The Sims 2 | "Nehru" Legacy Challenge (Reader Participation Welcome)

I second Victoria if it's a girl!
 
I detect a definite theme in this around. ;) (Incidently, Arakhor, I've been wondering when people would get around to mentioned Otto!)

You know my suggestions. ;)

:lol: Before this legacy is out, so help me I'll use one of those suggestions just to honor your persistence!
 
Inspired by this thread, I reinstalled the game, and my girlfriend and I have been playing together quite a bit for the last few days. We made ourselves in the game and have us living together (I'm knowledge aspiration and she's family; it has captured us quite nicely). We've gotten engaged and have both reached the top of our careers so our house is not quite spiffy. (We turned aging off).

So tonight we decided it was time we marry and have kids. We basically gutted half of our house to set it up nicely for the wedding. But From the beginning it didn't go very well--we were both in our pajamas when the party started and we didn't have any formal wear to change into, so i was giving toasts in my underwear. The party was a total disaster with everybody just standing around. And to top it off, my sim left her at the alter. My girlfriend was horrified, having no idea this was even possible. Needless to say, she insisted we quit without saving, and since then she's keeps treating me like I somehow made my sim do it.

On another note, thanks to whoever complimented me on liking Planescape Torment. :)
 
If we get Victoria, she must assume the throne :p
 
The party was a total disaster with everybody just standing around. And to top it off, my sim left her at the alter. My girlfriend was horrified, having no idea this was even possible. Needless to say, she insisted we quit without saving, and since then she's keeps treating me like I somehow made my sim do it.
Never put real people into the game if they're standing around watching you, least of all your girlfriend! :lol:

On another note, thanks to whoever complimented me on liking Planescape Torment. :)
That was likely me. You have great taste! :)
 
Alrighty, finally getting back into the Nehrus. I've been playing my Pleasantview neighborhood for the last week or so, getting Sims ready for university.

When we left off, Renee was about to give birth to....

(drum-roll)

Nehru Legacy 7.0
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.....Otto!

His hair looks reddish. o_O

Oh, by the way: for those of you want to minimize the baby days, you can arrange to have the baby born shortly before six. Every trimester consists of 25 hours, so you should have the Sims get pregnant 24 hours + 3 (1 each trimester) before you want the baby to pop out. The best delivery time would be 3 PM, I think, but I prefer to start around noon because not every "Try for Baby" is a success.

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Willy-boy's getting closer to that Chief of Staff position...

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Don't become a nuisance, Edele...you were such a good Sim in life.

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Woo-hoo!

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François wanted me to buy a bar. Okay, fine.

...he immediately poured himself a blended drink. :lol: But it's okay, he's only warming up....

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College!

He'll show up when Sinéad goes to uni herself.

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In the mean time, everyone else will keep the bar in use...running to it every time they get hungry.

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Red hair? Or is it brown...

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:-) I love multi-generational households.

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Bloop! Baby #2 inbound.

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Awww.

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What in the....

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...OW?! He just dragged Otto straight through Sinead's body!


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The obsession with picking up toddlers is one of my least-favorite AI behaviors. All too often when I am trying to get a Sim to teach the baby a skill, or take them to the fridge or potty, as soon as their toddler butt is on the floor someone tries to steal the baby and throw them in the bath tub, even though they don't need cleaning!

In this case, it looks like Napoleon decided to pick up Otto while Sinead was moving to pick her up; the action didn't cancel, and so he sort of...ripped Otto from her grasp.

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His journey through Sinead's torso doesn't seem to have bothered him, though.

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Hmm, I'm thinking a Fortune sim.


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"Oh, god...another one... "

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Ooh! Black hair. I like this one.

Her name is Victoria. I considered adding Regina onto that, but Regina's a good name by itself and I'll keep it in mind for future girls.

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Napoleon tried to steal the baby while Victoria was nursing him, so I sent him into the wintry night to do the spring planting. Stop stealing babies when I'm DOING something with them!

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I told Camryn to go in here and fix the shower. She goes in, turns around, goes into the kitchen, and yells at Renee for breaking it. :lol:

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Otto's working on his charisma.

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Ten visits a week? They can find another branch. That money and those books could be better used in a branch that gets more traffic..

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:rolleyes:

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...problem, Sinead?

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She's yelling at him for flushing the toilet while she's taking a shower. He thinks it's hot. :lol:


And finally...

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Sinead's first portrait. I don't too much like it: the background is overly busy.

Next time: Sinéad goes to university. I'll be playing some more tonight and posting another update probably tonight or tomorrow.
 
