The Three Red bubbles

tlucky4life

Sachem
Joined
Jan 5, 2003
Messages
105
Location
Shawnee
For the first time I reskinned a unit, converted it back to dds and changed unit entree into the civunitinfos and civartdefines_unit files. When I load the game my reskinned unit apears as three red half domes on the ground. I seem to remember someone else comming across this problem befor. I probably missed something somewere. If this is the wrong forum Im sorry.
 
It's one of these 2 things... I've had this before, but I can't remember which of these was the problem. I'm using a Gaelic warrior as an example since that's the only new unit I have on my work computer....

When you go into CivArtDefines_Unit for the unit you'll have these 3 lines

<NIF>Art/Units/GaelicWarrior/Axeman.nif</NIF>
<KFM>Art/Units/GaelicWarrior/Axeman.kfm</KFM>
<SHADERNIF>Art/Units/GaelicWarrior/Axeman_FX.nif</SHADERNIF>

Your new skin is the folder (in this case Gaelic warrior), but you have to rename your skin (dds file) "Axeman" when you put it into your new folder. All of the animations are for Axeman. That should solve it.

Or your problem is that you didn't add the button. It's located here

assets\art\Interface\Buttons\Units

And is simply a copy of your dds file. When you define the unit in CivUnitInfos.xml there is an entry way at the bottom called button. You need to tell the game to find your new button.
 
woodelf your first one is the correct answer.

If yourreskinning an existing unit the DDS file needs to be named the same as the texture DDS your replacing.

If your creating a new unit by reskinning and calling it something new it gets triicky... you have to create that unit its own folder and copy every file out of the original units folder into the new one and put your skin in the new one. Then make sure the folders in the Art Defines line up.

If you want you can download my mod and take a look at the files. the WW2 ships are just reskinned versions of the originals but I did it the way I mentioned above so that the Originals stay as they are with no changes.
 
It's been over a week since I added a unit so I'm glad either of them was the right answer! Thanks for clearing it up Exavier.
 
Thank you for the help, I am reskinning a warrior into a NDN warrior the problem with the bubbles was fixed by changing the shadownif file to Warrior/Warrior_FX.nif. All the other enterys were renamed appropriately (maybe) as NativeWarrior.blahblahblah Also there is only 1 dds file the Warrior 128 for the warrior. Is there any other files I need to chng inorder to get this unit reskinned? the unit loads in the game now but it has the warriors original skin and doesnt move but stands there with its arm straight out. Any more help I would appricaite it. After I get this proccess down I will churn out almost a whole series of NDN flavor skins.
 
should only need to edit the Warrior_128.dds file to reskin it. but remember if your making a new unit duplicate the directory (rename the the new one to whatever) but leave the files in it the same name as the model (NIF) calls specificly for that filename when it looks for the texture (hard coded in the NIF file)
 
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