot of work, though, and I'll keep flipping my map until something better comes along... I'm a little dense/obtuse I guess :).

Once again, though, great utility, and I hope continued improvements are in the pipeline.

Thanks
 
Craig_Sutter said:
Are you doing anything in the direction of expanding your map utility to editing functions? I know that was your intent... any hints as to possible features?

yeah, i can´t run the program neither, i don´t even know how good it is compared to mapview etc.

But nice to heat the transparent picture idea seems to be "perfect" as you say.

Craig_Sutter said:
Once again, though, great utility, and I hope continued improvements are in the pipeline.

Yep, we´ll see, currently i m kinda busy finding myself a new university so i get a weird feeling when i do things that are "leisure" stuff.
 
Works grreat for worldbuilder files.

In an update would you be able to add the ability to edit more items in worldbuildirsaves map and get a zome feature for the map so it will be easier to place items.

Last on my wish is that you could change the map to read and save a Civ4.save file so aPBEMs could be easily edited before starting the game on its way.

At the moment all I have is the ability to create a MOD then while it is running make the PBEM.
 
a) you can zoom by pressing the right mouse key and moving the mouse.
b) sorry, as far as i know it´s not possible to save a map as civ4save (yet?)
c) edit more items? how do you mean? Like custom ressources etc.?
atm you can almost edit/delete/add anything that comes with civ4. (railroads, oasis, fallout) are the main things that aren´t supported yet. Well, you cannot see/delete/add units or citys/city buildings.
 
This program isn't any better than the map editor within Civ4.

Is there something I'm missing?
 
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