Nehru Legacy 7.1 -- B*Witching
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Time for Sinead to go to university, and time for me to follow up on my interest in showing off more of the game. Specifically, as someone suggested I'm going to see if Sinead can get herself apprenticed to a witch. I sent her first to a university clothing store, but no witch showed up...so I decided a Downtown lot might be more amenable.

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This is one of the parks downtown, and has one of the better-crafted water elements.


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Remus finds her and starts trying to flirt (:blush: I know they're far from related now, but still...), but then a witch makes her entrance.

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A few minutes after she greets the Good Witch, an Evil Witch comes in. Every time a witch makes an entrance on a lot, they cast a signature spell. Good witches create the rays of light, butterflies, and fireflies..and evil witches create thunderstorms, hail, and roaches.

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After working the relationship up to 100 Daily and 25ish lifetime, Sinead asks the witch to show her the ways of light....

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:-D Success.

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She's a witch!

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...and, like all new converts, cast the signature spell.

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...with the desired effect.

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I often use make-up to indicate that a Sim is in a society or club...this particular mark will be the mark of witchery in this game.

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This is her witchery gear: a cauldron and a spellbook.

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Usually I have my Sims hover around neutral in alignment (only slightly mean or slightly nice), but only after they've pursued one path all the way. There's an important reason for this, as you will see.

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As she studies, both skill and alignment preference increase in the appropriate direction -- except in the case of neutral witches studying the neutral arts: since their alignment is balanced at zero, they only increase in skill.)


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Sinead has been bumped up from a Nice, then a Good witch, to an Infallibly Good Witch.

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After a few hours of study, both her alignment preference and skill have increased, though it's easy to reverse alignment preference.

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Increasing Sinead's magic ability takes up all of her time: I use luxury objects and special ones like this to take care of her motive needs as quickly as possible so she can return to the spellbook and cauldron.

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The cauldron can be used to create ingredients for spells, brew potions (like anti-vampirism tonic), and create magical objects. Most of these objects are just decor -- 3 special lights and a little statue -- but one will come in very handy. It is only accessible at maximum alignment and skill.

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Brewing ingredients also improves magical skill, while at the same time allowing her to practice the spells she has learned.

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Creating ingredients takes time, and decreases Comfort and Fun...so I buy her a jacuzzi to take care of those.

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That's half of what I want...

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The only thing Horatio cooks is lobster. And he cooks it every day.

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And there's the other half! :D

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Heh, heh, heh. "A chair?" you ask? But this is no ordinary chair.

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This chair is made of sugar, spice, all things nice...and awesomesauce.

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What's that, Sinead? Tired?

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Why don't you have a seat?

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And scarcely two hours later.... :D

The Throne of Light, or its Evil Counterpart, are worth becoming witches just in themselves. They max motives quickly and keep them that way. Furthermore, they keep working even if the character switches alignment! All witches can enjoy the throne.

More to come -- going to see what Sinead can do with her witchery.
 
Nehru Legacy, 7.1 -- B*Witching, Continued
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Sinead is now a fully-trained witch. Some of her spells are useful (Remides Simae, for instance....heals sick sims), and some aren't. Benemoodus Populis is supposed to max Sims' motives, so let's try it out.

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Horatio, I volunteer you to be our test subject.

(That device above can maximize motives if someone gets in it with a high enough aspiration, but if they go in low....)

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There! Ready for testing.

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Remember, Sinead -- swish and flick! It's all in the wrist.

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Her first spell...!

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That's it? :-/

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Boy, is that an underpowered spell!

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What's this? From the description I think it adds a Nice point, so let's try it.

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Glug, glug....


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Whoa! Nice.

But 4-5 hours later...
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:-/ Lame.


Anyway, that's it for Sinead's uni years. Back to Nehru Hills!
 
Nehru Legacy 7.1, Continued
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Camryn? ...you had several days left! Where are you going?!

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And Keavy's old, but that's OK.

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Aww. :(

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But Victoria's growing up, so there's some good news...

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While Sinead is off at university and growing as a witch, life continued apace for the Nehrus. Otto tended the garden...

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...and Victoria learns her skills.

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Awww. :)

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The crops are looking a little overwatered as the spring rains continue.

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I doubt this will help, but it can't hurt...

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Keavy finally finishes a second, and superior, portrait of Sinead.

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...and the closing of spring sees Victoria grow up even more!

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The plants manage to survive the wet and come back to be harvested.

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I decided to kidnap a stray dog and give Charon his Cerebus.


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Keavy is invisible now. It's a strange glitch that happens sometimes with the Captain Hero outfit.

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Sinead's back!

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She equips the Red-Headed Lair with her witch gear...

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Here is another reason I like witches: easy transportation. Sinead is downstairs, but with a simple click...

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...whoosh! There's no easier way to move from place to place in the game, save perhaps for Ninja Teleportation.

