Was easier with quotes.. megapost incoming
1. When the Ottomans captured Constantinople, it wasn't renamed Istanbul (I take special offense to this one

)
It's renamed to Kostantiniyye, the official Ottoman Turkish name adopted after the conquest. Istanbul was informal until much later, but in the mod's timeline Kostantiniyye was on coins, official documents and such.
4. I still don't meet all the civs that I come into contact with, this should happen instantly when you start a game, with the civs that are close to you, and it should happen whenever you meet a new civ. Also I would strongly suggest, letting connection with civ, go away after a while, if you are the Byzantines, you shouldn't have permanent contact with Gujurat or the Ghorids.
Aaargh I hate embassies. As for the contact bug, I don't know, I just can't seem to be able to fix it so far.
5. Why did you stop Catholics from slaughtering Orthodox Christians?? Hundreds of Eastern Christians, were slaughtered by the Crusaders. When Jerusalem was first captured in 1099, the Catholic crusaders, killed Muslims, Jews and Christians. I was strongly suggest that you make it so that the Catholics can remove Orthodox Christianity, but that Orthodox Christians, cannot remove Catholicism when they slaughter a city
It appears to be myth, that's why I removed it. There weren't even Christians in Jerusalem during the siege, because they were expelled before. Apparently neither of the two sources describing the siege, Syriac or Frankish, mention killing of Christians, only Muslims and Jews. On the contrary, they mention Orthodox Christians moving in the city soon after. Apart from the absent Forth Crusade, I see no justification for this.
6.Please remove Catholicism from Alexandria, I personally cannot remember there being any Catholics in Egypt
There were Coptic Catholics and Melchites (Greek Catholics), but I don't know how substantial their presence was. I'm not inclined to keep it there though, so it's removed now.
7. There should not be floodplains in the middle of the desert, outside of Mesopotamia. If you follow the Euphrates river out of the Persian Gulf, you'll notice that it runs through some desert, where it still has floodplains, could you please remove it. If my description is not clear enough, I can supply you with a screenshot
Is it the area with Kirkisya, Abu Kamal and the mysterious ruins (those are ruins of
Mari, to answer question 8)? Looking at a
satellite photo, there should not be floodplains between Mari and the lake to the East, is that right?
9. Can you remove the roads, which run through the desert near to the left of Mesopotamia, they are making people cut through it, rather then going around the desert as they should on route to the Levant. Once again, if its not clear, I can provide a screenshot
But you asked me to put them there! It's just Syria and corresponds to Silk Road maps such as this one:
http://www.east-site.com/images/silk_road_map.gif
10. After building the House of Wisdom, as the Abbasids, the picture popped up, but when I clicked on the picture, the benefits of the wonder didn't pop up, like it usually does. This is just a minor bug though.
It's not a bug, it does't appear because it's not a movie.
11. When an Arab civ is in control of Luxor, it should be called al-Uqsur, but when the Makurians capture it, I guess its ok to let it be called Luxor.
Fixed.
12. Tripoli should be present from the beginning of the game, on plot (20, 46) with Catholicism (Maronites), Orthodox Christianity and Sunni Islam. Otherwise, there is just that awkward spot their.
But it's founded anyway!
13. PLEASE change the KoJ second UHV! Its SOOO ahistorical, in the sense, that it forces you to invade ahistorical places. Although I understand that the crusaders took away knowledge of different spices and things, the way the objective is setup, makes the player have to do some pretty stupid things. Can't you change it to something better?
But it's the one UHV that received most praise as a challenging task, and not so far from reality

I've made it a bit better by moving some incense to Egypt, so you don't have to go as far as Yemen.
15. Why is their a "wave" of religious persecution right before Antioch and KoJ arrive? I understand, that you did this to remove the defensive bonus of these cities, but I think you can come up with a better excuse then that. Not to mention, why do they even NEED to have their fortifications thrown off? The crusaders start off with a large enough army, PLUS trebuchets, so why do they need help? I have a feeling that they are powerful enough
They need help because the AI isn't very smart and will stand there bombarding for as long as the foritications are not 0% (actually until the flip happens). This way at least they actually capture it.
Wave of persecutions is an unrelated event, basically a free persecutor is awarded to whoever discovers Religious Unity first.
