Things You Miss Most!

I miss being able to use extra settlers to increase the population of a new city.
Caravans for wonder building (why was that concept removed? could have been more balanced, but history shows that empires often leveraged thier entire economy for building wonders).
 
Things I miss:

Colonies (3)
Sane unit selection within a stack (3)
ZOC - Civ3 style, not Civ2 style
Advisors (2)
Bombardment (3)
Barbarian leaders (2)


Things I don't miss:

Stack death (2)
Diplomats/Spies - way way WAY overpowered - well, maybe if they cost 600 shields each (2)
All manner of prebuilds - caravans (2) and production switching (3)
ICS (2)
Bombers protect stack (2)
No way to beat AI in culture (3)
Howitzers (2)
All land swallowed up before 1 AD (3)
 
Here is my list of Civ III items. Similar to previous posts, but I'll attempt to speculate as to why the were removed.

Colonies
- Perhaps considered too exploitable? A player might just build lots of colonies instead of cities to gain resources but not pay city maintenance?

Armies
- Would be hard to implement given Civ IV's more complex combat/promotion system?

Airbases
- Overpowered? Exploitable?

Privateers
- Don't know why. Maybe another combat/promotion implementation issue?

Paratroops
- Overpowered? I don't see how

Unlimited movement railroads
- Considered overpowered, but I disagree. I considered them to be a good representation of modern transporation and its effect on warfare, given the time scale of the game.
 
looking at another thread (on city buildings) it dawned on me that you could once sell city improvements at reduced cost. now that i would like to see again.
 
cthom said:
looking at another thread (on city buildings) it dawned on me that you could once sell city improvements at reduced cost. now that i would like to see again.

I think in Civ 4 it would work better if you could recicle them for hammers to accelerate production.
 
I miss caravans and fast trains. Fast trains most of all. How else can I bring in 1 turn my troops from Siberia to thwart the Fascist advance on Moscow? Whoever designed this game is not a railroad man!
 
Roibeárd said:
Colonies
- Perhaps considered too exploitable? A player might just build lots of colonies instead of cities to gain resources but not pay city maintenance?

This would be nice to bring back. That and have the colony develope over time, proportionally raising maintance for it etc. But still not as high as the city maintenance. Make it a mixed bag, usefull in some areas, a detriment in others.

Roibeárd said:
Armies
- Would be hard to implement given Civ IV's more complex combat/promotion system?

engh, never was wild about the armies

Roibeárd said:
Airbases
- Overpowered? Exploitable?

Over rated in my opinion, CIV Call to Power had them, I can't recall the AI's use of it, but given that you can rebase to friendly civ cities, this is somewhat irrelevant IMO

Roibeárd said:
Privateers
- Don't know why. Maybe another combat/promotion implementation issue?

Actually this is availlable in some mods.

Roibeárd said:
Paratroops
- Overpowered? I don't see how

Someone suggested in another thread to make most units air dropable for a small cost per drop. I thought it was a good idea.

Roibeárd said:
Unlimited movement railroads
- Considered overpowered, but I disagree. I considered them to be a good representation of modern transporation and its effect on warfare, given the time scale of the game.

Unlimited woul be outrageously overpowered, but I think debating the actuall limit would get into personal preferences real quick.


I still miss the partizans that would spring up :(
 
Bringing back civil wars would be nice but probably f#diificult to program. If you capture a capital city in the modern age, i would mean a brand new civilisation being programmed from scratch right in mid game.
 
I've only had this game for a couple days, but this thread is bringing back fond Civ II memories. I LOVE the fact that the Wonder movies are back, but miss the hokey "real people" advisors. Elvis especially. "The treasury is full your majesty, and the people live happily in your kingdom..."

I also miss a lot of the non-war "real world" stuff that was in Civ II, but has been sacrificed since. I was one of those perverse kids that liked moving Caravans/Transports and Diplomats/Spies in Civ II. Manually loading up caravans of wine onto your galley for a dangerous but profitable trip to China was a nice bit of realistic fun, and raiding the enemy's supply lines while they were ramping up a Wonder was cool too. I also liked how the barbarians would evolve from shaggy woodsman warriors into artillery-wielding fundamentalists -- who says Sid held off on religion until this version? I liked using diplos and spies to steal tech and bribe units, which was a good strategy when you were an underpowered but rich Civ. It kept things from falling into the "only one way to win" tedium that seemed bigger in Civ III, where the game inevitably turned into a "who can build the most units" race in order to get that valuable resource before your neighbor could exploit it.

The rail lines were unbalanced in II, but the fact that they don't work for you at all now is kind of sad too. It was always fun landing a bunch of tanks outside St. Petersburg and then speeding towards Moscow. It also let you (or the AI) try interesting strategies to stop that, like creating heavily garrisoned chokepoints or playing a "scorched earth" strategy where you pillage your railroads to stop their drive. Again, that's pretty realistic -- a country with a great, poorly defended transportation infrastructure is pretty vulnerable in the real-world.

On the other hand, I really like the new focus on culture in Civ IV. I've always been intrigued by the "peaceful" game (mostly b/c when I start fighting, I don't stop till it's like me and one other Civ and THAT gets boring), and this game seems to have a lot of options on that end. Like I said, I've only had the game for a few days, and I'm grooving on some of the features, but I don't think any strategy game has been as complex and free-form as Civ II.
 
jcikal said:
The thing I miss the most is being able to watch what the AI is doing as they were doing it. It was fun to watch in Civ 3 but it is non-existent in Civ 4. I am still hoping that either the Expansion or the patch will allow for us to "spectate" a match between the AI Civs.

You can sorta do this. You can put on the DEBUG mode in the INI file of the game, and make the AI autoplay a game. You set how many turns it should play etc.



And this list should make a great list for modders, me among them, for inspiration of what to add to a mod. ;)
 
Roibeárd said:
Unlimited movement railroads
- Considered overpowered, but I disagree. I considered them to be a good representation of modern transporation and its effect on warfare, given the time scale of the game.

I think Unlimited movement for rails isnt fun, nor is it balanced. BUT, I do think it might be better if it was depending on map size.
 
Besides the important stuff you guys mentioned, I miss being able to see AI vs AI combat. There should be an option to turn that on/off.

Even when you're in visual range, you never get to see them fight anymore. Nothing happens to draw your attention and the losing units simply disappear. Makes it hard to know how any other wars are going, until someone loses a city and you get a message about it.

That's especially annoying around babarian cities where you never know if the other civs' units just died in a fight against the babarians or simply packed up and went home.
 
if you turn on see friendly and enemy units, you shoudl be able to see combat that occurs near your borders...
 
I miss the city view function where you could see all improvements made in a city (now you can't seem to find the market or courthouse in a city sized 20 with a couple of wonders).
I really miss conquering a city in civ1 when you saw the city view and your troops marching in to that city while the national anthem of the occupying civ was played
 
Digitelis said:
I miss the city view function where you could see all improvements made in a city (now you can't seem to find the market or courthouse in a city sized 20 with a couple of wonders).
I really miss conquering a city in civ1 when you saw the city view and your troops marching in to that city while the national anthem of the occupying civ was played

Indeed. These are just details in the game, but now that you mention them, I kinda miss them too...
 
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