I didn't do it. I was already doubting my decision, and being forced to wait for an indeterminate period of time due to bureaucratic incompetence decided the issue for me.
So it made you realise that it wasn't that necessary, which is a good thing. It also happens to people who actually need medical procedures, in which case it is not a good thing.
The one i posted the entire building is Zehrs. It's a supermarket, not a department store. Plus it has it's own food court. A food court in a supermarket.
The one i posted the entire building is Zehrs. It's a supermarket, not a department store. Plus it has it's own food court. A food court in a supermarket.
The probability of an event occurring in Crusader Kings II is determined by a 'mean time to happen' (MTTH), which is the average time it would take that event to occur. The higher it is, the less chance the event will fire.
So let's imagine that I want to add a random factor into an event, but can't (specifically, I'm trying to make an event which creates a character that randomly has a different religion - which is impossible as a created character must have a set religion). The solution is to double the MTTP, copy the event, and switch one of them to being the religion I want. So there are actually two identical events.
This solution would make the odds of getting either religion 50-50. But what if I wanted odds like 10-90, or 65-35? I don't know the math required to do this. Does anyone here?
Boom, tenfold odds of muslim religion spawning instead.
Of course, this gets decently complicated if you want all the religions with different odds. If I'm remembering math correctly, you would want to add all of the MTTH together and divide by your specific character's MTTH in order to find their odds. For something that doesn't require precision, I would personally just do some handpicked trial and error to nudge it closer to the desired odds. You could plug these categories into excel with an automatic solver to show you, too. Excel can do this math.
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