16. Could you please explain where you got the notion, that there were no horses or iron in Egypt? Its just that if the Ancient Egyptians had horses (chariots), why don't they have them anymore? It's just that Egypt has become really weak because of its lack of iron and horse. I'm fine with them having no iron resource (or else they may become TOO powerful), but if your not going to add iron, then could you at least put more mercenaries to be added to the mercenary pool? Because currently, I have played a few turns where their were not mercenaries, is their supposed to be a mercenary limit, (as in you cannot hire more than X amount of mercenaries?)
There was no sufficient iron in Egypt, you can find some sources online that discuss Ayyubid and Mamluk having to import iron from Syria or even Europe. Horses are there, just around the corner, and we've been there already - Ayyubids start with both, and Mamluks have no issues whatsoever. Human player doesn't need help.
Mercenaries are added to the pool every X turns, Rhye reduced it from 1 to 6 (or 5), because it was slowing the game a lot.
17. What's the "Last Plague of Constantinople"?? I remember the Plague of Justinian, (which was before the start of this mod), and the Bubonic plague. But I can't find any mention of this plague at all. I know the Plague of Justinian, did reappear, from time to time, but by 750AD, I hardly think it was much of a threat anymore. Also whats the idea behind the Bubonic plague follow up? Was there really another follow up to the bubonic plague?
The last plague of Constantinople was in either in 750 or in 762 AD - there are different dates given in various sources.
After the major Black Death pandemic, the bubonic returned many times up every few decades, until mid-17th century (mostly in Europe and the Mediterranean though).
18. Why do ghulams, not require iron? I mean they are very heavily defended, so I'm a bit confused why they don't require the resource?
Ghulam Guards do, only Lancers are missing it, I'll fix it.
19. Shouldn't Constantinople, be on a separate region? I mean Paris is on "Ile de France", so isn't their a Byzantine name for the region surrounding Constantinople?
There was "Eastern Thrace" and I removed it because it was redundant (originally Ottomans spawned in Thrace(Edirne), but that was a silly idea). Historically Constantinople was just part of Thrace.
20. Why did the bubonic plague hit India? (...) I have a feeling that the plague is going to need a bit of tweaking, if you ask me.
Already tweaked it a lot to spread more historically, didn't think about India, will now add it to exceptions, thanks. Still it's not that wrong to have the outbreak start in the West, as the plague passed through wide areas without necessarily devastating them.
21. I have to strongly urge you to rethink the abilities of the Red Fort. Having the ability of giving a few free specialists, is great, but I think it could be applied better for another wonder, (House of Wisdom perhaps?), I would make the Red Fort give a good defensive bonus, due to the fact that its a Red "Fort". So you could give the player, extra 25% defense and it should give a lot of culture, since the Red Fort, was also a residence of the Mughal Royal Family
It wasn't used for defense during the Mughal era and later it was useless. It would be useless in the game as well, because no one ever attacks your main cities there. Like you said, it's a residence of the court, hence all the specialists.
1. I would recommend that when barbarians capture a city, they should pillage the city, destroying some buildings, and lowering the population, and bring a lot of unhappy faces for a few turns, saying "You didn't stop the barbarians from sacking us!", BUT, the difference, is that the city remains in your control, while the barbarian will just keep on moving on, to pillage another city/tile, so then you would have to go and reestablish order in the city, I think THAT would be GREAT if you could implement it
Once again, barbarian units are NOT barbarians that just kill and pillage, stop thinking of them as such. Thosr all minor dynasties/kingdoms/emirates of Syrians, Persians, Rajputs and such. The closest to barbarians are the Mongols, but they actually founded a state that lasted for over 100 years. They are meant to capture and raze a few cities, so that civs like Abbasids and Seljuks die, and not just lose some population and culture.
3. If you could name more of the lakes, like you did for the Arel Sea that would be cool
Added.
5. The Seljuk's should start at war with the Abbasids, so that they take over Baghdad once in a blue-moon, this would especially be nice, since currently the Abbasids live FOREVER
Seljuks saved the Abbasids from Buyid occupation, and there are reports of completely differents scenarios, like the above one, where Seljuks took over Mesopotamia anyway.
Re: Richard the Lionheart, Influence Driven War, Silk Road
Those are all fine ideas, but at this point I'm still spending several hous a day just fixing bugs and adding very minor stuff. RFCA just added the Silk Road more or less like you described btw.