This IS a Conservative C2C MP game Thunderbrd! :p

Is there an approved user settings file we should be copying into the conservative game's mod folder? The one I have there now is just the one that came from the V37 folder in the MP SVN
 
Is there an approved user settings file we should be copying into the conservative game's mod folder? The one I have there now is just the one that came from the V37 folder in the MP SVN

Yes look in the Cnsrv MP game saves folder.

JosEPh
 
C2C Cnsv MP

And dang it I forgot to tell Harrier and everyone else it's name too! Du'Oh!

JosEPh
 
Not all is lost. It won't load without the mod being named right.

And now you've stated the folder name.

I'm having a bit of further difficulty in getting Whisperr's turn to load up so there could be another code issue here...
 
We may have a very very nasty bug in the code here. If Harrier does everything right, he still may find the game crashes on load. If that's the case, we can cross our fingers and hope Koshling and/or Spirictum can help us on that because I've seen this kind of thing before and have never sorted out a problem like this successfully. I must admit to being completely lost on this one.
 
I tried to load the game from the save game I created for harrier's turn. It got stuck on initializing. Had a pop up behind the stuck game screen saying:
Unreadable Save game
SaveFormat is not compatible (Skip Element)

So when I clicked the OK button the game closed.

This message was repeated in your thread T-brd.

@Harrier,
You can try to load the save game once you get set up and see if it does what it did to me. If it does then we have collaborating evidence for T-brd and anyone else who can work on this problem.

JosEPh
 
@Jo. Using your guide. At step 4. I see there is a UserSettings folder. I am assuming I need to copy this to the mod.

I have hit a problem. To get the mod to load I have to remove the folder "New_Cultures" from the Assetts\Modules\My_Mods.

So when trying to load your save I get an error message - "The save is protected ......."
 
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@Jo. Using your guide. At step 4. I see there is a UserSettings folder. I am assuming I need to copy this to the mod.

I have hit a problem. To get the mod to load I have to remove the folder "New_Cultures" from the Assetts\Modules\My_Mods.

So when trying to load your save I get an error message - "The save is protected ......."

1st question the answer is yes.

Does it say anything more than, "The save is protected ..."?

And yeah if you remove anything from the Mod it changes the game "state". So Sparth's New_Cultures is a problem for your system too. Hmm..... lots of snags on these new games.

JosEPh
 
The full message is:

"The save file you have selected is protected to ensure that the assets in your mod folder have not been changed".

So until the problems with the "New_Cultures" are resolved. I see we have two options.

1. Either play without that folder being in "My_Mods". I usually move it to "My_Mods(unloaded)". That is if the rest of the team are in agreement. It will mean there will be fewer cultures and associated builds.

2. I withdraw from the game.

I suggest you put it to the vote.
 
The mod loads fine for me, without having moved any folders. Perhaps your download got corrupted? Might be worth trying to download it again.


No it's not that. It has been like this ever since the folder was added to My_Mods. There is something in it that XP machines do not like. Later OSs are more forgiving.
 
Well atm it would seem there is a bigger problem than moving a Folder from My_Mods.

We will consider all options so hang in there.

JosEPh
 
As we work on figuring out the bug elsewhere, Harrier, can you figure out WHICH module is causing you trouble in MY_MODS so we can see if we can just get rid of it for our games so it works for you? I recall there is something in there that not all systems are happy with. And I understand that loading the mod and loading the game are 2 different things. The good news is you aren't getting the mod changed message because of what you did (though you would... so that must be addressed too.)

We'll probably need to set these games up again so it's going to be necessary to know which module we gotta kick out.
 
I thought that any problems with those had been repaired. Dang... We might have to play without them in the conservative game.
@Harrier: I assume you've confirmed those are currently causing you trouble then?
 
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