ABigCivFan
Emperor
This is a shadow game to Obsolete's "UNREAL WALKTHROUGH".
I will use common strategies to play this game out and compare the results.
Game Report Index:
*1. 4000BC-525BC (3 Cities settled; Mighty War Chariots; Toku the Worker Furnisher; Built Henge/Oracle/GW/Pyramid; Large Empire in the Making) Updated 7/19/07
*2. 500BC-660AD (7 Cities settled on Great Land; Peaceful Expansion; GL/NE/HE built; Tech Trades; Great People Strategies/Usages Analysis; Liberalism/Astronomy Combo) Updated 7/21/07
*3. 800BC-1635AD (Tech Plan and Priorities; Empire Building; Production Powerhous; Toku War; Persian War; King of the Continent; Preparing for the Space Race) Updated 8/13/07
*4. 1650AD-1820AD (High Research; Space Race; Space Victory) Updated 8/13/07
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Settings:
WL2.08/Emperor/Standard/Conti/Normal/Ramasis
I thought a "walkthrough" should show readers how to leverage the strength of the game and overall strategy given your CIV, UU, UB, starting locations/techs, Neighbors; and how to make good decisions based on what is given both short-term and long-term.
So I took Obsolete's game and played it out according to my understanding of the game. The starting location is pretty "unreal", but I will try to make it a "real" walkthrough.
Ramasis is industrious, give this nice capital location, I could imagine a wonder heavy approach.
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4000BC: Picture taken from Obsolete's OP.

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We have plain cow which gives 3f+3h, so I researched AH first to use it and to reveal horse.
Tech order: AH-Hunting(camp elephant+train scout)-Mining-BW(chop, show copper)-Myst(oberlisk,Henge)-Meditaion-Mason(quarry stone)-Priesthood(Oracle)-Pottery(open MC as the free tech from Oracle)
Build order: Worker-worrior-scout(size 2)-worker-worrior-settler-Oberlisk-worrior(size 4)-settler

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3120BC: Scout poped Horseback Riding, so i can get early stables, nice.

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2960BC: Given the large # of floods and trees and expansion, need 2nd worker ASAP. See riverside Ivory is a very good tile to work when building workers/settlers.

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2280BC: Worrior revealed horse NE of capital. War Chariot is a great early UU for ALL purpose, It is IMMUNE to First strike, should be very good against Toku's Drill archers and barbs. So settled horse/cow/silk city as the 2nd city.
1 turn to Myst so can chop Oberlisk in 2nd city to quickly pop to claim Horse
Note my woodsman worrior stole a worker from Toku earlier. @ war with him. I have axeman, so np. He accepted peace the next turn.

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1960BC: Settled 3rd city to claim Rice/Stone/copper. This will help immediately for wonder buiding and +2 health.
Both 2nd and 3rd city have huge production capability. They can relieve the capital from any military builds early so it can focus on wonders.
I also timed 2 workers with discovery of Masonary so they can build quarry right way.
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1640BC: 2 workers Chopping Oracle. Timed completion of Oracle on the same turn of researching Pottery so I could take MC as the free tech. The cheap Forges are super.

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1440BC: Mighty War Chariots on line. Note barbs pillaged my cow at Menphis, they will pay dealy now haha...

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1360BC: Built Oracle, taking MC.

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1120BC: My scout was hanging around Toku's cities looking for workers to steal, he spotted 2! So I sent 2 WC there and timed them to capture both workers in the same turn. My 3 cities could really use these workers.

1120BC: Thebes at happy cap, starving it to build wonders. Did you see how fast Pyramid could be built give the high prod + Forge?

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1000BC: Toku sent some archers, i let them enter my great wall, and killed for GG pt. Look at the combat odds.

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900BC: 4 WC+1 CR2 Axe raiding Japan city defended by 2 archers. Lost 1 WC. I found that Combat2 WC are MORE effective than CR1 axe when attacking cities since they ignor 1st strike and CAN RETREAT. So a large # of very mobil combat2 WC can take out many early cities if you can afford the Maint. This is a nice city with cow, many trees and river tiles. Keep it.

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825BC: Pyramid built. Researching COL hoping to found Conf and Courthouses. Switched to Representation.

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775BC: 1st GP born, Nothing to bulb, so settled him in Thebes to get 2H+5G+3beakers. He speed up research and allow higher research slider.

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725BC: CR3 axe. I stationed him near a barb city to snipe passing archers, he gained that nice promotion to open HE. I will capture that barb city after COL.

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625BC: Thebes at happy Cap, running 2 scientsts+1 Engineer. My scout spoted MARBLE north, building settler to settle it. Will need it for GL/HE/NE very soon.

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535BC: Just researched COL, someone beat me to it to take Conf. But I could use the courthouses.
The enpire is growing very nicely, all at happy cap soon, 2 core cities MMenphis and Helipilis are great military prod cities. The empire is perfectly safe now and will focus on growing it bigger with Calendar/Gems/Wine and etc. Several turns from Alphabet. Not bad scorewise.

