The new Q&A confirmed 4U for each civ

Monty Agenda: Cut out your still-beating heart
 
I wonder what bonus Cleopatra will have if her agenda is liking stronger and disliking weaker civs.
Better trade routes with civs that have more units ? Combat bonus against civs with fewer units ? Both ?
 
Teddy's and Qin's are linked but that is a small sample size to state leader uniques and leader agenda are linked.

But I am suddenly terrified of Monty and Attila if they make it in.

Yes, but I went to school for programming so everything has to be object-oriented :D.
 
I wonder what bonus Cleopatra will have if her agenda is liking stronger and disliking weaker civs.
Better trade routes with civs that have more units ? Combat bonus against civs with fewer units ? Both ?

Maybe a UU overriding an earlier one and a bonus to units production or strength or combat experience.
 
I wonder what bonus Cleopatra will have if her agenda is liking stronger and disliking weaker civs.
Better trade routes with civs that have more units ? Combat bonus against civs with fewer units ? Both ?

I imagine that her bonus might be something like "delegations cost +50% less gold in the ancient and classical era". This bonus would allow her to befriend other civs easier which compliments nicely with her agenda of liking more powerful civs. She can send more delegations to those powerful civs to more easily be their ally.
 
I wonder what bonus Cleopatra will have if her agenda is liking stronger and disliking weaker civs.
Better trade routes with civs that have more units ? Combat bonus against civs with fewer units ? Both ?

I'm betting it will be something tied to Diplomacy, kinda like Civ V Sweden. +10% [Global] Culture for each Declaration of Friendship or +5% combat strength for each Defensive Pact or something like that. While she rode on the coattails of powerful figures, she really wasn't much of anything herself.
 
Monty Agenda: Cut out your still-beating heart

More like
Monty Agenda: Cut out your still-beating heart if you are on his continent
Monty Unique: Medieval and Renaissance era infantry can be bought with faith and thier kills provide faith.
 
I'm betting it will be something tied to Diplomacy, kinda like Civ V Sweden. +10% [Global] Culture for each Declaration of Friendship or +5% combat strength for each Defensive Pact or something like that. While she rode on the coattails of powerful figures, she really wasn't much of anything herself.

They could go for something Ptolemaic though, like a boost to research through trade links with other civs to signify the knowledge gathered in the library at Alexandria.
 
Another example could be the Persian leader (which I'm keen for Xerxes):

Agenda is doesn't like you having Allied citystates close to him
Unique ability: combat bonus vs city states
 
This sounds amazing, and even better than what I was hoping for. The more things there are to make every civ unique, the better!

DLC-wise, it's always puzzled me why Firaxis doesn't create alternative leaders (and any unique items) for their civilizations. It's like optional, new hats in other games, lol. Having full civs as DLC isn't too cool (especially classics in the series, like SPAIN!), but alternate leaders are great and would still be quite popular.

Perhaps, Firaxis is setting up for this and coding things so that it's easier to swap in different leaders or to randomly assign a leader to a civ during random map creation.

The new design of the game also puts them in a great place since the modding bar has been raised pretty high now that leaders have a greater artistic style to them and buildings aren't just portraits hidden in a city screen with abilities, now they're fully modeled and visible. The same with wonders, especially with their beautiful animations upon completion. I imagine we'll probably see some wonder DLC packs too (I hope!) and maybe even building/resource packs. :D

It's ironic how the game is supposedly more moddable -- perhaps for balance mods and such, that may be true. But for new content mods, things like buildings and wonders aren't going to be as easy to create anymore (for most) at a quality near the existing game's; similar to things that have already been this way like animated leaders, units, improvements, and resources. Though, perhaps this new challenge will attract modelers from other games too. :)
 
This sounds amazing, and even better than what I was hoping for. The more things there are to make every civ unique, the better!

DLC-wise, it's always puzzled me why Firaxis doesn't create alternative leaders (and any unique items) for their civilizations. It's like optional, new hats in other games, lol. Having full civs as DLC isn't too cool (especially classics in the series, like SPAIN!), but alternate leaders are great and would still be quite popular.

Perhaps, Firaxis is setting up for this and coding things so that it's easier to swap in different leaders or to randomly assign a leader to a civ during random map creation.

The new design of the game also puts them in a great place since the modding bar has been raised pretty high now that leaders have a greater artistic style to them and buildings aren't just portraits hidden in a city screen with abilities, now they're fully modeled and visible. The same with wonders, especially with their beautiful animations upon completion. I imagine we'll probably see some wonder DLC packs too (I hope!) and maybe even building/resource packs. :D

It's ironic how the game is supposedly more moddable -- perhaps for balance mods and such, that may be true. But for new content mods, things like buildings and wonders aren't going to be as easy to create anymore (for most) at a quality near the existing game's; similar to things that have already been this way like animated leaders, units, improvements, and resources. Though, perhaps this new challenge will attract modelers from other games too. :)

For Civ V, the cost of adding a leader was something like 75% of the cost of adding a whole civ. So why bother adding a leader to an existing civ when they can add a whole new civ with a mere 33% larger investment?

With a new engine and a different artistic approach (static leader backgrounds, all buildings require models) it is probably less costly to produce leaders relative to whole civs. They might just bring back multiple leaders. I'm not expecting it in the base game though. I think that would make for good DLC.
 
I imagine that her bonus might be something like "delegations cost +50% less gold in the ancient and classical era". This bonus would allow her to befriend other civs easier which compliments nicely with her agenda of liking more powerful civs. She can send more delegations to those powerful civs to more easily be their ally.

I'm betting it will be something tied to Diplomacy, kinda like Civ V Sweden. +10% [Global] Culture for each Declaration of Friendship or +5% combat strength for each Defensive Pact or something like that. While she rode on the coattails of powerful figures, she really wasn't much of anything herself.

Something like that would make sense, but without an era restriction. I infer from the limited sample size that the leader UA directly relates to the agenda. So there's probably be some kind of bonus to allying with the strong and bullying the weak.

Another example could be the Persian leader (which I'm keen for Xerxes):

Agenda is doesn't like you having Allied citystates close to him
Unique ability: combat bonus vs city states

Uhm..no ! I don't want one of the great ancient civilizations to be the Mongols from Civ 5.


Maybe Egypt will get a UD : the Necropole with being a cross between faith, culture and hapiness !

That's a pretty good idea. Maybe the Egyptian UA is still wonder related and the Necropolis could be a Holy Site with an adjacency bonus from wonders.
 
It seems pretty likely from Ed's game trailer hint and process of elimination that Egypt's Unique Infrastructure is the Sphinx, whether as an improvement or a building.
 
Please somebody ask firaxis devs for clarifications :)

Clarification on what? I think the way unique bonuses work for civs is pretty clear after the facebook Q&A.

Each civ gets 4 bonuses:
- 1 unique ability that works for the whole game
- 1 unique unit
- 1 unique infrastructure (tile improvement, building or district)
- 1 era specific leader ability (which can be a combo unique unit and unique ability)
 
Clarification on what? I think the way unique bonuses work for civs is pretty clear after the facebook Q&A.

Each civ gets 4 bonuses:
- 1 unique ability that works for the whole game
- 1 unique unit
- 1 unique infrastructure (tile improvement, building or district)
- 1 era specific leader ability (which can be a combo unique unit and unique ability)

clarification on the parsing of sentences ;)

depends on how you want to hear/read it, some of what was said could be interpreted differently.
 
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