Infantry#14
Emperor
- Joined
- Dec 26, 2006
- Messages
- 1,601
I'm not sure if somebody has already mentioned this, but may I request that someome make a mod that includes random events like ones in BTS
What about modding some "what-if" civs into Colonization? Maybe even including a way to ship units across the Pacific Ocean for those civs that would fit into the catergory?
-The Ottoman Empire
-Russia
-China
-Japan (a big "what-if")
-The Vatican (Papal States, Italy, what ever you want to call it)
-Prussia
-Germany
-Switzerland
-Poland
-Austria
What about modding some "what-if" civs into Colonization? Maybe even including a way to ship units across the Pacific Ocean for those civs that would fit into the catergory?
They would include:
-The Ottoman Empire
-Russia
-China
-Japan (a big "what-if")
-The Vatican (Papal States, Italy, what ever you want to call it)
-Prussia
-Germany
-Switzerland
-Poland
-Austria
What about a mod that tests some super "What-If's", like allowing you to play as ancient civilizations like Rome, Greece, Egypt, Persia, Carthage, or Phonecia in a game to colonize the Americas.
As a final thought, and I have brought it up on the thread before, What about a "Spore"-themed colonization?
The maps in Civ4:Col are borked. Especially the Western Hemisphere ones. The resources are always in the same place - this can be manually edited ofc but who wants to go over the whole map reallocating resources? The starting locations and the Europe gateway zones need addressing - I can and have manually adjusted them in WB but then the AI does crazy things like beelining for North America, or all trying to colonize the eastern tip of Brazil.
The random maps simply do not have enough land mass, even on huge.
I want to comment on your suggestions on a case by case basis:
That could have happened. The Ottomans took over some of Oman's trading posts in Africa, and could have attempted to spread their influence to the New World if things had been quieter in Europe. Still, they would have a tough time travelling there, through what basicly was enemy waters.
The Russians would certainly have colonised the Western coast of North America if they had reached it in time. They did, after all, hold Alaska. But they reached that part of the world much too late.
With a different political clime in China, they could have been a major colony power. However, they ended up closing their borders instead.
Well, the Pope had enough on his plate in Europe, I would think...
This isn't so far-fetched. Other German minor states did some small colonising, and if things had been a bit more peaceful in Europe, the Prussians could have become a small to medium colony power, I guess.
Germany didn't exist as a country until far too late.
Well, without a coast, and with a strong tendency to keep to themselves, the Swiss would have had a very hard time colonising anything.
If the colony era had started about a hundred years earlier, Poland could conceivably have become a colony power. But the constant wars in Europe would make it quite hard for them.
Eh... Austria DID manage to get a coastline eventually, but the Habsburgs were involved in practically everything happening in Europe, and were constantly warring with the Ottomans, the Polish, the Venetians, the Prussians... They would NOT have had an easy time colonising...
Other possibilities:
-Venice and Genoa
Both these Italian states were powerful in the start of the colony era, and both had strong naval traditions. Genoa had possessions in Crimea, and Venice was heavily involved with the politics of North Africa. If things had been a bit more peaceful, both of them could have formed small colonial empires.
-Morocco
With a long coast facing the New World, the Moroccans could have become good colonisers. Of course, they would have to manage to avoid being pulped by the Portuguese and Spanish all the time...
Thats why it's "what if".
But what did you think of the ancient civs and the "Spore" Idea?
I would like to make a request for the Fountain of Youth to be added back into the game, with possibly the original music.
Also random events to be added.
Öjevind Lång;7304767 said:Does anyone know if the firebrand preachers now have a funtion after the decaration of independence? That they didn't have it in the original Col was a rather glaring omission.
Yes! They don't have to make it as powerful as before, but they can't just cut things out and replace them with NOTHING. You end up with less game! Firaxis, please add some color back in!
If anyone is interested in a complete overhaul of the Trade Route System, come visit my JTradeRoutes Mod Discussion Thread. It has my current progress and some Screen Shots.![]()
If anyone is interested in a complete overhaul of the Trade Route System, come visit my JTradeRoutes Mod Discussion Thread. It has my current progress and some Screen Shots.![]()
Is there a way to make the map round and have civilizations start from there mother land and explore out from there. for example England, a person can sail to Na or go to Africa or India or all three if he chooses. Make ships sail back to there mother land to sell goods. this may make the game very long but it would be realistic.
Add: India and Dutch Indies area
China may be cut off from the world but who says that we cant conquer them or at least try.
Russia may have controlled Alaska late but if you where to sail to alaska and by that time it would be late in the game so they can start with cities there but they wont be found till late in the game.
with Indians villages they can be captured and the player has to convert them or the settlement will revolt and take back control or maby if there is not enough culture then a army will appear in a spot as a revolting people that army can go anywhere and capture any settlement it wants.
A better Idea (and it would make a great mod), would be to make scenarios with different "natives and different locales around the world, like India, China, Africa, or (as someone mentioned earlier) Australia.