Nehru Legacy 7.1 -- B*Witching
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Time for Sinead to go to university, and time for me to follow up on my interest in showing off more of the game. Specifically, as someone suggested I'm going to see if Sinead can get herself apprenticed to a witch. I sent her first to a university clothing store, but no witch showed up...so I decided a Downtown lot might be more amenable.
This is one of the parks downtown, and has one of the better-crafted water elements.
Remus finds her and starts trying to flirt

blush: I know they're far from related now, but
still...), but then a witch makes her entrance.
A few minutes after she greets the Good Witch, an Evil Witch comes in. Every time a witch makes an entrance on a lot, they cast a signature spell. Good witches create the rays of light, butterflies, and fireflies..and evil witches create thunderstorms, hail, and roaches.
After working the relationship up to 100 Daily and 25ish lifetime, Sinead asks the witch to show her the ways of light....
:-D Success.
She's a witch!
...and, like all new converts, cast the signature spell.
...with the desired effect.
I often use make-up to indicate that a Sim is in a society or club...this particular mark will be the mark of witchery in this game.
This is her witchery gear: a cauldron and a spellbook.
Usually I have my Sims hover around neutral in alignment (only slightly mean or slightly nice), but only after they've pursued one path all the way. There's an important reason for this, as you will see.
As she studies, both skill and alignment preference increase in the appropriate direction -- except in the case of neutral witches studying the neutral arts: since their alignment is balanced at zero, they only increase in skill.)
Sinead has been bumped up from a Nice, then a Good witch, to an Infallibly Good Witch.
After a few hours of study, both her alignment preference and skill have increased, though it's easy to reverse alignment preference.
Increasing Sinead's magic ability takes up all of her time: I use luxury objects and special ones like this to take care of her motive needs as quickly as possible so she can return to the spellbook and cauldron.
The cauldron can be used to create ingredients for spells, brew potions (like anti-vampirism tonic), and create magical objects. Most of these objects are just decor -- 3 special lights and a little statue -- but one will come in very handy. It is only accessible at maximum alignment and skill.
Brewing ingredients also improves magical skill, while at the same time allowing her to practice the spells she has learned.
Creating ingredients takes time, and decreases Comfort and Fun...so I buy her a jacuzzi to take care of those.
That's half of what I want...
The only thing Horatio cooks is lobster. And he cooks it every day.
And there's the other half!
Heh, heh, heh. "A chair?" you ask? But this is no ordinary chair.
This chair is made of sugar, spice, all things nice...and awesomesauce.
What's that, Sinead? Tired?
Why don't you have a seat?
And scarcely two hours later....
The Throne of Light, or its Evil Counterpart, are worth becoming witches just in themselves. They max motives quickly and keep them that way. Furthermore, they keep working even if the character switches alignment! All witches can enjoy the throne.
More to come -- going to see what Sinead can do with her witchery.