Waiting to found New Orleans and Fort Albany. I hate Manchester, it takes too much away from London and Dublin. I find the best configuration for England is London/Dundee/Dublin, at least if you want a lot of colonies and aren't going for the UHV. As for the Germans, they're still alive; I just haven't met them yet.
It's not too strange, but I decided to try some of the tactics AP described in the "Earliest UHV" thread for the Vikings, and well, I loaded a pretty strange game.
I opened up Worldbuilder to find out where the Great Lighthouse was...And I see only four other civs. Two of them were extremely unexpected.
That would be Babylon and Carthage. I've never seen such a powerful Babylon so late in the game. I've seen Carthage live, but rarely do they outlive Rome.
In the East, China had just lost Beijing. Japan was doing alright.
So where was the Great Lighthouse? Tarentum.
Wow, Carthage collapsed Rome. Egypt and India both collapsed. Ethiopia and Maya must have collapsed... or is there an Ethiopia or Maya in Warlords? Either way, this should be quite a fun game Post some screenshots of how it turns out!
I just generated a Russian start yesterday and it was freaky...
Babylon was crazy powerful, they have stopped Arabia, killed the Persians, own a city in India
Egypt is pretty much razed, China is in perfect condition even though Rome got the Great Wall, BTW Spain has like 50 units (I think from barbs)... BTW I can upload the save later it is the Russian start date (I found all this out by going into world builder, I tag the tiles I want cities on)
Wow, Carthage collapsed Rome. Egypt and India both collapsed. Ethiopia and Maya must have collapsed... or is there an Ethiopia or Maya in Warlords? Either way, this should be quite a fun game Post some screenshots of how it turns out!
Well...
Two or three turns after I spawned, Carthage collapsed. Then barbs came and razed all the Italian cities (including Tarentum and the GL) before I got there. Meanwhile, Arabia spawned, founded Christianity and Islam, and Babylon immediately collapsed.
I think I was attempting the exploit wrong, because it didn't work very well - I managed to conquer Madrid though. I also built the Colossus, seeing as there weren't very many civs around the beat me to it. (And I hooked up the copper near Lulea)
I barely made the 5000 gold - My first great merchant was sent to Babylon, which was controlled by Arabia, and churned out 1500. My second merchant was in the middle of Russia when Turkey conquered Babylon, so I only got 700 from that trip, a lot less than I expected. So at the last second I had to turn my research slider way down.
After that it was fairly straightforward. Your average game as the Vikings.
If only I destroyed Spain/England correctly - then that would've definitely been a strange world.
Ethiopia and Maya aren't in Warlords, so that explains their absence. As for Rome, I'm not sure myself, as I didn't check the replay. Though I'm pretty sure Mediolanum was razed by barbarians, which could've led to a Roman collapse. And like blizzrd said, Carthage could conquer the newly independent cities. Although Carthage successfully attacking Rome isn't unheard of...
It is turn 19 from 600 AD start (i.e. 790 AD I think--I don't have calendar yet). Hats off to the person who can deduce correctly how this turn of events came around. This is from my ongoing game to beat 1150 AD (TDK's record) which I think is going to beat if I can build enough troops to protect my cities and save my economy.
(and no, I did not use world builder)
Answer is in the fastest UHV thread.
Without reading the fastest UHV thread, a few things are evident that would lead you to deduce what has happened:
1. I'm at war with Spain, so one of my units must already have reached Spain. Since France knows me too this early, it must mean I have a galley or trireme. Now the only reason I would be bold enough to raise Spain's alarm is if I already have a land unit that reached France, so it was a galley.
2. As blizz points out, the AI must have a city that has Islam to convert to it. Since it's almost impossible for Islam to spread spontaneously to him this early, and I can't whip a Islamic missionary AND transport him quick enough to convert a French city, it must mean I gave him a city with Islam. Which then makes France pleased and willing to OB/convert/declare war.
3. The only remaining question is how did I get my galleys, since Arabia does not start with Sailing in this patch. None of my cities are large enough to start with to whip one. While it's potentially possible for Alexandria to come out of rebellion AND whip one, or for the lone tree around Carthage to be chopped and then whipped from a city, the more logical solution would be the trees around Jerusalem and Sur that were chopped, and then these relatively large cities whipped.
4. Now why did I not want France to declare war on Justinian (he would have done so with guilds being so expensive early on)? It's because I gave him Konya, and that would be counterproductive (since I want a buffer between Constantinople and me so I can concentrate on building stuff around the Fertile Crescent without the cataphracts coming all of a sudden).
Actually I've seen that quite a few times. It is not colonisation though, it is conquest of the independent city which spawns, undefended, in Korea. Persia sends an immortal to scout Asia, comes across the open city in Korea, and usually conquers it.
Once, when I started as America (in the 3000 BC start), I noticd that there where no European settlements around my start. The first Europeans who I met where the Romans, who had conquered the Aztecs. That made me very curious, so I went into world builder to take a look at Europe, and it was almost completely Roman! Iberia, France, Germany, Greece, Turkey, the Balkans and Egypt were all conquered by Rome, and England, Carthage and Russia where all collapsed (The Romans didn't control any of their cities though). Apparently, the Romans had had the Aztec and Incan conquistador events too, though they didn't have any colonies apart from that. The only empire near Europe apart from Rome was Arabia, which controlled most of the middle east. Amazingly enough, the Romans were stable/shaky.
Actually I've seen that quite a few times. It is not colonisation though, it is conquest of the independent city which spawns, undefended, in Korea. Persia sends an immortal to scout Asia, comes across the open city in Korea, and usually conquers it.
I agree, it's not that uncommon. I've found it more entertaining when I once saw that Turkey conquered the area (= 3 cities) and loved it so much that they also got a fourth city in a conference. Their UP gave them quite some influence in the area.
Ok guys, I was doing a RFC Rand game, and it all started really good. I choosed England, I was on a island, I had all the things I usually wanna see in my games: strong Rome, strong France, strong Germany, strong Russia/Mongolia, and strong Japan.
All the european countries started to colonize, I was cleaning the East Coast from Incas, the game looked really promising.
And then, I was like "OMG WTH?" when I saw that...
Spoiler:
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That's right, Mali won by UHV... Never ever played Mali, I didn't even know the leader name and/or the UHV, I just remembered reading in the "earliest UHV" topic that Mali was a hard one...
So, i was wondering, is that "working as intended" that such a small civilization, almost last on score, with 5 small cities, can win that way??
Mali's UHV is to horde ridiculous amounts of gold at different points in time, not to be a large, dominant civilization, so yes, it is intended. Also, it's just about the only way they can win because their stability is killer, though I don't think it's as bad in random.
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