UPDATE VIII
The Year is 2164.
Population - 31,563 * 10,000 = 315.63 million
Economy - 67052(GDP) + (Global trade)
China has broken its peace accord with the CNC. The result is China now dominates much of Asia, with India and its allies struggling to repel the Chinese after several tactical blunders. The Mongols have been subjugated once more, and China has switched into a dictatorship anew to govern the vast realm more effectively.
Meanwhile, coups have seen the decline of Oz and rise of Venezuela, but despite this the Comintern is one of the world's most powerful organisations, being able to control 1/4 of the Security Council, thus being able to singlehandedly kill an Amedment.
The Warsaw Pact has grown to engorge much of Europe, with China now the world's clear hyperpower, wielding 8% of the GDP and 5% of the population. Its closest competitors are Oz at 5% of the GDP and 4% of the population.
United Nations:
For 2164-2165, the Secretary is Scotireland.
Membership is now automatic for new states that win independence.
Notes:
-Defensive states get at least 10% to repelling spy missions, SO LONG AS THERE IS AT LEAST ONE SPY DEFENDING. Since spies can be killed in between defensive missions, it is advisable to keep more than one.
-From now on, to speed up updates, spies killed is automatic. 10% of each.
-If you steal tech and there's no tech to steal, your spies go for money instead. If you're that deep in their computer network, why not?
-Theft can never take more than what the person could have, but it will bankrupt them anyway if you manage to get more than what they took in.
-T1 PBs cost 60 gold now
-T2 PBs cost 90 if you have the tech
-T3 PBs cost 100; only Poland.
-T4 PBs cost 100; only Poland
-T1 CWs cost 15
-T2 CWs cost 25
-T1 Nukes cost 25 gold if you have the tech.
-T2 Nukes cost 40 gold if you have the tech.
-T3 Nukes cost 50 gold
-Industry now grants 0.01 per 1/2% of GDP invested, rather than 1%. This will make Industry investment more worthwhile.
Events:
Recessions - These have a 5% chance of hitting any nation and wiping out 5% of the Industry. They will in turn have a 5% chance of hitting any other nation with that currency - 10% if the nation affected is the sponsor of the currency.
None this turn - the economies of the world are roaring with this damned war!
Boom - 5% chance of hitting any nations and increasing its Industry by 5%. It will in turn have a 5% chance of hitting any other nation with that currency - 10% if the nation affected is the sponsor of the currency.
On the flipside, you know, massive death means less customers.
Resource discovery - Hits two nations, grants +.3 Industry.
Oz, Catalonia
Baby Boom - 1 new population for each province controlled; two nations
Siberia, Milan
Brain Drain
Poland, Oz, Angola - Top
Coruscant, Crusaders, 501st
1.02-.6 = .42 industry shifts downward. 15 population as well.
Foreign Investment
Happens to two countries below the average taxes - currently 29%, granting an extra .30 Industry.
Belligerents auto-excluded as no one wants to invest in a country that might get nuked.
Poland, Kongo
Refugees
Fled:
China - 300,000
India - 200,000
DR - 70,000
Baluchistan - 50,000
Kazakhstan - 50,000
Hawai'i - 50,000
Siberia - 50,000
Received:
Tibet - 180,000
Vietnam - 180,000
Korea - 150,000
Crusaders - 120,000
Astrakhan - 50,000
Dubai - 50,000
Russia - 40,000
Realignments
Yucatan has ended its client status with DR, the DR having become enormously weakened.
Uprisings
23 Demon Armies rise up against 16 Chinese Armies - China wins. Rebels destroyed. 3 destroyed.
21 Indian Armies rise up 57 Chinese Armies - China wins. Rebels destroyed. 2 Chinese destroyed.
7 Baluchistani Armies rise up against 3 Chinese Armies - China wins. Rebels destroyed. 1 Chinese destroyed.
1,040,000 Indian civilians
949,000 Indian soldiers
780,000 DR soldiers
490,000 Chinese soldiers
270,000 Chinese-sympathetic rebels
250,000 Chinese civilians
230,000 Baluchistani soldiers
154,000 Kazakh soldiers
100,000 DR Civilians
90,000 Baluchistani civilians
1,020,000 displaced
.74 Industry has been destroyed in economic damage
TF's Tips:
-If you post in the thread after the update, I WILL count you as having given orders. Why? Because if you're capable of posting witty banter, you could at least give some vague orders in the event the lock occurred. Failing to do so is 100% on you.
-It is more useful to invest all in one tech than equally divide it, as you'll get the benefit from a completed tech immediately.
-Empires will start to rupture at turn's end if weak enough. For this to happen, you must have only 25% more income than a client. Former clients (usually) show interest in remaining friendly, but will relegate your relationship to a mere alliance. If a radical regime is in power, however, they will usually instead try to form alliances, or may even try to break off other clients to form one.
-Winning battles, repulsing enemy spies or successful Black Ops will upgrade your relevant technology. This represents experience.
-Supporting one side in a civil war is a way to win over very loyal clients.
-Build. Spies. Time for MAE - Mutually Assured Espionage! States that don't build spies will likely be in ruins at the end of this turn. Considering some states may have ZERO spies, this is especially important.
NPC stats: