This is my boomstick!!!!

Just wait untill all hell breakes loose when we tech rifling. Lets hope we got construction/engineering by that time hehe. Gonna play the next round tonight according to PPP unless Woop objects and has some other plans.
 
don't forget your expansion was harmed by building GW at unfortunate time.

I had less competition for spots then you.
 
Oh, just rub it in Vran :p We will prevail :)
 
Oh, just rub it in Vran :p We will prevail :)

it was meant as observation not some lame attempt to making me some piedestal or something.

The cost of wonders is sometimes overlooked and this is meant as broad observation in S&T and General part of civ forum.

Here we can see in praxis what it can mean... every turn you don't settle your city means the city is not close enough to building another cities for you.

Thus it's important to get your new settler/worker pump out asap and sometimes you can afford even more then just one s/w pump.
 
I know you meant it as an observation. I was just joking and trying to make fun. It is good that you tried it without the great wall and didn't get into trouble. We were expecting much more trouble. At least I was after getting stomped 3 times at emperor. I still stand behind the choice but it easily means two cities. On the other hand it can also mean 2 gg more later in the game. We have to conquer the whole damn continent anyway :)

All in all that is why I love this game. After all these years we can still debate on what is better and what should have been done otherwise. So much variety.
 
So another round played and things are shaping up. I got our beaker count up from 25 to 42! and I just fired a scientist otherwise it would have been 48. I want to speed up the production of the settler in the capital. More on that later.

First of all our barb city. I see forces building up close to the city and I gamble a bit.

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Next turn, Mehmeds forces are gone, barb city has lost 1 archer and 1 archer is down to 2. I attack and no losses. Woopdedoo, finally some good luck. I see Roosevelt has 60 gold, beg and voila an extra 60 gold.

civ4screenshot0001uc.jpg


Of course we keep the city. The next turn the city already wants to join Mehmed. Yeah right. No way.

I keep my eyes open for trade deals and I made the following deals:

civ4screenshot0002l.jpg


I trade the paper monopoly for math and currency. I traded it to Hats because she is not industrial. Also Mehmed is close to calendar and I have a spy in his city building up a discount so we can have calendar soon too.

civ4screenshot0005n.jpg


Then the next turn the following trade shows up:

civ4screenshot0003j.jpg


Since paper is out of the bag I take it. We need the gold and we can finally start building siege. It is a bit light, but the best we can do right now. I founded fish/wheat/iron and it is building a workboat right now.

Then our axes are in place for barb city number 2 (the one below the conquered one). I loose 4 axes on it, take it and raze it so we can place it one tile higher. Forgot about the settler though and I am building 2 right now. One for this site and one for the gold/sheep site. Both ready in 5 turns. We have a small army in place to take gold/sheep. It is only defended by 2 archers and we can get 2 more axes to that place for a total of 3 chariots and 4 axes. Should be enough if you ask me.

civ4screenshot0004y.jpg


Overall things are shaping up. We have 2 workers from one barb city and we can get another 2 from goldensheep. That gives us enough workers to work with. Our economy is a bit up but we desperately need CoL which is not trade. If we get a great spy I say we use it on a infiltration mission to Roosie and steal all his techs.

A lot of wonders have been build this round. Statue of Zeus, Hagia, some shrines and more. Hatshepsut has changed to confu which is a good thing. Meaning we can attack somebody if we want to. Or we can try to bribe the others into attacking her. Stir things up a bit.

First actions should be:
1) get settler 1 to former barb city site
2) Conquer barb city goldensheep and replace it with settler.
3) Steal calendar from mehmed with spy and lets hope we can trade it for CoL.
 

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Hi,

Thanks for the turnset and report Killroyan.

Pre-play plan:

Two Settlers being produced for two cities; (1.) the replacement city for Anasazi being one north of that spot, or in other words, one tile immediately west of the Wheat, and (2.) the replacement city for Hun, being one tile immediately east of that site. If we miss site (1.) to Mehmed, then we use the Settler for River-Coast-Horse to the far east of Hun. I am assuming that we're ignoring the proposed cities in the jungle either side of Canterbury?

Stationary Spy to steal Calendar. Calendar then on-traded for Code of Laws and possibly Horseback Riding (does the roster have interest in HBR at all???).

I would prefer to spread Hinduism than build Monuments.

