It seems that from what SO had been posting that the Snail is (still) a little too fast. I have however done some looking, and part of the problem is something I did not expect.
I believe i said the opposite, its to slow, not fast.![]()
Well, I've noticed myself that it gets a bit too fast in the Classical Era, although I agree with you that Prehistoric is a bit slow, but just a bit. I saw AIAndy's earlier response, and now have no idea how to modify tech costs by era, except to go through individually.
I committed a 'band-aid' fix that just increases research generally, but I would hope that Koshling or AIAndy could make the BBAI techcost tag work, and then modify things that way. Would you like for that to happen before V22, or can it wait until after?
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By the way, I don't like making writing deeper in the tree. Getting to diplomacy on a start as minors start takes plenty long enough as it is![]()
@SO or Hydro,
The link you guys have for the tech tree uses a form (google docs?) that I can't use with Excel, notepad or wordpad. Is there a working copy in any of those 3 forms? And if so could it be posted? Thanks.
Except hackers in training, or practicing. Though it's a lot more likely that you'll get something via email than a hacker actually targeting a personal computer.
Cheers
Well, crime doesn't pay, right, except in C2C. *wink*
Cheers
The main importance from crime buildings would be the additional units it allows.
Can't you just copy and paste it?
Note its in google doc form so it can easily be accessed to those that do not have excel. Also its always up to date because its online.
I was try to use Save As and that just gave a garbled mess.
I just copied and then pasted to an excel worksheet. I seem to have most of it. But the dependencies are not there. Where can I find the preqs and And/Or pathing? Will I just have to do it by hand by studying the Techtree in game?
JosEPh
- Armor Crafting is a prerequisite for Armored Cavalry.
- Armored Cavalry is a prerequisite for Chivalry.
- Armor Crafting is ALSO a prerequisite for Chivalry.
- But if you need to have researched Armor Crafting already for Armored Cavalry, why is Armor Crafting a prerequisite for Chivalry? Is there something going on that I'm not understanding?
Probably just a redundant mistake. As far as I can tell those techs were set up in RoM/AND and not tweaked by C2C. But I could be wrong.
I counted the Prehistoric-Ancient-Classical-Medieval eras and I found 48 technologies that have redundant prerequisites. I will admit, some of them are not easy to spot. One redundant path is 11 technologies long.
I counted the Prehistoric-Ancient-Classical-Medieval eras and I found 48 technologies that have redundant prerequisites. I will admit, some of them are not easy to spot. One redundant path is 11 technologies long.