It's not over yet!
8 turns to go!
TJ02 -1850AD:
At first, I fire up the editor to check the costs of the SS parts most expensive is the Engine at 4750sp!
Cycle through all cities; near perfect. Rush a Temple in Choybalsan (would riot next turn), rush an Engineer in Jomba on that island (to form an Airfield), sell off the Barracks in the Palace cities the umpteenth time (Say it again: All Palaces have the Vet Ground Units flag), stop the Newspaper were not exactly afraid of propaganda
. And sell of any Coal Plant I find, the replace flag isnt working.
Thats it, Greebley left everything in excellent shape
Enter.
IBT: Egyptians march in our lands. Incas march in our lands
.
Satellites -> Guerilla Warfare
Start mostly military, Paratroopers and Bombers.
Turn 1: 1852AD
Demand Cleo to leave, and so she does! Dont ask the Incans, I really want to know what theyre looking for.
Small tip: RR first before planting Forrests, that saves 6 Worker turns.
Find an Air Transport, great! Exactly what I need for Jomba.
Guerilla Warfare is cheap, 1 turn @ +987gpt.
IBT:
and the Egyptians come back. I suppose they want to garrison their colony near former Rome. Incas turn to Egypt (they, unlike Egypts, were clearly on attack vector but Jomba now has an Armor/Cav/Ari/Rifle, instead of one Reg Rifle
)
Guerilla Warfare -> Advanced Composites
And Apollo finishes!
Turn 2: 1854AD
Sell techs to Celts and Egypt to keep them bankrupt. Gift Unionization (known to Egypt for long) to Persia, to keep them in the Tech race.
Assign SS parts itll take ages Our most productive city is Almarikh (exactly 300spt @ no growth), and it needs 16 turns for the Engine! Disband a unit there, and rush a Nuclear Plant for 4450gp. I just dont feel like going to war for leaderfishing.
Note for SS parts:
Most expensive are the Engine @4750 and the Exterior Chasing at @3250, everything else (except the Docking Bay @1500) has a cost thats a multiple of 125.
Thus I rush the Wind Farm in Timbuktu. Switch research to Robotics. Turn off research for one turn, to get enough money for some production boosters we dont have 10 good cities so far.
IBT: Egypt and Inca sign peace treaty.
We dont have that many spare troops, so I order some Paras (theyre ATAR, exactly what we need). Armors are wheeled, that makes them problematic in the mountain range near Egypt.
Turn 3: 1856AD
Optimizing production.
Turn 4: 1858AD
Im building our Strategic Bomber Squad in Pucchara they can reach everything!
Decide to ignore the Egyptians; they cannot hurt us, and we dont want to loose the money.
IBT: Robotics -> Mil Tradition. Ill build the Arc, and sell off all Barracks at home.
And I dont want to hold elections.
Turn 5: 1860AD
Now with enough money on the bank, and no urgent need for techs, I finally rise Lux to 10% again.
IBT:
Mil Trad -> Advanced Composites
Jenne (ManuPlant) -> Exterior Chasing.
WLtMDs nearly everywhere except for that former Tibetian island, where it ends
.
The German city of Frankfurt completes a great project Slave Trade