So I got to play one game: Went Egyptians - Greeks - Byzantines - Dutch for a kind of "historical route"

and really enjoyed it. I dominated my home continent though culturally and only had a few wars. The AI probably could have attacked me early on when I was weak, but afterwards, It was smooth sailing. Right from the start I had border skirmishes with what later would become the Olmces, and I dominated them. But before I could vassalize them in the end, my ally the Babylonians did and thus created a kind of thorn in my side. Nasty. But I found it weird that the Babylonians stayed themselves for a long time - I kinda forgot about transcending A few observations:
- The neolithic age seemed really short. I could have done with a few more turns there. I can't believe I am saying this but I am probably going to play Humankind on slower speeds and one game over several sessions. (and yes, the late classical era could be nice)
- The clothing changes by the avatars are nice. Really atmospheric, but they probably should give them names instead of numbers

I will get sick of the era transition videos though really soon

- Outposts definitely need names, otherwise the list is just confusing.
- I had a hard time understanding certain systems. I totally forgot about stability for some time - and I don't really get how the population counters work (2/18 means I could have 18 population, but only have two? so are my districts just empty ghost towns?).
- For example: The unlock conditions of the civics are not told. So I don't know what and why I am missing out - unless I play a few games. And the names of the four scales should show up as highlights in the civic stream. I think it's intentional to not explain everything, but I'm not sure how well that will sit with every player.
- Also: War! I got really angry suddenly when I lost La Venta when the Olmecs became a Vassal to the Babylonians. These kinds of things need better explanations in game. (I get angry about the system, but it makes sense and it is flavourful, so that is alright and challenging!)
- Also: Faith! I didn't really pursue it, and I think there were no tips included yet which made it kind of a random game for me.
- Since the cities are so big, I'd be really nice if each infrastructure would show you what it'd would give you. I'm not going to count the number of rivertiles in my city, so I'm always going to play sub-optimally.
- Ships should be able to found outposts! That happened all the time and it makes sense gameplay-wise. The naval civs should be able to thrive and found colonies far away (Phoenicians f.e.) early on. also they should be able to violate foreign waters to pass through. Minor Grievances - sure - but I feel it's bad if I get stuck because of that and deep sea. Also: auto-explore on ships should avoid "lost on sea". If I do that, I want to be sure it doesn't sink, since otherwise I can't use the option.
- My scout got stuck once when he couldn't be expelled from a territory when the borders closed. Seems like a bug but I couldn't move him and he lost health all the time.
- Also regarding Grievances: It was way to easy to get an outpost next to my capital from the
- There seemed to be way fewer independent people around than in the last open dev. But the ones that did, spawned right the turn my unit reached the place to put an outpost down... So I had to kill them - and then another player (the above La Venta) put one down. Angering, but again: good storytelling.
- not all islands should have independent people though.
Wow, my short list got kinda long. Well...