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Camryn makes her first ecoplasmic experience...looks like she spawned near her death place.


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And on a final note, it's Otto's birthday (again).
------------

More later this week!
 
The Witch's Throne is seriously beardy, you know. :)
 
Nehru Legacy 7.2 - in the Family Way
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Now that Sinead is back in the house, I set her about fulfilling her lifetime wish.

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Otto, meanwhile, starts looking for green-eyed heiresses.

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...and Wilhelm finally masters the medicinal arts.

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Since Napoleon will soon be..'retiring', Wilhelm needs to get in place to take the throne. After all, we want a smooth succession. :)

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Last time I grabbed a stray dog that was annoying me and stuck him on the Isle of Honor. We're keeping him fed.

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Here are Victoria's stats: depending on interests, she could go for Family, Fortune, Popularity, or Romance.

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Where are you going, Sinead?

"Flirt...Suggestively."

o_O

...well. You're both single, consenting adults. What's a little incest between family, eh? :shrug:


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I choose to lay down the law, as always.

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Hurrah.

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Just ehm, think of this as Sinead's line being grafted back to the Nehru line proper.

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Victoria, staring: This is weird.

Don't be so judgmental! She's only 1/8th related to him! That's like if someone were to date their great-grandparents. Totally OK. :P

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Napoleon: But -- I just...:(

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And the Vault of Honor is now more full than empty!

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...I don't think he likes his regal clothes.

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Well, TOO BAD.

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Whoo-hoo!

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The garden plot is now a greenhouse. This will spare the plants from being drowned in rainwater, and will allow them to grow throughout the year.


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:lol:

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Jesus, Wilhelm! This isn't all about you! Stop pop-upping me!

...she gives birth to a blonde-haired brown-eyed girl named Lindsay, which completes the B*Witched group. I'll move to a duo of sisters from Sweden next. She breaks up the Red-Headed Line, but there may be hope if I can find a red-headed mate for her.

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Didn't too much matter if she was fired. The Nehrus have 1.78 million now. :lol:

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Time to grow up, Victoria!

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Hm. Family it is, I guess. I'll make her primary aspiration Popularity, though, just for the traits she can unlock.

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Well, next time we'll see the teens grow up, and maybe get a picture of Lindsay!
 
Just wanted to let you guys know, there IS an update forthcoming. I haven't forgotten about this. It's been a busy period, term-wise for me, and even though I've played the family through to a stopping point TWICE now, I keep getting set back. First the game crashed, and then the POWER WENT OUT before I could save. I'm going to be doing a little gameplay exploration when I do post an update. Assuming disaster doesn't strike (again), look for an update tonight (or tomorrow, depending on your timezone...)
 
Nehru Legacy 7.3: The Family Business
--------------------------------------------------
Well, despite power outages, game crashes, mother's day, and so much more, I finally managed to play the family forward a season. :lol:

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A few weeks ago I decided to start showing more of the game now that we're in the final generations: since I've already shown off Sinead's witchery, I decided to fulfill Wilhem's want of buying a community lot.

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Before he launches an actual 'business', though, I'm going to demonstrate an easy way of making money and bettering a given Sim's business skills.

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Consider this the launching pad for a new Nehru enterprise.

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Since Wilhem has money to burn, I give the lot a big stone wall instead of just wooden rails.

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The most important item for this lot is the ticket machine, which will bill Sims for entering a lot and charge them the entry fee every hour. This is used by other Sims players to build clubs.

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The second most important item is a hot tub. You don't have to pay for one of these if you have a Sim with a lot of aspiration points: they can just 'buy' a hot tub and use 20,000 of their aspiration points.

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I don't need all of this for what I'm about to do, but since it bears the proud Nehru name, I figured I'd make it a worthy lot.

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My starting fee? $10. Not a bad price for an hour of hot tubbing, I guess..

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While Sims would probably pay the entry fee on their own, I have Wilhelm use the "Sale...Basic" interaction on them. This encourages Sims to buy your product, which in this case is a ticket.

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As Sims enjoy your lot, they earn 'stars', and once visitors have gotten enough stars, your business's prestige rises.

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There are various skills related to the business lots: using a cash registry, for instance, or restocking.

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Though Sims will generally find the hot tubs on their own, it's a good idea to be proactive: I often have Wilhem use the tubs, then invite Sims in. There they'll sit for hour after hour, talking and earning stars...and every hour makes Wilhelm a little bit richer. ;)

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Wilhelm, hard at work.

