What really drags Charlie down is that he starts with a scout - can't steal workers.
Curiosly, Tokugava is the only aggressive leader to start with a warrior. Did developers think that starting with a warrior with free combat promotion was too much of an advantage?
I would say certainly not. Let's remember, this game was expected to be played with goody huts. Scout starts are certainly better than warrior starts if there are goody huts. Starting with hunting tech was decent, it's turning off goody huts that made it hot garbage.
And for the record, I still prefer scout starts to warrior starts. It's just no longer enough of an adv to save hunting from being a weak starter. My opening phase:
1. I want to find my neighbor AIs ASAP for the tech reduction (or to confirm that I'm isolated). Ideally by t5 so I haven't spent beakers and barbs aren't a threat.
2. Then I want to determine where my 2nd city will be since its distance and resources will determine my immediate tech path and build order.
3. Fog bust.
1. Scouts get through phase 1 quicker / more consistently before t5.
2. Phase 2 is risky. If my first unit gets hurt by a barb it will be delayed. If it gets killed by a barb it will be significantly delayed and the barb presence will start snowballing. This is the first big risk for a game beginning to go awry. Scouts let me avoid this risk because I can be patient and move them one space per turn while retaining a flight square. Only Panthers are a threat to a scout here, and animals don't last very long.
3. Typically you have some region that's jungled/forested and regions that are more open. Warriors can be a little brave moving through forest/jungle b.c of defense penalties. But scouts are better for the open regions and avoiding combat altogether. Since you often get both of these regions, but are only building warriors, it's nice to have that initial scout deal with the open region.
Worker steal is a valid option that comes with its own pros and cons and of course risk. In my own games between thinking it's worth the complication and actually executing the steal, I perform a worker steal in a minority of starts. As a result, I value the consistency of scouts more than the option of worker stealing with my starting unit.