ABigCivFan
Emperor
Just got back from my Business trip and continued playing this past weekend.
800AD: Finally got that GS I been growing. Used him on the Academy. My research went from 219-261 beakers.

800AD: Got Civic change. Switch to OR for building universities.
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840AD: Got Liberalism. Took Astronomy as free tech. Traded with Cyrus.

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1000AD: Need cash to fuel my growth. So I rushed to Economics and used the GM for 1900 Gold trade mission.

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1020AD: Got a GP, build Dai Miao(Tao Shrine). I activelly spread Tao to all continental cities, later I build wall street in the shrine city and was netting over 200 gold per turn later on. So If you founded any religion, defenitely build that shrine as early as possible and spread it.

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1020AD: When you have nice land around capital like this, you want to claim they as early as possible and grow them for different purpose. In this game there are a lot of trees and rivers, so I centered my research toward Lumber mills and Biology to run a powerful FE. Later when I captured AI cities with mature cottages, I kept them and ran a Hybrid economy. Here are several good cities shown at 1020AD. The HE city continues building military units, other focus on research and commerce.
I am currently beelining to Democracy to build SOL. Reseacing Nationalism to build Taj for GA.

1020AD: Astronomy allowed good trade routes and resource trade. Here is the trade summary.

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1150AD: Research summary (during GA).

1150AD: Toku did me a favor by declaring on me. I had built a good number of knights for him. And I prompt got my first GG, and used him on a medic3 WC. I planned to to full out on Toku from here, so a Medic3 is the best choice for a GG as I need to heal large number of offensive forces to allow quick advance. And I could get 2nd GG fairly quickly from a large war and use him on a Mil Academy in the HE city.
Note I am 1 turn from Cavs, and the gold from that trade mission will be used to mass upgrade my knights to Cavs for Toku.

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1160AD: War production. 4 cities pumping Cavs. Note my workers are building lumber mills everywhere to boost production. All these cities can produce cavs every 2-4 turns.


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1200AD: I saw for myself, combat2 cavs against highly fortified Longbows. Odds are not that good, you DO NEED SIEGE WEAPONS. If you count on cav only army, you need about 3 times the cavs against longbows to expect a sure win. and Expect heavy loses. That is why I have trebs to knock down the defenses. The 2-3 turns wait is well worth it.

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1250AD: Capital building SOL, with those lumber mill, only needs 10 turns. 341 Beakers without Scientist specialists.

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1260AD: War was going smoothly, Captured Osaka. 2 turns to Coporation. Running Free Market now, so 1 more trade route is nice.

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1330AD: Capturing Japan's last city. No need to make peace or anything, just take Toku out completely in one war. Note I am 5 turns from Steel, will then upgrade all trebs to cannons and unleash on Cyrus. I intended to clear out the entire continent and use all those nice cities too boost my reasearch and achieve a quick space/diplo victory. Note Cathy Took Toku as Vassal, so she declare on me. I did not see a single unit(except a ship I killed) from her through out the war. She remained please with me after the "war".

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1380AD: Got steel, mass upgrades trebs to cannons, invading Cyrus. He has more power than I do with his large number of rifles, but my cannons should blow them away. Note I am 7 turns from Biology, a tremendous help to grow specialists and MASS Whip of those newly conquered cities.

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1410AD: Cyrus put up a very good fight. He repeatly killed my fishing boats with a large navy and even harrassed my with a Cav landing in my rear.
I got my 3rd GG, and build Mil Academy in the Iron work city. Note in the IW city, there are many lumber mills, this city became a monsterous production city, it later produced EF tower within 5 turns.

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1460AD: I opend 2nd front against Persia on the North (his horse city). His Cavs are very annoying. So I am pressing him and north and south(capital).
Note I am research Communism, trying to get Kremelin to allow faster whips.

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1500AD: City Summary. A good number of cities and after my mass whip they will soon become useful. I am switching back and forth between OR (build) and Theocracy (war production) mode every 5-10 turns. Kept Slavery for mass whipping.

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800AD: Finally got that GS I been growing. Used him on the Academy. My research went from 219-261 beakers.