London: Settler > Hindu Missionary > Forge
York: Granary but re-do tiles to work cottages
Nottingham: Settler > Hindu Missionary > Worker (resume)
Hastings: Axeman > Catapults*
Canterbury: Hindu Missionary > Hindu Temple > Forge
Warwick: Granary > Barracks
Teoihuacan: Granary > Settler (for River-Coast-Horse) > Forge
Newcastle: Work Boat > Trireme (or Hindu Missionaries if we spread it there)​
 
If we can get CoL and HBR when we steal calendar then that would be GREAT!!! I still think we have to at least conquer one AI before we get to rifling. Declaring war on three AI with not enough land will be tricky :)

About your PPP Cam:
City builds sound right to me.
I did not spot a settler from Mehmed anywhere so lets hope we get there soon enough. if we found the city use the missionary and build a monument otherwise we will never get the floodplains to work them
The others settler is for Hun indeed.

We then have 4 spots left to settle eventually. Sugar cow, river horse and 2 jungle cities. optional is fur city as it can get us a lot of resources and money (5 fur is nothing to sneeze at although the city will suck enormously :) )
 
Things more or less went to plan:

We took Hun and settled the City of Oxford on the adjacent tile, we also settled Liverpool next to the Wheat.

We successfully stole Calendar, but the Spy got caught in the process, no negative diplomatic modifier however. Hatshepsut's not talking to us (see next).

Mehmed has gone WHEOOHRN (he was 'Pleased' with us when he did) - it's certainly Hatshepsut that he's after. We caved into his demand that we cancel deals with her. We did get her back to 'Pleased' for a couple of turns by voting for her in the Apostolic Palace election (vs. Roosevelt), but canceling the deals has sent her back to 'Cautious'. Mehmed's got a lot of troops floating around down south, and there's two of his Settlers near Iconium.

I renamed Teoihuacan to Torquay to be slightly more thematic - and to avoid having to check the spelling of "Teoihuacan" constantly. ;)

I'm not too sure what we wanted done with the military we have. I've got three Hindu Missionaries out at the moment ... I'm thinking Oxford, Liverpool, and the yet-to-be-founded city River-Coast-Horse ... but Newcastle could do with the faith so its borders can access the Wheat tile.

Spoiler :
Turn 0 | Turn 143 | 660AD

Reviewed builds and citizen allocation as per PPP.

Turn 1 | Turn 144 | 680AD

Coventry: Barracks > Axeman
Warwick: Granary > Barracks
Hastings: Axeman > Catapult

Turn 2 | Turn 145 | 700AD

Warwick: Barracks > Forge

Roosevelt: Gold (resource) <> 6:gold:/Turn

Turn 3 | Turn 146 | 720AD

Hastings: Catapult > Catapult

Turn 4 | Turn 147 | 740AD

York: Granary > Forge
London: Settler > Hindu Missionary
Canterbury: Hindu Temple > Hindu Missionary

Boom_740AD_Spy_Steal.jpg


Boom_740AD_Calendar.jpg


Take on the Hun! 24% Win! 26% Loss. 26% Loss. 85% Win. 99% Win.

Boom_740AD_Hun_Taken.jpg


Raze Hun, and raise to 40%:science:.

Turn 5 | Turn 148 | 760AD

Coventry: Axeman > Granary
Newcastle: Work Boat > Trireme (Barb&#8217; Galleys)

Spread Hinduism into Teoaeiouhaeioun and rename the city; Torquay.

Can&#8217;t help but notice Mehmed&#8217;s running around the south and south east with a few small stacks of 4-5 units.

Can&#8217;t get a good trade for Calendar.

ibt &#8230; Hatshepsut builds Shwedagon Paya in Timbuktu.

Turn 6 | Turn 149 | 780AD

Canterbury: Hindu Missionary > Hindu Missionary

Iron connected, and Torquay gets :traderoute:.

Oh joy! Mehmed goes WHEOORN &#8230; has to be Hatshepsut.

Roosevelt goes up against Hatshepsut for the Apostolic Palace Leadership spot &#8230; we go for Hatshepsut because we want her to offer Code of Laws. She goes from &#8216;Cautious&#8217; to &#8216;Pleased&#8217;, but doesn&#8217;t want to start trading away that technology yet.

