The Space Race

I bet, by the time he launches space ship, he controls all land exept one enemy city, what he is going to take after victory screen appears :)
 
I bet, by the time he launches space ship, he controls all land exept one enemy city, which he is going to take after victory screen appears :)

No, just because we want him to doesn't mean he will.
 
"Three Hwach'a are ready to bombard this turn. And they deal out one point of damage. Blimely, artillery units are frusterating until you get Artillery. Which, now that we think of it, will be pretty soon."

Dont forget tat until u enter the golden age ur unique unit remains so u better get to it if u want some artillery support:D

btw great story
 
I bet, by the time he launches space ship, he controls all land exept one enemy city, what he is going to take after victory screen appears :)

I might be able to, but our technology rate is already going pretty fast. The Dutch and Ottomans might be able to thwart us long enough that a spaceship would come first even if we did try for all-out conquest.

"Three Hwach'a are ready to bombard this turn. And they deal out one point of damage. Blimely, artillery units are frusterating until you get Artillery. Which, now that we think of it, will be pretty soon."

Dont forget tat until u enter the golden age ur unique unit remains so u better get to it if u want some artillery support:D

btw great story

Thanks. We actually just had a Golden Age - it started in 1235 or 1240. But if we hadn't, we could still build Artillery - we would just continue to have the option of building Hwach'a as well until we triggered a golden age.
 
1320 AD -
1320_Iron_Works.png


:woohoo: Now I just have to find out where they want to build it.

But since we only have one source of coal, that is not difficult. It is Suwon!

1320_Suwon_Iron_Works.png


Not exactly an ideal city as a production capital. But we'll rail-irrigate it and before long all its Hills will be utilized.

Copan is once again our first priority. This time we have four Hwach'a ready. And once again they do one hitpoint of damage. I can't wait until Artillery - unique unit or not, Hwach'a aren't that much better than Cannons.

Our first Cavalry wins, but another Pikeman now guards the city. No problem; though redlined for the second battle in a row we are victorious and take the city.

1320_Copan_Captured.png


Three Arabic Longbowmen are spotted by the fog pop. This could be annoying.

1320_Spear_def_Cavalry.png


The Spearmen by Tikal deal out nine hitpoints of damage to three of my Cavalry (:eek:), killing one, but are finally defeated. I think I'll need to send more reinforcements to the Mayan front and fewer to the English front. We may end up making peace with England - the Aztecs are mighty tempting prey right now with no Iron or Saltpeter but we can't realistically declare war on them with this many wars going on already.

1322 AD -
1322_Caravel_Defence.png


The Dutch attack one of my empty Caravels but lose. However, they defeat a Cavalry by Oxford on land. I decide the time to act against Middelburg has come. Oxford can wait while the Dutch have Cavalry harrassing our landing parties.

1325 AD - It's time to try to end the fireworks indicating We Love the King Day above Middelburg.

1325_Bombardment_of_Middelburg.png


Both Veteran Swiss Mercenaries lose their top hitpoint. Then our Cavalry are sent in.

1325_Cavalry_at_Middelburg.png


One Cavalry retreats, but two Swiss Pikemen are defeated. We gamble on being able to take the city next turn - or at least reducing it to one defender, and advance our injured Musketman and Hwach'a to the gates of Middelburg.

More dueling with the Dutch occurs off the coast of Holwerd, where another Dutch Frigate bombarded one of my Frigates last turn.

1325_Holwerd.png


How inconvenient. We regroup by Suriwon, with four Privateers ready to attack any Dutch ships that approach.

Our battles with the Dutch done for now, we send an Elite Warrior against a Pikeman by the forests of Calixtlahuaca. A Hwach'a has been beating up the Pikeman for several turns, and now it's battle time.

1325_Second_Warrior_Leader.png


1325_Leader.png


And we receive a great reward for keeping our Warrior around - another leader! Chu-Mong is sent back to Hyangsan, where he forms our first Army.

1327 AD - The Dutch start pumping our Frigates en masse. The Age of Sail is on!

1327_Victory_Middelburg.png


A narrow victory at Middelburg - we were obviously on the ropes here. Another Dutch Frigate approaches Suriwon and two more approach Middelburg. We'll have to ramp up our own naval production.