I will use common strategies to play this game out and compare the results.
Game Report Index:
*1. 4000BC-525BC (3 Cities settled; Mighty War Chariots; Toku the Worker Furnisher; Built Henge/Oracle/GW/Pyramid; Large Empire in the Making) Updated 7/19/07
*2. 500BC-660AD (7 Cities settled on Great Land; Peaceful Expansion; GL/NE/HE built; Tech Trades; Great People Strategies/Usages Analysis; Liberalism/Astronomy Combo) Updated 7/21/07
*3. 800BC-1635AD (Tech Plan and Priorities; Empire Building; Production Powerhous; Toku War; Persian War; King of the Continent; Preparing for the Space Race) Updated 8/13/07
*4. 1650AD-1820AD (High Research; Space Race; Space Victory) Updated 8/13/07
------------------------------------------------------------------------
Settings:
WL2.08/Emperor/Standard/Conti/Normal/Ramasis
I thought a "walkthrough" should show readers how to leverage the strength of the game and overall strategy given your CIV, UU, UB, starting locations/techs, Neighbors; and how to make good decisions based on what is given both short-term and long-term.
So I took Obsolete's game and played it out according to my understanding of the game. The starting location is pretty "unreal", but I will try to make it a "real" walkthrough.
Ramasis is industrious, give this nice capital location, I could imagine a wonder heavy approach.
------------------------------------------------------------------------
4000BC: Picture taken from Obsolete's OP.

------------------------------------------------------------------------
We have plain cow which gives 3f+3h, so I researched AH first to use it and to reveal horse.
Tech order: AH-Hunting(camp elephant+train scout)-Mining-BW(chop, show copper)-Myst(oberlisk,Henge)-Meditaion-Mason(quarry stone)-Priesthood(Oracle)-Pottery(open MC as the free tech from Oracle)
Build order: Worker-worrior-scout(size 2)-worker-worrior-settler-Oberlisk-worrior(size 4)-settler

------------------------------------------------------------------------
3120BC: Scout poped Horseback Riding, so i can get early stables, nice.

------------------------------------------------------------------------
2960BC: Given the large # of floods and trees and expansion, need 2nd worker ASAP. See riverside Ivory is a very good tile to work when building workers/settlers.

------------------------------------------------------------------------
2280BC: Worrior revealed horse NE of capital. War Chariot is a great early UU for ALL purpose, It is IMMUNE to First strike, should be very good against Toku's Drill archers and barbs. So settled horse/cow/silk city as the 2nd city.
1 turn to Myst so can chop Oberlisk in 2nd city to quickly pop to claim Horse
Note my woodsman worrior stole a worker from Toku earlier. @ war with him. I have axeman, so np. He accepted peace the next turn.

------------------------------------------------------------------------
1960BC: Settled 3rd city to claim Rice/Stone/copper. This will help immediately for wonder buiding and +2 health.
Both 2nd and 3rd city have huge production capability. They can relieve the capital from any military builds early so it can focus on wonders.
I also timed 2 workers with discovery of Masonary so they can build quarry right way.
------------------------------------------------------------------------
1640BC: 2 workers Chopping Oracle. Timed completion of Oracle on the same turn of researching Pottery so I could take MC as the free tech. The cheap Forges are super.

------------------------------------------------------------------------
1440BC: Mighty War Chariots on line. Note barbs pillaged my cow at Menphis, they will pay dealy now haha...

------------------------------------------------------------------------
1360BC: Built Oracle, taking MC.

------------------------------------------------------------------------
1120BC: My scout was hanging around Toku's cities looking for workers to steal, he spotted 2! So I sent 2 WC there and timed them to capture both workers in the same turn. My 3 cities could really use these workers.

1120BC: Thebes at happy cap, starving it to build wonders. Did you see how fast Pyramid could be built give the high prod + Forge?

------------------------------------------------------------------------
1000BC: Toku sent some archers, i let them enter my great wall, and killed for GG pt. Look at the combat odds.

------------------------------------------------------------------------
900BC: 4 WC+1 CR2 Axe raiding Japan city defended by 2 archers. Lost 1 WC. I found that Combat2 WC are MORE effective than CR1 axe when attacking cities since they ignor 1st strike and CAN RETREAT. So a large # of very mobil combat2 WC can take out many early cities if you can afford the Maint. This is a nice city with cow, many trees and river tiles. Keep it.

------------------------------------------------------------------------
825BC: Pyramid built. Researching COL hoping to found Conf and Courthouses. Switched to Representation.

------------------------------------------------------------------------
775BC: 1st GP born, Nothing to bulb, so settled him in Thebes to get 2H+5G+3beakers. He speed up research and allow higher research slider.

------------------------------------------------------------------------
725BC: CR3 axe. I stationed him near a barb city to snipe passing archers, he gained that nice promotion to open HE. I will capture that barb city after COL.

------------------------------------------------------------------------
625BC: Thebes at happy Cap, running 2 scientsts+1 Engineer. My scout spoted MARBLE north, building settler to settle it. Will need it for GL/HE/NE very soon.

------------------------------------------------------------------------
535BC: Just researched COL, someone beat me to it to take Conf. But I could use the courthouses.
The enpire is growing very nicely, all at happy cap soon, 2 core cities MMenphis and Helipilis are great military prod cities. The empire is perfectly safe now and will focus on growing it bigger with Calendar/Gems/Wine and etc. Several turns from Alphabet. Not bad scorewise.