Turn 7 | Turn 150 | 800AD

Boom_800AD_Mehmed_Demand.jpg


Agree &#8230; Hatshepsut now &#8216;cautious&#8217; and untalkative.

Boom_800AD_AP_Votes.jpg


Boom_800AD_Oxford.jpg


Turn 8 | Turn 151 | 820AD

London: Hindu Missionary > Forge
Nottingham: Worker > Library
Hastings: Catapult > Catapult

Can&#8217;t help but notice that Mehmed&#8217;s got two Settlers east of Coventry.

Boom_820AD_Tech_Comparison.jpg


ibt &#8230; Taoism goes, Hanging Gardens built in Roosevelt&#8217;s Tokyo.

Turn 9 | Turn 152 | 840AD

Canterbury: Hindu Missionary > Forge

Boom_840AD_Liverpool.jpg


Mehmed: Pig <> 5:gold:/Turn

Turn 10 | Turn 153 | 860AD

Newcastle: Trireme > Lighthouse

Boom_860AD_Demographics.jpg


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Boom_860AD_Tech.jpg


This is available if we want War Elephants;

Boom_860AD_Roos_HBR.jpg
 

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Nice turnset Cam. I am still laughing at our research rate. It is just incredible low. 69 beakers at 860 AD. Is this just because we are missing some key techs? Is this because everything takes longer because we cannot whip? Is it because Aest and Lit are not researched so we did not get the GL and did not pop any great scientists?

Overall:
1) Missionaries: Newcastle and Torquay get my votes. They need the border pops the hardest. After that we can still spread some extra.
2) About the calendar deal for HBR, I say take it. It gives another could military unit to produce and we need to go into production mode soon.
3) Education is finally researched. Do we opt for the Oxford and are we going to build 6 uni's? Is that even feasible. It would help a lot with the research rate.
4) Lets hope Hats has CoL for trade soon. We really need those courthouses.
5) Wouldn't it be great if Hats and Mehmed go to war soon and we could backstab Mehmed hard?
6) After river horse we can still settle sugar cow and fur city. Right now it just drains our economy to do that, so we might want to wait with it. We have 12 cities soon, but sugar cow can grow hard and thus can be drafted later on. Torquay with globe could be our major drafting city. Now if we only could get drama.
7) Can't we beg meditation from Roosie or Hats?
 
I agree with you - lack of whipping, no Academies, no Great Library, no Courthouses in my view are all contributing factors to the arguably dismal tech' rate.

Add to this high maintenance due to the pressure to REX, mostly fairly food-poor cities means few specialists (indeed practically no specialists) even under Representation, no Monasteries, no Academies, no super-science Bureaucracy capital, etc.

It might have been interesting to see how successful an espionage-oriented game could have fared compared to how we've gone with the more traditional model that we've adopted.

b.t.w., I'm fine if the roster questions the Granary builds in Oxford and Liverpool - I wasn't too certain if Granaries were the best approach in each. The Lighthouse in Newcastle can be another one that's switched too if you want.

We'll want one more Library up so we can lay the foundations for Oxford Uni' in time.

I'm not too sure where our units are best deployed. We've got some Catapults sitting in Warwick, and we used the Chariots as spawnbusters in the south, but if there's a better spot or use for these then please shuffle them there (the west Chariot could move one tile further west for better coverage).
 
Since Crees vacation is over I will schedule him in. Roster now is then:

Cree (up)
Woop (on deck)
Killroyan
Cam (just played)

Cree, hope you had a good vacation. I personally think that after our capital grows it should run 2 scientists. We need some techs badly.

Missing out on NE from Literature is also a big hit on our science rate. Normally we would have had a capital with NE and easily getting 3-4 GS up till now. I do think that the game is quite the challenge. When we hit rifling (pfff, long way) we might be able to catch up.
 
I agree with most of Kill's plan:

London-Hire some scientists, if we get one build an academy in london. Great Spy will infitrate Japan, GE is required by rule to bulb Machinery.
Canterbury-finish library and go on missionary duty. Keep them up until fully spread.
Hastings-Delay military for a settler for Sugar. I propose to settle right ontop of the sugar.
Keep other builds the same.

I am not in favor of a trade for HBR but will respect the team's vote.

I guess I will play until we have Gunpowder.
 
Is gunpowder the next tech? Can't check it. Was hoping for the lower level techs first hehe.