1327_Loss_Middelburg.png


A close loss on land at Middelburg. This one damages us perhaps severely.

1327_Close_Victory.png


Then a close victory. Whether we can take Middelburg or not is unknown.

1327_Nottingham.png


An English advance by Nottingham is rebuffed. We hope to attack Nottingham soon.
 
lurker's comment: The one reason Hwach'a are better than cannons: lethal bombardment. En masse, they are very useful, being able to kill enemies, not just red-line them. This ability makes them useful for the whole game, especially when used in conjunction with artillery: red-line them with artillery, kill them with Hwach'a. Do not upgrade them, just make new artillery.
 
I'm liking the battle for Middelburg, keep up the great storytelling.:goodjob:

lurker's comment: The one reason Hwach'a are better than cannons: lethal bombardment. En masse, they are very useful, being able to kill enemies, not just red-line them. This ability makes them useful for the whole game, especially when used in conjunction with artillery: red-line them with artillery, kill them with Hwach'a. Do not upgrade them, just make new artillery.

Can you make Hwach'as after you get artillery?
 
Can you make Hwach'as after you get artillery?

If you haven't had your GA, but what are the odds of that? In my last Korea game I had about 60 of them. If you use them in bunches, you can capture empty cities after killing all the defenders:D
 
I'm liking the battle for Middelburg, keep up the great storytelling.:goodjob:

Can you make Hwach'as after you get artillery?

Thanks. We got a bit more than we bargained for at Middleburg. :crazyeye: TheOverseer714 got your last question; I won't be able to.

lurker's comment: The one reason Hwach'a are better than cannons: lethal bombardment. En masse, they are very useful, being able to kill enemies, not just red-line them. This ability makes them useful for the whole game, especially when used in conjunction with artillery: red-line them with artillery, kill them with Hwach'a. Do not upgrade them, just make new artillery.

Very good point. Glad you mentioned that when you did.

If you haven't had your GA, but what are the odds of that? In my last Korea game I had about 60 of them. If you use them in bunches, you can capture empty cities after killing all the defenders:D

If only it didn't take so agonizingly long to bombard that many times. Still, I'm certainly glad I've got a bunch of them.

That's hilarious...

WARRIOR LEADER!

:mwaha:

We'll take what we can get. A Warrior leader's just as good as a Cavalry leader - just so long as he doesn't form a Warrior Army. Course I can't say a whole lot with my one-attack Hoplite armies from last game :rolleyes:.
 
Luck has turned! A Warrior Genius , ha ha.

A lack of Art is showing, build so many hwachas that there are no defenders in the cities.
 
Can Hwach'as get leaders by killing units when they're elite?

Yes they can, but it is hard to tell which ones are what rank, as theres no rank shown. The one unit where rank is not obvious.
 
I finally found this thread!

MWAHAHAHAHAHAHA!

So, um, Quint, any updates any time soon?
 
Funny that you should post that three hours ago; I just logged on to CFC for the first time in a month. The culprit? Medieval 2 Total War. I got that game for Christmas and didn't start playing it until late May - well, let's just say it's fortunate I started playing it after I finished Conquest of the World. I highly recommend it to anyone who doesn't have homework in the evening (thank goodness I didn't start playing it until after the school year was over).

But after 300 battles and hours of slogging it out with every other Catholic nation, I'm in the mood for a change of pace again. And I haven't played Civ in a good long time - probably a full two months. So I may get onto this again soon. My stock of little-played games is still somewhat large (COD 4, Alpha Centauri, Company of Heroes, and, with a bit more playtime, GalCiv2), but Civ is a classic so I'm sure I'll get around to it before too long.

On the plus side, I've been enjoying life a lot more since the end of the school year :D!

The forecast for the next several weeks:
*Three weeks of work with free time in the evening. Been spending a good amount of it with friends, and family is visiting in that timespan, but still should have free time beyond that.
*Three weeks between work and school, in which I likely won't have a job. Lots of free time then - even if other things take up my free time over the next three weeks Civ3 will probably get some time in those three weeks.
*Then school, and with it a relative dearth of free time. I plan to enter the year fairly focused - which I do most years, we'll see how long it lasts.
 
