The full NotW I have been planning has gone back to the drawing board for what must be the eighth or ninth time. The central idea remains the same, but I can't seem to find secondary game mechanics (things like player abilities) that fit with it in a convincing and balanced manner.
However, I was able to turn one of the discarded ideas for that game into a 12-player mini-NotW, which I could have ready to go at a few days notice. The setting will be an ancient tomb buried deep in the desert, into which a group of treasure hunters set forth in search of long-lost riches.