I have a question for y'all, inspired by a recent game with Gilgamesh in which I built the 'mids. The start and surrounding land were rather poor... Plains as far as the eye could see, or at least as far as the player could feasibly REX. The capital was fed by a Grass-Hill Pig and a Plains Cow:
The Pig just about redeems the spot. There are four grassland tiles in total, so it's a horrible research capital if you go the cottage route. I did, however, have Stone. This, plus the large number of Forests, lent themselves to the Mids. So I promptly chopped this out.
Now, even in Representation I like to use Great Scientists to (first) build an Academy and (second and third) bulb Philosophy/Education/Lib. However, what do you do with any other Great People that spawn? Which should be settled, when, and why?
In this game, my first Great Person was a Great Engineer, which spawned at 40% odds in 725 BC:
My second Great Person was the free Great Artist, which I received with Music in 300 BC:
Now, if I weren't in Representation, I would generally want the Great Engineer to bulb Machinery or to rush a good wonder. I almost always save the Music Great Artist for my first Golden Age.
Here I settled both. Was I correct? Should the Great Engineer have been saved to rush-build the Great Library (no Marble)? Should the Music Great Artist have still been kept for a Golden Age?
I'm fairly sure that a Great Prophet should always be settled when you are in Representation (except when you can bulb Theology first). Great Merchants should be saved for Trade Missions, except (perhaps) in those rare games when the Great Merchant is your first GP and you build the Mids. (It's not very common to build GLH or ToA AND the Pyramids.)
There's probably no 'right' answer here. I'm just interested to hear your thoughts.
Save attached, in case any of you want to give this one a go (Deity, Fractal, Medium sea, no huts/no events).
The Pig just about redeems the spot. There are four grassland tiles in total, so it's a horrible research capital if you go the cottage route. I did, however, have Stone. This, plus the large number of Forests, lent themselves to the Mids. So I promptly chopped this out.
Now, even in Representation I like to use Great Scientists to (first) build an Academy and (second and third) bulb Philosophy/Education/Lib. However, what do you do with any other Great People that spawn? Which should be settled, when, and why?
In this game, my first Great Person was a Great Engineer, which spawned at 40% odds in 725 BC:
My second Great Person was the free Great Artist, which I received with Music in 300 BC:
Now, if I weren't in Representation, I would generally want the Great Engineer to bulb Machinery or to rush a good wonder. I almost always save the Music Great Artist for my first Golden Age.
Here I settled both. Was I correct? Should the Great Engineer have been saved to rush-build the Great Library (no Marble)? Should the Music Great Artist have still been kept for a Golden Age?
I'm fairly sure that a Great Prophet should always be settled when you are in Representation (except when you can bulb Theology first). Great Merchants should be saved for Trade Missions, except (perhaps) in those rare games when the Great Merchant is your first GP and you build the Mids. (It's not very common to build GLH or ToA AND the Pyramids.)
There's probably no 'right' answer here. I'm just interested to hear your thoughts.
Save attached, in case any of you want to give this one a go (Deity, Fractal, Medium sea, no huts/no events).