strategyonly
C2C Supreme Commander
wow... Snail has become WAAAY slower now... we're definitely going to need updates for Marathons and Normal as well then I think.
I hear that, i guess i am having to go back to Marathon again.
wow... Snail has become WAAAY slower now... we're definitely going to need updates for Marathons and Normal as well then I think.
I hear that, i guess i am having to go back to Marathon again.
Marathon is in no way balanced atm, it doesn't even start at 50000BC, and I have not touched it at all since I started on revising the gamespeeds. If you want I can look at redoing it tomorrow, or you could just play Epic, which is pretty balanced right now.
I still think your problem in that game is too few cities, because I did some more calculations and that tech rate is about two thirds of what it should be for Classical. How many cities did you have in that game?
ahaha i was just going to write here also, i am trying Marathon now and each and every tech is only 2 turns away from each other in Prehistoric Era.
I wonder if you would place the Snail one that was just there before you just replaced it with the new one in the Marathon one now, i believe that would work perfectly then, but right now it seems like Marathon is like play a "Normal" game its so FAST![]()
I believe its just the Prehistoric Era that is out of sync, when i got to Ancient the turn times went to around 15 turns each which is fine for Marathon.
EDIT: Ancient is ok, just the way it is.
Classical:
Medieval:
EDIT: OK i tried just a few teaks for Preh and it seems alot better, but i will have to wait and see if it effects the rest of the Era's first.
Update your SVN and try Marathon from the start, I just updated it so that it should be more or less balanced.
Sorry for the necro, but it is related to C2C changes made since this thread went cold, and I'd rather have the old thread here for reference rather than starting a whole new one, so...
Now that Prehistoric has be rearranged and solidified, I'm considering shifting Ancient to 5000 rather than 10,000 BC, giving us a 30 year per turn. 1500 turn long Prehistoric era and a 4 year per turn, 800 turn long Ancient. Ancient has admittedly always received the short end of the stick in my plans because I feel it is by far the weakest of the eras both in vanilla civ and C2C, weakness here referring to a sense of fine sociological or historical definition. No surviving settlements exist from the pre-Chalcolithic times save Byblos, Damascus and the oddball of Jericho, and C2C's definition of agriculture is sufficiently precise enough to rule out the simple seed cropping of the Neolithic Revolution. My timeplan (assuming I released it as a modmod or something) would be a bit faster overall than ls612's, but nonetheless would possess a slower Prehistoric than my original designs indicate, and give ample opportunity for players to take in the "Caveman" part of this mod's nomenclature.
Three things perturb me in this regard, however. Firstly and secondly, the wonderful autocomplete option in BUG and the viewports have dramatically expanded the horizons for potential testing and player tolerance for what I would call "mega speeds" (10k turns+). Thirdly, and potentially far more crucially, the Cosmos is not allocated a great share of turns in my timeplan, and the possible splitting of the Transhuman and Space eras into distant, far flung (though highly realistically dated in my view) territory may outright break my system both literally and metaphorically; even were the 13000 (in accordance with 1300 working best for accounting for "extra" space in a year) turns of my Eternity available to me, I doubt they could do any sort of justice to a 500,000 year game. I almost look at Industrial, Modern and Transhuman as a superera, with a sort of hidden era between Industrial and modern encompassed and described by dieselpunk.
Sorry for burying it in the paragraph, should really have gone out of my way to make it clearer; this would be a modmod, not a core gamespeed alteration. Why 8000 BC? Is it because of Agriculture and Ideograms?
True, but chickens were domesticated around 6000 BC, camels and horses 4000 BC and falconry and elephant domestication dates back to around 2000 BC and as mentioned you can count the number of pre-5000 BC cities surviving today on one hand.
I've stated before my own preference for 6000BC as that's as far back as any written history really goes and was roughly the going establishment date for the first cities in Sumeria. I know India's archeology is casting some doubt on Sumeria being absolutely first but so far as I know, we aren't certain yet that it predates Sumer.
I thought written history only went back to 3300 BC, given that's when writing was invented? Or are you referring to mythical Sumerian kings (some of which reigned tens of thousands of years)?
C.S. Lewis said:The heart of Christianity is a myth which is also a fact. The old myth of the Dying God, without ceasing to be myth, comes down from the heaven of legend and imagination to the earth of history. It happens at a particular date, in a particular place, followed by definable historical consequences. We pass from a Balder or an Osiris, dying nobody knows when or where, to a historical Person crucified (it is all in order) under Pontius Pilate. By becoming fact it does not cease to be myth: that is the miracle.