About the HBR trade. We could go for it and build some war elephants. The money is welcome too. We need to start building an army soon. WE are good stack protectors although agg/pro redcoats are even better :p We could hold on to calendar and hope we can get something else like literature or something from the others. If only Hatty would part with CoL.

Nottingham should finish library and then build 2 more missionaries to get border pops asap in our new cities. Then it should start on a university. We need 6 uni's for oxford and the most likely candidates areour 5 biggest cities (London, Nottingham, Hastings, Canterbury and York and Newcastle would be one of the better candidates. We need missionaries in those cities to increase the production of those buildings. So spread hindu at least to Newcastle and York. This will also increase the building of the lighthouse/library in New castle and the forge in York.

What does a great scientist pop at this time? If it pops a tech towards rifling then we cannot build an acadamy. Otherwise an Acadamy would be GREAT!!!! After growing 2 scientist and max cottages to get our tech rate up.
 
Cross-post with Killroyan

Cree,

Welcome back. :)

I assume you mean Nottingham to finish the Library, not Canterbury.

I'm still a but dubious about the need vs. cost of that Sugar city, but will go with the team decision.

We can re-work that deal with Roosevelt to get 'Meditation + HBR' <> 'Calendar + 60:gold:' if Monasteries are of interest, as well as War Elephants. I don't mind if a Calendar deal goes ahead or not ... I was really hoping for Code of Laws and that's not going to happen for a while I'm guessing. Musketmen will be available when we finally complete Gunpowder, which is our next self-research tech'.

Again, if you want to change Oxford or Liverpool's Granary builds, and perhaps more so Newcastle's Lighthouse (I'm thinking a Granary probably works better in hind sight), I'd be fine with that.

Best of luck!

[Edit] Great Scientist will next bulb Compass, which is not on our required list, so Academies are good! [/Edit]
 
ok I had a pretty ug turnset. Everything just feels so slow. No academy, no NEpic, no Bueracracy, no war. Feels like we are falling behind.

Big Pictyre wise:

1) Hatty has peace vassaled to Roosey
2) They are both Confucian and are both Cautious to Us.
3) Mehmed hates them and has demanded we cut ties to them..I caved.
4) Our Economy is , break even at 100% gold. But we have several CHouses about to finish and those cities can start to build Wealth again.

I played 20 turns. Gunpowder is in. 7 more techs til rifles.

T153 Start Settler in Hastings. Spread Hindy in York
T154 Great Spy born in London...decide to infiltrate Japan. Japan builds University of Sankore, I suspect he is the World Tech Leader. Spread More Hindu
T155 Settler Done in Torquay...send him to Horses Site.
T156 Hatty Peace Vassals to Rooselvelt
t157 Forge done in Canterbury. Lighthouse done in Newcastle
T158 GSpy infiltrates Roosey
T159 Roosey demands Education... OFF!
T160 Found Brighton on top of Sugar.
T161 Build Stuff
T162 Roosey Converst to Confucian...falls to cautious
T163 Roosey Demands we stop trading with Mehmed..i refuse
T164 Build more stuff
T165 Spy gets to Roosevelt
T166 Roosevelt builds Parthenon
T167 Spread some more hindu...only 1 or 2 cities left w/o it
T168 Start building wealth in some cities
T169 AP vote comes up us verus Hatty...we vote for ourselves.
T170 We are AP President
T171 Trade Mcasting to Mehmed for 435 Gold
T172 Steal Code of Laws from Roosevelt
T173 Start several courthouses
T174 Mehmed asks us to stop trading with Roosevlelt...dammit can't we all just get along! I say yes.
 

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Nice turnset Cree. I am glad we can finally start on the courthouses. By god we need them. I don't know if Roosie has more techs we want. If that is the case, send in the spies!!!!

From what I can see right now, there is a storm brewing. We could do one of the following things. If confu spreads to us then switch to it, making Mehmed the big target. We could then start a war and take all his southern cities. Then when we hit rifling we have already half the continent. But for that we are going to need an army. And as far as I know that is something we are lacking right now. By god, this game is so much different from normal games. We could even stay hindu and just start a war with Mehmed. If we can bribe Roosie to attack first then that would be even better.

Will check the save soon and give some thoughts about a PPP.

Roster:
Woop (you're up)
Killroy (on deck)
Cam_H
Cree
 
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