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:)

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A given business can reach level Ten, which means if you want a Sim to have all perks open he has to have 3 businesses. The "Cash" chain is very tempting for middle-class Sims opening their first business and struggling to stay in the black, because it gives you increasingly larger amounts of money. The Nehrus don't need money, though. "Connections" is usually a favorite of mine because it allows Sims to call people on the phone whom they've never met. Since this is a legacy family, I don't really care if they're friends with people: this neighborhood is largely empty aside from the other Nehru lots. I've NEVER used the 'Motivation' line, because all of my Sim businesses have been solo affairs or family-run home businesses. In this lot, I'll be concentrating on the Perception chain, which will make Wilhelm's sales interactions more effective (and enabling me to demonstrate what is almost an exploit), and the Wholesale line. Wilhelm has no use for the wholesale benefits at the moment, but in businesses which sell items (clothes, books, etc) which need to be restocked, the wholesale discounts are a godsend. I'll be investing in those in preparation for when Wilhelm buys another lot.

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Wilhelm is becoming a better salesman, but he's not quite there yet.

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THERE we go. Here comes the fun part. :D

More to come... ;)
 
Nehru Legacy 7.3 -- The Family Business, part 2
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Ohh, if they think $24 is bad they haven't seen anything yet.

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Although Wilhelm can pee, shower, cook food, and nap on the lot, from time to time he still needs a boost. Other Sims make more effective business owners: PlantSims, for instance, have a minimum of needs (Sunlight, Energy, and Water) which are easily filled. Servos' only real limitation is their need to recharge from time to time. The best business owner, in my opinion, is a witch like Sinead who has that magic throne. All she has to do is pull it out of her inventory and she's ready to go.

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As time passes, visiting Sims become frequent customers of the lot. Some become frequent abusers of the lot: they start complaining the minute they show up, and they never respond well to sales interaction. Don't tolerate these people. As soon as they show up, tell them to go away -- or else they'll make you lose stars.

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The game allows you to check and see how many stars you need.

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That's the way you do it -- get your money for nothing and your chicks for free.

While I spent a lot of money building this place (unnecessarily so), that's the ONLY money I have to spend on its upkeep. I don't need to pay any employees or keep any merchandise stocked: Wilhelm's only task is to convince people to pay money, and that money is all his. Once Sims become effective salespeople, they can charge more and more -- and since you never have to spend any money, this kind of lot is effectively a get-rich-quick scheme. Almost ANY Sim can do it.

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Thank you for visiting Wilhelm's! Please come see us again. :lol:


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Wilhelm is using "Dazzle" to convince Sims to pay $40 an hour to use his hot tubs. ;)

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Witches do not make very good guests, especially Evil Witches. This witch kept showing up and infesting the lot with thunderstorms and cockroaches. Witches almost never stick around very long, so they're not very profitable customers.

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Wilhelm is already a top-notch salesman, but these last two Perception perks are going to make him unstoppable.

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...and I'm going to make use of that. ;)

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As you can see, I haven't covered much of my initial outlay -- but that's about to change.

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Going up.... :goodjob:

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...and we've reached critical mass. :D NOTHING CAN STOP US NOW!

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Crap!

...okay, maybe we'll call it a day.

More to come -- returning to the family.
 
Nehru Legacy 7.3, continued: Heir Up!
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When I entered the lot, Renee was making out with Horatio Nehru. I put the hussy on gardening detail.

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...ooh, Wilhelm can use that for his lot.

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Sell the land, create jobs..

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Oh, well.

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Lindsay grows up. I've gotta say, I'm unenthused about the blonde hair and brown eyes. That's been a fairly common trait in this family. I suppose I was asking for it by allowing Napoleon and Sinead to get together.

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...because what the Nehrus need is even more money. :lol: I wonder if they can break 3 million before the legacy is up? I bet they could, if future heirs were Fortune sims who played the stock market. They can bring in $30,000 a day sometimes.


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Pretty much everyone dotes on Lindsay. I'm not sure if she'll stay with the house or not.

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....:cringe:

Otto, you should not let shirtless old men you barely know hug you. Do you know where they've been?

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Black hair...and blue eyes, I think? Looks good.

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...and after a crash. Lindsay grew up with slightly different hair.

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...

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And after THREE toddlerhoods (I am so very tired of teaching Lindsay her skills), Sinead's little girl finally grows up.

She's not the only one. Wilhelm and Renee are on the cuso of adulthood, and Otto is ready to go to college. That means...(drumroll) it's HEIR TIME!

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Shall it be Lady Victoria?

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..or her brother Otto?

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Oh, and if you're interested in building the Nehru home (which has proven to house several households full so far), here are the specs. I made this out tonight because I'm going to try to rebuild the house in another neighborhood for one of my favorite Sims.

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Same dimensions as the ground floor, but it's divided up differently. I don't know the formulas to figure out the square footage of each respective room, though.
 
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