1370 AD -
A great discovery! Time to show the world who's ships are finest.
Regarding research, I decide to target Industrialization and Universal Suffrage before Nationalism. I very much doubt whether I'll be able to sign any Mutual Protection Pacts right now, and working towards Universal Suffrage seems a good choice this game.
So why the peace with France? To prey on weaker neighbors, of course! Namely, the all-too-tempting Aztecs.
Even though I'm not going for conquest, this opportunity is just too sweet to pass up. Spearmen and Longbows against Cavalry, Hwach'a, Artillery, and - just now available thanks to new roads - Infantry? Steamroller time!
And a better omen to start the war could not be had. Onjo the Victorious starts the war off on the right track and there's no reason it shouldn't stay there.
Unless it continues like that. Guess I jinxed myself.
But Nora is taken. We then move west.
Two Spearmen are killed, but a multitude of spears is making progress slow despite the low casualties.
Although tempted to save Onjo for a Forbidden Palace, I decide to create an army for now. In a war like this, we'll likely have more than adequate leader opportunities.
Teotihuacan is struck this turn as well. Montezuma will have requests for reinforcements coming from more places than he'll know what to do with.
And then our forces in formerly Mayan territory move from the south to attack Tlatelolco. We don't care so much whether we take it as we do to overextend the Aztecs.
Its three Spearmen are finished off. The Aztec territory is being swarmed with purple.
Satisfied for now with five of the remaining nine Aztec cities in our armies' sights, we end the turn.
1372 AD -
A somewhat inconvenient occurence, and another reason not to attack the Dutch for now. But the war with the Aztecs will more than sate our appetite for blood, at least while it lasts.
The Aztecs' sole advance is to kill a redlined Cavalry with a Longbow. Not particularly impressive, and nothing near what our troops are doing.
1375 AD - We begin this turn on the southern front. No reinforcements reached Tlatelolco, which means it is ripe for the taking.
Haha, the Spearman was one square too far from the city! Our gain! Although since it is covering a Longbow, we may suffer some casualties from it.
Teotihuacan comes next, also defended only by Longbows. We chance it with a 2/5 Cavalry, and are duly rewarded. A Veteran Cavalry then defeats the remaining Longbow and takes the city.
Texcoco, in the east, follows. We smell victory already.
Alas, one defender too many. But that is not much of a setback - we target Xochicalco, and seek to cut the Aztec Empire in two, with vigor.
Ta-da! The Aztec Empire is divided in two! Then we turn back to the western part of the war.
Two more Spearmen are felled at Calixtlahuaca, but a Cavalry is forced to retreat. What with its river and 50% city bonus, it's doing by far the best of any of the Aztec cities at holding us off. We could sent Chu-Mong in to crush it once and for all, but it doesn't look like there's any way it will survive a third turn anyways. So we send him instead to Tenochititlan.
All in the span of six years, we've taken six cities, greatly reduced the garrison of another two, and have reached the gates of their capital - losing just one Cavalry in doing so. It's a bit of a precursor to the blitzkrieg.
1377 AD -
OK...the Dutch are starting to take things just a
little too far. Maybe it's time for the sleeping giant to wake up and diplomatically and fire a few salvos in return. I'm no huge fan of getting alliances against island-bound civs - we all know how good the AI is at naval invasions - but the Dutch are becoming a bit of a pain.
The Aztecs get one more kill by Calixtlahuaca, but fail in their attack on Tlatelolco. They are obviously in disarray - they simply lack adequate firepower. Or bowpower as the case may be.
1380 AD -
Notice something about that screenshot? Well, the thing to notice is greatly increased war weariness. Happiness has fallen to 46%. It certainly is time to do something - despite their lack of direct invasion the Dutch are doing OK against us.
We start out with Arabia. They are willing to agree to an even peace, and thus so are we.
We then secure our first alliance against the Dutch! The French and Iroquois won't agree, but Arabia will, so they are now on board!
Spain and the Ottomans still refuse to sign an even peace deal. But the Ottomans have something we want - Nationalism. We decide it is worth it to part with our very new technology of Ironclads before building a single one in order to secure peace and, more importantly, Nationalism.
Then it is off to the bargaining table to strike the deal that will take the bite out of the Dutch.
Expensive? You bet. But it is time to give the Dutch a taste of their own medicine.
And we've now done what is necessary to convince the Dutch we won't just sit back and let them get the world to gang up on us. In fact, they now will agree to peace.
Bah! Of course not now! Should've seen it coming, William! Now deal with the fact that you're not the sole diplomatic power in the world!