Weraptor
King
- Joined
- Dec 17, 2017
- Messages
- 725
Civ looks great, but the model and texture work on the Janissary units looks horrendous, almost sub-par modding level*
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The model is probably dated way back to the scenario that came with the Polish civ.
Civ looks great, but the model and texture work on the Janissary units looks horrendous, almost sub-par modding level*
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They are only 120 prod - half the cost of a musketman and only about 33% more than a swordsman. By the time they come around, they should be quick to hard built, especially with the unique governor ability and the policy card.
And if you can upgrade Swordsman into Janissary that would be quite cheap esp. with Professional Army. So you get a free promotion and more power for much less gold (than regular upgrade into musketman)!? That seems a little op to me, hence I'm not sure if you really can upgrade into Janissaries.
The cheaper bombard is not a biggie as people upgrade but the extra strength is nice.
The governor +10 may sound nice but with 5 turns to take effect it will slow a fast army... but great for a slow one as long as you are not still building units.
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If that’s the case then they are a leetle bit stronger but it’s not like a French +9, Mapuche +10 or a Mongol +12.someone in this thread has stated noticing that he's like Victor, a 3 turns instead of a 5 turns to establish... so there's that ;-)
There is no details to the uniforms, boring design ( if you even can call it that ), monocolors, no interesting shading, technically "poor", at first I thought they were wearing clogs.
This free to play mobile game ( dominations ) got a much better artistic take on the janissaries unit than Firaxis has.
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Who cares, if they seem to be historical more acurate, though?
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If that’s the case then they are a leetle bit stronger but it’s not like a French +9, Mapuche +10 or a Mongol +12.
A civ that is strong when used by a player but not when AI based.
You know the video shows a janissary getting its second promotion as the free one, and as they show the historic moment for janissaries in the same cut just prior, it implies that that janissary earned the first promotion as a swordsman or warrior before being upgraded.
So the livestream will be about Ottomans conquering the world with GDRs?
If that’s the case then they are a leetle bit stronger but it’s not like a French +9, Mapuche +10 or a Mongol +12.
A civ that is strong when used by a player but not when AI based.
The raider is nice, one raider for the era points and sneak in for the siege, raiding coasts has never been that beneficial.
The governor +10 may sound nice but with 5 turns to take effect it will slow a fast army... but great for a slow one as long as you are not still building units.

Sure. I have 0 issue with this as I have 0 issue with knights and rams ripping through a city... which is exactly the point. My knights are fine against cities just rubbish against troops with +10 or more, sure the AI cannot play that well with them ... but realistically it is a moot issue because taking cities is not really an issue normally, even as Victoria or Tamar.Ottoman siege gets +20 attacking the districts of a city Ibrahim is in, other units get +15.
Have you seen how many civs go by the sea? With how many cities and how fast do they repair looted tiles? Sure its a bonus and a loooove their move speed. They may be a bit of a pain in multiplayer because of their earlyness and invisibility, you can wreck an opponents quads, and an early sea gunship can be good, but how many do you build, they are not cheap and will be outclassed once frigates and caravels come online. I am not saying they are rubbish, I am saying the sea game is relatively dull and having taken many a sea dog and found little to pillage they end up getting parked in a strategic place for 20 turns.Corsairs are Medieval, and can move after pillage. They will be hard to counter, because except Indonesia, no one has good ships at that time, and they can move out of range of land based units.
Good point, 115 science is rather nice... and often they will have uni, library and campus by then so you can say 345 science in 3 turns.... pillaging is gonna wreck this game and will need a nerf one feels. I'm already playing games and ramping up my pillaging. Flip n pillage people will find hard to resist now.Though pillaging will be much more beneficial as it scales with age in GS. In the video the Corsair pillaged 115 science from a campus (if memory serves).
Not at all, I had read the thread but not seen the first look when I commented, and there was a lot to read. I just do not think taking cities is that hard currently but maybe if you are behind on deity ... but then you have as I said suffered 100 turns of being a vanilla civ first./pedantry
Those big cartoony hands kills the unit models imoCiv looks great, but the model and texture work on the Janissary units looks horrendous, almost sub-par modding level*
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Charles IOut of curiosity, was the English monarchy truly all that unique historically? (Not that that has been a requirement in the past, just curious).
Hilariously, the Lego janissaries are (arguably) more historically accurate than their Civ VI incarnation due to the lack of beards. Janissaries were not allowed beards until the very late 16th century, and IIRC it wasn't Suleiman who allowed them. (I note the Lego janissaries do have some stubble, but only one has a full beard at least.)Who cares, if they seem to be historical more accurate, though?
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Aaaaaand ...
Spoiler :![]()
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It was one of the first to forego absolute monarchy and give a say in government to others. Namely oligarchal aristocrats, but later everyone.
EVERY unit in the game has those hands. It's because they're about a centimeter tall when you're actually playing the game on an average monitor, and any smaller/more proportional you won't be able to make out the details.Those big cartoony hands kills the unit models imo