Nickzilla
Chieftain
ROUND 1
ROUND 2
ROUND 2.5
ROUND 3.0
ROUND 3.5
ROUND 3 POSTGAME
ROUND 4.0
ROUND 4.2
ROUND 4.3
ROUND 4 POSTGAME
ROUND 5
FINAL ROUND PART 1
FINAL ROUND PART 2
POSTGAME
Hi all.
I'm going to use this thread to post the details of a game I'm just about to start. There are an abundance of after action report threads on this board, but I've always loved reading them and wanted to have a go at writing one.
So, to make it interesting, I must be doing something new right? Maybe winning without building any soldiers? How about only researching military techs and nothing else? A 7 vs 1 immortal difficulty one city challenge with raging barbs? Right?
No. Those would be silly. No, I'm just going to be boring and play normal settings I'm afraid. It should for all intents and purposes be 'just another AAR'.
So what's the point in doing this if we've seen it all before? I have a few reasons.
1) I'm going to be playing on noble difficulty, and by myself, I only remember winning one game on noble and that was a diplomatic win. I've never gotten a conquest win. I want to get a conquest win.
2) If I win, any players below noble level may be able to pick up a few tips.
3) Some people like reading lots of AARs. (me)
4) I might be able to pick up some advice on my game as we go.
And I just like writing! So let's get cracking.
*EDIT*
images aren't working atm. Can't figure out why. So far, so good!
*EDIT2*
images now work. Photobucket is your friend. Imageshack is the enemy.
*FINAL EDIT*
Added an ugly table of contents at the top for easy navigation.
Firstly, the map I'm picking is Terra. Terra is my absolute favourite map, and has been ever since I started playing civilization. I find the tactical opportunities the new world present make it a little more interesting than most other maps. Although it rarely turns a game on its head, it's still fun to race and fight for this rich continent.
Since this game may seem a little dull, I decided to randomize everything except for the size of the map. I will be randomizing my civ too, despite an overwhelming desire to play as my avatarsake.
pleasebechurchill, pleasebechurchill, pleasebechurchill
A quick confirmation of my settings. I'm playing on normal speed, but I think epic serves conquest wins a little better I should be ok here though hopefully.
Hey, look who I got!
She's no Churchill, but I'll scrape by somehow.
I'm glad I got somebody with the AGG trait, it should be quite helpful. CHA isn't a bad trait either, I suppose. Starting with mysticism and getting a happy face from monuments tells me I should consider building Stonehenge at some point. Expansion and conquest take priority naturally, but it's almost certainly something to keep in mind.
The Celts get the dun and the Gallic warrior as their unique building and unique unit respectfully. I have no experience with either. The dun doesn't look bad upon initial examination:
It's just a wall that gives a free promotion really. I can't really argue with a free promotion, but I can't see guerrilla I being terribly useful. Since my Unique unit is a swordsman, I may have to do a lot of fighting in the early stages of the game, where hammers are too precious to use building walls. I'm going to write it off for the early game, but maybe the dun will see some use in medieval times. (dun dun dun)
ugh. Maybe I won't be doing most of my fighting in the early game. This guy isn't exactly going to carry me to victory, and iron working doesn't grow on trees. Maybe I can get some use out of him if I find a really hilly place to attack. Don't hold your breath though.
Okay, time for a look at my start. Since I clicked on "Play Now!" I don't know how many AIs I'm facing and what settings are enabled. I haven't 'played now' for far too long. I guess we'll find out as we go won't we?
Um, ok.
Looking at this start, I feel blessed. We have four food sources and three hills. This should be good for some early military action. Being on the coast is a mixed blessing IMO. It allows me access to all those awesome clams, but those coast tiles won't be very useful in the late game. If I snatched The Great Lighthouse and The Colossus and then made Moai Statues in the city, it'd be a city you could take home to meet your parents. However, since I'll probably be more of a destroyer than a builder, this will be a city that I'd boast to my friends about but never fully commit to.
Part of me wants to settle one space to the left. That'd allow me more hills with access to the same amount of food. However, that'd cost me a precious turn, and I think I'll be fine settling in place anyway.
With my settings picked and game started, it is time to finish the first round. But don't fret! I'll play the next round over the next two hours, so you won't have to go very long without hearing my voice.
If you have any comments, be sure to reply! Thanks!
