The Neo-Byzantine society: A brief look at the reasons behind the Byzantine Empire’s rise in prominence in computer games.
Anyone who is familiar with computer strategy games will more than likely be aware of the rather impressive prominence of the Byzantine Empire in such software in recent years. It is obvious that the popularity of the Empire (the official name of which was “The Roman Empire”) has next to nothing to do with nationalism; given the main currently existing country which can be regarded as its successor is Greece, and globally Greek gamers certainly are only a very small minority. The Byzantine Empire has become so alluring an option to play as in strategy games because of what it comes to symbolize. In this brief article I will present my own estimate as to just what it is picked as up by multinational players.
The Byzantine Empire lasted for more than 1000 years, despite existing in a state of nearly endless warfare. Attacked by many sides, and torn apart by civil wars, it finally was ended in 1453 with the fall of Constantinople. For most – or even all – of its existence it was a major power, and looked down upon other states. Having taken the mantle from Rome and Greek-Roman civilization, the Empire did come across often as a paradigm of arrogance and sybaritic attitude; and at times paid dearly for its open contempt of other powers.
In my mind the Byzantine Empire can be likened to a person who is estranged from their environment, proud and even schizoid personality-wise: even during the final siege of Constantinople there was an ongoing theological debate on a rather obscure point concerning metaphysical qualities, to do with the traits of angels… As strange or decadent as such a person – or state entity – may seem, it should also be noted that there is a certain mystical aura about them, and when that is coupled with the purple-born majesty of a former superstate the effect can easily become charming.
I think that the current age has allowed us to observe just how fundamental and powerful the urge to self-express is for all of us; and I would hazard to make the claim that perhaps self-expression had in the pre-internet age been associated with only a small minority of individuals: the celebrated artists, while now everyone posting on a web-community can freely present some elements of thinking which used to be a bit of an anathema due to their “esoteric” quality.
“Esoteric” is, I believe, as good a term as any to describe the Byzantine Empire itself and a facet of the current phenomenon of Byzantinophilia-through-games. What better symbol of such an attitude than a prominent entity which fell from grace, yet during its 1000-year existence had been striving to be inward-looking and keep its distance from its neighbors? Extreme introversion, esoteric thinking, a schizoid personality may all well be still largely frowned upon; yet I believe such traits will enjoy more acceptance as we move on to the next phase of our history as a species. And despite the fact that – it should go without saying – it would be a misguided stance to isolate oneself and be occupied to the extreme with only internal objects and akin to bathing for centuries in the cold waters of the human imagination, one still may wish to reflect on the evidently true development we witness through all kinds of internet-hosted phenomena (games, posts, memes, videos, article writing etc) of a rise in self-reflection and the consequent aspiration to be a more involved citizen in the empire of one’s own mind.
(@Dachs , remember our old discussion on the schizoid byz empire?
)
Anyone who is familiar with computer strategy games will more than likely be aware of the rather impressive prominence of the Byzantine Empire in such software in recent years. It is obvious that the popularity of the Empire (the official name of which was “The Roman Empire”) has next to nothing to do with nationalism; given the main currently existing country which can be regarded as its successor is Greece, and globally Greek gamers certainly are only a very small minority. The Byzantine Empire has become so alluring an option to play as in strategy games because of what it comes to symbolize. In this brief article I will present my own estimate as to just what it is picked as up by multinational players.
The Byzantine Empire lasted for more than 1000 years, despite existing in a state of nearly endless warfare. Attacked by many sides, and torn apart by civil wars, it finally was ended in 1453 with the fall of Constantinople. For most – or even all – of its existence it was a major power, and looked down upon other states. Having taken the mantle from Rome and Greek-Roman civilization, the Empire did come across often as a paradigm of arrogance and sybaritic attitude; and at times paid dearly for its open contempt of other powers.
In my mind the Byzantine Empire can be likened to a person who is estranged from their environment, proud and even schizoid personality-wise: even during the final siege of Constantinople there was an ongoing theological debate on a rather obscure point concerning metaphysical qualities, to do with the traits of angels… As strange or decadent as such a person – or state entity – may seem, it should also be noted that there is a certain mystical aura about them, and when that is coupled with the purple-born majesty of a former superstate the effect can easily become charming.
I think that the current age has allowed us to observe just how fundamental and powerful the urge to self-express is for all of us; and I would hazard to make the claim that perhaps self-expression had in the pre-internet age been associated with only a small minority of individuals: the celebrated artists, while now everyone posting on a web-community can freely present some elements of thinking which used to be a bit of an anathema due to their “esoteric” quality.
“Esoteric” is, I believe, as good a term as any to describe the Byzantine Empire itself and a facet of the current phenomenon of Byzantinophilia-through-games. What better symbol of such an attitude than a prominent entity which fell from grace, yet during its 1000-year existence had been striving to be inward-looking and keep its distance from its neighbors? Extreme introversion, esoteric thinking, a schizoid personality may all well be still largely frowned upon; yet I believe such traits will enjoy more acceptance as we move on to the next phase of our history as a species. And despite the fact that – it should go without saying – it would be a misguided stance to isolate oneself and be occupied to the extreme with only internal objects and akin to bathing for centuries in the cold waters of the human imagination, one still may wish to reflect on the evidently true development we witness through all kinds of internet-hosted phenomena (games, posts, memes, videos, article writing etc) of a rise in self-reflection and the consequent aspiration to be a more involved citizen in the empire of one’s own mind.
(@Dachs , remember our old discussion on the schizoid byz empire?

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