800AD: Got Civic change. Switch to OR for building universities.
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840AD: Got Liberalism. Took Astronomy as free tech. Traded with Cyrus.

------------------------------------------------------------------------
1000AD: Need cash to fuel my growth. So I rushed to Economics and used the GM for 1900 Gold trade mission.

------------------------------------------------------------------------
1020AD: Got a GP, build Dai Miao(Tao Shrine). I activelly spread Tao to all continental cities, later I build wall street in the shrine city and was netting over 200 gold per turn later on. So If you founded any religion, defenitely build that shrine as early as possible and spread it.

------------------------------------------------------------------------
1020AD: When you have nice land around capital like this, you want to claim they as early as possible and grow them for different purpose. In this game there are a lot of trees and rivers, so I centered my research toward Lumber mills and Biology to run a powerful FE. Later when I captured AI cities with mature cottages, I kept them and ran a Hybrid economy. Here are several good cities shown at 1020AD. The HE city continues building military units, other focus on research and commerce.
I am currently beelining to Democracy to build SOL. Reseacing Nationalism to build Taj for GA.

1020AD: Astronomy allowed good trade routes and resource trade. Here is the trade summary.

------------------------------------------------------------------------
1150AD: Research summary (during GA).

1150AD: Toku did me a favor by declaring on me. I had built a good number of knights for him. And I prompt got my first GG, and used him on a medic3 WC. I planned to to full out on Toku from here, so a Medic3 is the best choice for a GG as I need to heal large number of offensive forces to allow quick advance. And I could get 2nd GG fairly quickly from a large war and use him on a Mil Academy in the HE city.
Note I am 1 turn from Cavs, and the gold from that trade mission will be used to mass upgrade my knights to Cavs for Toku.

------------------------------------------------------------------------
1160AD: War production. 4 cities pumping Cavs. Note my workers are building lumber mills everywhere to boost production. All these cities can produce cavs every 2-4 turns.


------------------------------------------------------------------------
1200AD: I saw for myself, combat2 cavs against highly fortified Longbows. Odds are not that good, you DO NEED SIEGE WEAPONS. If you count on cav only army, you need about 3 times the cavs against longbows to expect a sure win. and Expect heavy loses. That is why I have trebs to knock down the defenses. The 2-3 turns wait is well worth it.

------------------------------------------------------------------------
1250AD: Capital building SOL, with those lumber mill, only needs 10 turns. 341 Beakers without Scientist specialists.

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1260AD: War was going smoothly, Captured Osaka. 2 turns to Coporation. Running Free Market now, so 1 more trade route is nice.

------------------------------------------------------------------------
1330AD: Capturing Japan's last city. No need to make peace or anything, just take Toku out completely in one war. Note I am 5 turns from Steel, will then upgrade all trebs to cannons and unleash on Cyrus. I intended to clear out the entire continent and use all those nice cities too boost my reasearch and achieve a quick space/diplo victory. Note Cathy Took Toku as Vassal, so she declare on me. I did not see a single unit(except a ship I killed) from her through out the war. She remained please with me after the "war".

------------------------------------------------------------------------
1380AD: Got steel, mass upgrades trebs to cannons, invading Cyrus. He has more power than I do with his large number of rifles, but my cannons should blow them away. Note I am 7 turns from Biology, a tremendous help to grow specialists and MASS Whip of those newly conquered cities.

------------------------------------------------------------------------
1410AD: Cyrus put up a very good fight. He repeatly killed my fishing boats with a large navy and even harrassed my with a Cav landing in my rear.
I got my 3rd GG, and build Mil Academy in the Iron work city. Note in the IW city, there are many lumber mills, this city became a monsterous production city, it later produced EF tower within 5 turns.

------------------------------------------------------------------------
1460AD: I opend 2nd front against Persia on the North (his horse city). His Cavs are very annoying. So I am pressing him and north and south(capital).
Note I am research Communism, trying to get Kremelin to allow faster whips.

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1500AD: City Summary. A good number of cities and after my mass whip they will soon become useful. I am switching back and forth between OR (build) and Theocracy (war production) mode every 5-10 turns. Kept Slavery for mass whipping.

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