Author's Note: Looking back at my Civ files, I found that I'd done almost all the work for another update back in April and early May but hadn't actually gotten around to posting it. So here it is. There's another update's worth or two also sitting around on my hard drive, so at least a bit more will be coming soon.

1330 AD - A classic struggle is about to occur. Or possibly a great failure. But what is certain is that it will occur at Middelburg. Our Caravels cannot return in time to evacuate (unless we want to face the Dutch Cavalry again), so our troops, weary though they may be, are committed to battle. Thus bombardment begins.

1330_Middelburg.png


And utterly fails. Not a hitpoint of damage. So much for classic struggle :(. We fortify everyone and send our Caravels back. Hopefully only one more unit will be lost.

The end lesson is that it takes a lot of force to take an island. More than we brought, anyways.

We hope for better results at sea. Our stack-o-pirates attacks the Dutch Frigate by Suwon after some auxiliary Frigate bombardment.

1330_Suwom.png


It is close, but once again we win. Very good results at sea thus far this game. We also enslave the Dutch ship! With a fleet of six Privateers and four Frigates, we're certainly the world's premier naval power - the only question is how powerful the combined fleet of our enemies is.

We then target Nottingham.

1330_Nottingham.png


One Pikeman falls and one Cavalry retreats. As overstretched as our military is, the English are stretched further - or at least they will be when Chu-Mong advances.

1330_Chu_Mong.png


The English are just too good of a target to pass up right now.

The Arabs, however, are just too much of an annoyance (possibly even threat) to pass up. With four Longbows directly outside Tikal, we cannot ignore them.

1330_Hwacha.png


Our Hwach'a do decently well for a change. Three Cavalry and a Warrior (who is promoted to Elite) then combine to defeat the stack of Longbows.

1330_Hwacha.png


[warrior voice]YEAAAAAHHH!!![/warrior voice]

A Cavalry then defeats the Longbow that was threatening the Warrior. If we're lucky, we'll get two Elite Warrior leaders in the 14th century.

1332 AD -
1332_Pirate_Lost.png


The Dutch sink one of our pirate ships, and a second new Dutch Frigate are approaches them after that. Talk about mega Frigate production. Apparently they realize a wooden wall is their best defence.

1332_Frigate_Wins.png


Thanks in part to pirate bombardment, our Frigate in this stack wins.

In foreign news, the Iroquois captured the city of Calakmul from the Maya this turn. They are becoming the power of the southern part of our continent - a situation that we do not have a problem with at all.

1332_Malinalco_Correct.png


1335 AD -
1335_Low_Treasury.png


Quick Replaceable Parts research is expensive - but certainly worth it. Unfortunately we are forced to increase research time by one turn due to military support costs.

Our sea power remains superior to that of the rising Dutch, and after heavy Frigate bombardment one of our pirates sinks another Dutch Frigate. We then load the two Cavalry and Hwach'a that survive by Middelburg onto an evacuation Caravel. Maybe we'll be back, maybe not. But we'll bring Infantry if we do return.

Back on the front, York is our target du jour. Chu-Mong advances on it, and it doesn't really stand a chance.

1335_York.png


1335_York_Captured.png


Its four defenders even are not enough. We take it and send the extra Cavalry we have on hand to a mountain by London.

1337 AD - We have a good year at sea, defeating the only Frigate that dares attack us.

1337_Caravel_Defensive_Victory.png


Unfortunately, the Dutch land a very strong force by Leptis Magna.

1337_Dutch_Landing.png


Three Cavalry, two Longbowmen, and a Swiss Mercenary in all. And we've nothing in the area. We're certainly in trouble. If we do manage to hold them off at Leptis Magna, we will have one super-elite Spearman.
 
The AI may not know how to do Amphibious attacks well, but I guess sometimes it gets lucky.

Um, in the Iroquois screenshot, I don't think it matters much, but we can't actually see the captured city of Calakmul. ;)
 
The AI may not know how to do Amphibious attacks well, but I guess sometimes it gets lucky.

Um, in the Iroquois screenshot, I don't think it matters much, but we can't actually see the captured city of Calakmul. ;)

Hmm, that does seem to be the case. That sly screenshot utility got the wrong captured city somehow. Well, I went back and got one that does include the correct city and it's now up.

Nice user title, by the way. I heartily agree with it.
 
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