ROUND 2
ROUND 2.5
ROUND 3.0
ROUND 3.5
ROUND 3 POSTGAME
ROUND 4.0
ROUND 4.2
ROUND 4.3
ROUND 4 POSTGAME
ROUND 5
FINAL ROUND PART 1
FINAL ROUND PART 2
POSTGAME
Hi all.
I'm going to use this thread to post the details of a game I'm just about to start. There are an abundance of after action report threads on this board, but I've always loved reading them and wanted to have a go at writing one.
So, to make it interesting, I must be doing something new right? Maybe winning without building any soldiers? How about only researching military techs and nothing else? A 7 vs 1 immortal difficulty one city challenge with raging barbs? Right?
No. Those would be silly. No, I'm just going to be boring and play normal settings I'm afraid. It should for all intents and purposes be 'just another AAR'.
So what's the point in doing this if we've seen it all before? I have a few reasons.
1) I'm going to be playing on noble difficulty, and by myself, I only remember winning one game on noble and that was a diplomatic win. I've never gotten a conquest win. I want to get a conquest win.
2) If I win, any players below noble level may be able to pick up a few tips.
3) Some people like reading lots of AARs. (me)
4) I might be able to pick up some advice on my game as we go.
And I just like writing! So let's get cracking.
*EDIT*
images aren't working atm. Can't figure out why. So far, so good!
*EDIT2*
images now work. Photobucket is your friend. Imageshack is the enemy.
*FINAL EDIT*
Added an ugly table of contents at the top for easy navigation.
Spoiler :
Firstly, the map I'm picking is Terra. Terra is my absolute favourite map, and has been ever since I started playing civilization. I find the tactical opportunities the new world present make it a little more interesting than most other maps. Although it rarely turns a game on its head, it's still fun to race and fight for this rich continent.
Spoiler :
Since this game may seem a little dull, I decided to randomize everything except for the size of the map. I will be randomizing my civ too, despite an overwhelming desire to play as my avatarsake.
Spoiler :
pleasebechurchill, pleasebechurchill, pleasebechurchill
Spoiler :
A quick confirmation of my settings. I'm playing on normal speed, but I think epic serves conquest wins a little better I should be ok here though hopefully.
Hey, look who I got!
Spoiler :
She's no Churchill, but I'll scrape by somehow.
I'm glad I got somebody with the AGG trait, it should be quite helpful. CHA isn't a bad trait either, I suppose. Starting with mysticism and getting a happy face from monuments tells me I should consider building Stonehenge at some point. Expansion and conquest take priority naturally, but it's almost certainly something to keep in mind.
The Celts get the dun and the Gallic warrior as their unique building and unique unit respectfully. I have no experience with either. The dun doesn't look bad upon initial examination:
Spoiler :
It's just a wall that gives a free promotion really. I can't really argue with a free promotion, but I can't see guerrilla I being terribly useful. Since my Unique unit is a swordsman, I may have to do a lot of fighting in the early stages of the game, where hammers are too precious to use building walls. I'm going to write it off for the early game, but maybe the dun will see some use in medieval times. (dun dun dun)
Spoiler :
ugh. Maybe I won't be doing most of my fighting in the early game. This guy isn't exactly going to carry me to victory, and iron working doesn't grow on trees. Maybe I can get some use out of him if I find a really hilly place to attack. Don't hold your breath though.
Okay, time for a look at my start. Since I clicked on "Play Now!" I don't know how many AIs I'm facing and what settings are enabled. I haven't 'played now' for far too long. I guess we'll find out as we go won't we?
Spoiler :
Um, ok.
Looking at this start, I feel blessed. We have four food sources and three hills. This should be good for some early military action. Being on the coast is a mixed blessing IMO. It allows me access to all those awesome clams, but those coast tiles won't be very useful in the late game. If I snatched The Great Lighthouse and The Colossus and then made Moai Statues in the city, it'd be a city you could take home to meet your parents. However, since I'll probably be more of a destroyer than a builder, this will be a city that I'd boast to my friends about but never fully commit to.
Part of me wants to settle one space to the left. That'd allow me more hills with access to the same amount of food. However, that'd cost me a precious turn, and I think I'll be fine settling in place anyway.
With my settings picked and game started, it is time to finish the first round. But don't fret! I'll play the next round over the next two hours, so you won't have to go very long without hearing my voice.
If you have any comments, be sure to reply! Thanks!