http://www.jeuxvideo.fr/jeux/civili...eview-test-civilization-v-gods-and-kings.html
JeuxVideo.fr preview. No new info.
At the end, Dennis Shirk said G&K is "somewhat like the BtS of Civ5".
Google Translation:
Preview Civilization 5 - Gods & Kings: religion and espionage back!
Firaxis has been working for months for this first expansion pack for Civilization 5: an extension that should greatly enrich the famous game management / strategy released in 2010.
Despite obvious qualities, Civilization 5 suffered from comparison with its predecessor. After several weeks of games, many fans have abandoned the newcomer who has still managed to convince a large enough fringe players to continue the adventure that Firaxis. For months, developers have therefore chained updates, patches and DLC while working on the design of an expansion worthy of the name. Called Gods & Kings, said extension has been presented at the Game Developers Conference in San Francisco: we could not miss such an opportunity to see the contribution of religion or of spying for example.
"There is no religion without mysteries"
Not surprisingly - many fans have claimed it - religion is therefore a comeback in Civilization. The developers' own admission, she was not at all in the plans and its integration Firaxis has gone through the establishment of a new resource, faith. A bit like science, it is through the construction of structures in our cities, but of course there are other methods to generate faith. Examples include the discovery of ancient ruins or the establishment of good relations with the new class of city-states, the religious. Finally, the Celts - one of the new civilizations - to automatically generate the faith through the forests that surround their towns and by the use of certain units.
Once the player has collected enough of that faith, he can spend like any resource, and thus offer what developers called a Pantheon. This is not a religion but a "mere" belief, however, that grants bonuses. The foundation of any religion is that later, once the Pantheon has allowed the accumulation of enough faith to secure the services of a Great Prophet. This makes it possible to found a religion that one chooses from a list of eleven denominations. Islam, Buddhism or Shintoism have no difference, but by choosing a religion, the player also chooses a power that will benefit its own civilization, but who can also offer a bonus converted to cities of other players.
The Wonder Petra, the new side and fight no less than eleven religions!
Provide more options for players
The idea here is to make a kind of counterweight to the widespread development of a religion: one that started it obviously derives a benefit, but the power advantage of a religion anyway - to a lesser extent - to all other civilizations converted ... Moreover, it is still possible to spread the word faster by 'building' missions: to note that these are bought with faith and do not function exactly like a conventional unit. On paper, the integration of religion was carried out in a very intelligent by developers who have not foolishly tried to copy a scheme for Civilization 4, a system that was anyway not very good for this fifth installment.
Another large section of the game by Firaxis added, espionage differs even more from what we are used Civilization 4. There is no question of producing the spies and move around the map as in the past, but rather directly affect diplomacy through selectable options from the interface: stealing technology, influence the city states , a coup attempt or implement elections at home. These two options can greatly increase its influence, but they are risky and can turn against a player a little too forward. Not content with losing influence, it runs the risk of war and his spy is likely to be executed!
Subtle redesign of the fighting
Third big change made by Gods & Kings, the combat system is significantly overhauled by an extension that does not revisit the issue of one unit per box or the ability to fire remotely. However, developers have insisted that the fighting is more about playing time. To do this, the units now have 100 points (instead of 10) while damage increased only slightly: the sudden, it becomes possible to form real front lines, treating his troops, reorganize or to operate a true retreat while fighting previously turned a little too simple renewal of the armies by the introduction of fresh troops to replace the dead.
Firaxis also wanted to meet the demands of enthusiasts naval battles. They can count on the presence of ships able to attack the "body to body." It does not transform a destroyer in infantry, but rather allow it to operate raids or supporting an assault to capture a city. Of course, other boats will still be likely to act at a distance and naval forces and acquire genuine autonomy in combat: Watch your coastal cities! Finally, to keep inventory more accountable, we must say that nine civilizations (Byzantium, Carthage, the Celts, the Mayans, the Netherlands ...) / 9 leaders (Boadicea, Dido, William of Orange, Pacal,Theodora ...) are provided unpublished, as well as 9 new wonders, two types of city-states (religious and mercantile) and no fewer than 27 units. Dennis Shirk and we wanted to clarify that Firaxis took his time so that "Gods & Kings is somehow the Beyond The Sword Civilization 5" ... Verdict before the end of spring 2012.
Nine civilizations (Byzantium, Carthage, the Celts, the Mayans, the Netherlands ...) / 9 leaders (Boadicea, Dido, William of Orange, Pacal, Theodora ...)
At least this article definitely confirms that the Byzantine with Theodora is in (as many have still questioned their inclusion).