This is basically your one-stop shop.
Oh, I know Atomic Rockets well, a great site. Although I don't necessarily agree with their
conclusions.
BTW, I'd recommend to read what
this guy did in his sci-fi universe. It's much less hard SF, but he's definitely one who gave it a lot of thought and detail. I am stealing some of his idea shamelessly...
You might want to look at some of the early Larry Niven stuff. He had some pretty interesting concepts on space battles with physics in them. IIRC, the two best books for that were A World of Ptavs and Protector.
Definitely, especially the notion that powerful drive systems can in fact be used as weapons...
My personal opinion is that technology won't be the determining factor in the creation of armed spaceships (after all, the Soviets stuck a cannon on Almaz), but rather incentives. You would need a situation where there is a compelling reason to engage in space combat that creates results superior to sending a cruise missile at the enemy's spaceport here on Earth. Spaceships are very expensive things, and would presumably only be launched by relatively wealthy powers, not rogue states or space pirates.
I agree. The reason I see for armed space combat vessels is to control lines of communication (although I know that very term is problematic in space) and secure outposts around the Solar System against opportunistic attacks. Basically it would begin more as a police force than a navy as a dedicated combat force. From there, developments would continue due to arms race mentality.
The thing is, I am not even sure space combat is *possible* (this is a multi-faceted word, I don't want to go into too much detail here) without some pretty sci-fi technologies.
That's going to depend entirely on what form of propulsion and other tech are invented. If force fields and artificial gravity are invented, then things will be radically different from if they are not. The form of the ship will be dependent on the propulsion technology. So for a fictional universe, you have to start with the assumptions on what the basic tech will be. Otherwise the question is just too broad.
As I said, I want to first establish an ultra-hard SF baseline, i.e. what we think is *possible* based on our contemporary understanding of science, engineering and physics. I understand the question is too broad and hard to grasp, I am struggling with it enormously due to the quantum scale of possibilities.
Let's say we have a ship. The drive system is some sort IC (inertially-confined) fusion engine which gives the ship a considerable degree of flexibility in moving around the solar system. (I.e., it won't run out of propellant after three deep-space manoeuvres, it has A LOT of delta-v). But how would such a ship fight other ships?
The problem I am consistently running into is that battles in space would be extremely quick and deadly. You'd engage your enemy at ranges measured in hundreds of thousands of kilometres (with lasers) or (tens of) thousands of kilometres (with rail-guns, missiles and such). Even if nukes are not allowed in space (I see no reason why they *should* be except for human prejudice based on Earth experience), no ship can possibly carry enough armour to take much punishment. This means that manoeuvrability and acceleration will be be their armour (i.e. we're back to "not getting hit is the best armour protection" philosophy). This obviously goes badly if beam weapons are practical at very long ranges - if they always hit and they can blow you up with that one hit, then space combat is a most irrational proposition. This needs to be resolved, somehow - I am leaning towards nerfing beam weapons (i.e. inventing practical difficulties precluding them from becoming the main weapons of the spaceship).
Then there is the thing with fire-counterfire. In space, you can shoot at the projectiles the enemy is hurling at you, unless they're too fast. This means if your enemy launches a missile, you shoot it down - we're doing that even here on Earth with sea navies now. There's no way to hide, no practical stealth giving your missile a chance to approach secretly and hit. Space mines are a ridiculous proposition for that very reason. So, in order to hit with a missile, you need to launch A LOT of them, to saturate the enemy defences batteries - but that is a problem, since weight matters in space; a space ship cannot carry hundreds or thousands of missiles to be expended in just one engagement, even if cost wasn't an issue. So what should I do with this dilemma?
Lastly, fighter/bombers - Atomic Rockets killed the trope of the space fighter alá Babylon 5 or Battlestar Galactica. According to their reasoning, it makes no sense in space since it had none of the inherent advantages fighters have on Earth (i.e. they move in a different medium; in space its always vacuum). But I am not sure I want to give them up
Ah, ok. I asked because I was considering penning a short story where, after many years meticulously combing through Kepler data, they found a truly Earthlike planet (aka, an Earth analog or Earth 2.0, etc) in a jovian or superjovian's trailing Trojan point. Still trying to decide whether to give it its own large moon.
Go for it. If someone can do
Rocheworld, this is absolutely realistic by comparison
