T 176, 610 AD
Byzzie Dromons have arrived off the coast near A'dam, so Galleys+Zerks heading for Holwerd change course and head south down ex-Dutch coast
@ Kazan: Dutch got no new defender; 4/5 eKnight tramples LBM, capturing the town (0g); injured v+eKnights move in --> Worker (10T, Pop3 in 20T)
Zerks head for Breda
Tundra-miners sent to join Odense (-->Pop11) and Bodo(-->Pop6?)
GAME SAVED
Workers arrive to connect Kufah to Arabia
Worker (36g) and Settler (116) rushed in Basra and Medina to prevent further starvation (towns set to riot instead)
@ Medina: eKnights expunge 3 Arab rArchers, and Hubba appears! Army formed, v+vKnights loaded, Army joins Hubba's e*Knight on (unroaded) Hill; vKnight kills 4th Archer towards Mecca (?) for promotion
Zerk-builds in Stav, Alesund, Bergen, Oslo and Stockholm switched to vKnights -- for the next MGL-Army!
@ Najran: vZerks slaughter 2 Spears without loss, but the town autorazes

@ Nicomedia: 1 vMusket killed, rMusket unscathed, 2 vZerks (of 3) lost; eZerks will wait for reinforcements (next turn)
GAME SAVED
Yekburg's citizens go fishing for more CPT, less SPT (Market due in 1T, with a lot of overrun)
Settler rushed in A'dam, and town set to riot without starving
IBT
Dromons near A'dam double-back, and sink 4 Galleys, including 2 carrying Zerks
![Pissed [pissed] [pissed]](/images/smilies/pissed.gif)
; Galley (hopefully unladen?) near Najran's ruins also sunk
Najran's pillager rdefeats 1 Arab Archer, dies to 2nd
A'dam + Medina riot: Settler --> Slave (10T, once riot is quelled)
Yek'burg: Market --> Galley (2T under GA)
Basra riots: Slave --> Slave (10T)
Carthaginians build MagVoy in Theveste!
T 177, 620 AD
Workers sent to join Alesund (-->Pop9)
2 damaged Dromons sunk near Delft, but 3rd repels our boarders -- Zerks dropped off in Delft to keep them safe from the 4th Dromon
Harbour rushed (16g) in Eindhoven for more food/vGalleys
@Nicomedia: vZerk redlines rMusket, eZerks chop down rSpear and 1/3 Musket, and Erik BloodAxe appears! vZerk defeats redlined ACav, and Nicomedia is ours! --> Settler (30T) (10T)
All Galleys with MP docked and unloaded, then sent back out to sea, Army formed, loaded with 2 vZerks (6 HP) and used to capture 4 Byzzie Slaves from nearby Hills: 2 Slaves immediately loaded on a Galley for transport across the channel next turn
A'dam's new Settler sent north to build on Hill between Kazan and Breda, which should have falllen by the time he gets there
@ Medina: e*Knight joins his Army, and fells approaching Byzzie rSpear + rArcher; eKnights kill 2nd Byzzie rArcher, and Arab rSpear
Zerks rushed (~500g) in K'jok, Hareid and Molde
IBT
Dromon sinks unloaded Galley near M'stricht
Byzzie LBM attacks Zerk-Army, reducing it to 3HP!
Monty wanna powwow. Nope.
We can build the Pentagon!
E'hoven Harbour --> Galley (15T)
Basra riots
Core-towns now building their last GA-powered Zerks (GA ends in 2T)
T 178, 630 AD
Workers join Odense (Pop11, and still growing): it will need a Market (11T)
Nicomedia evac'd: Slaves sent back towards Vladi, Army loaded with e*Zerk and moved to Hill on Carthage-borders, where it should be safe from Byzzie fast-units; e+vZerks join him there -- don't want to lose them to flips before the next 2 Galley-fulls arrive (in 2T)
rGalley from Fustat redlines vDromon near Risor, but can't quite sink it...
eKnight near Medina flattens Byzzie rSpear
@ Anjar: vZerks storm the town, killing 2 rSpears + rArcher without loss (but without gain either) --> Settler (30T), because Abu built the town right under a Volcano...
Galley holding 'spent' Zerks docks in Anjar for R+R, other 2 Galleys head for Fustat
Colonel Effthree says the best Arab unit is now a Spear(!)
Zerk in Basra spots Settler+Spear nearby, and enSlaves a few more Arabs -- directly outside Mecca, as it turns out. 2 Knights will arrive to cover them next turn, if they survive...
Zerk-Army from Holwerd (+ vKnight) has finally arrived at Medina, which will pop in 2T, which should push our borders close enough to Mecca for fast-units to attack from our side
Knight-Army moves to Baghdad's (Byzzie) borders, eKnights join him, (combat) Settler follows behind
IBT
vZerk guarding Arab Slaves defeats 2 Archers! (3/5)
Reyk rZerk--> Rax (1T, under GA)
Smolensk Harbour --> Galley (30T)
Nico (combat) Settler --> Harbour (30T); 2 ACavs arrived from Chalcedon!
T 179, 640 AD
@ Nicomedia: 2 Zerks lost, eZerk and Zerk-Army redlined killing 2 ACavs! Just hope that was the last of them!
@ Rotterdam: vKnight dies, eKnight kills landed ACav
Karistad founded between TheHague and Kazan --> Harbour (30T)
Damaged Dromons are retreating: loaded Galleys sent up the east coast towards Delft
Batsfjord founded on Baghdad's borders--> Harbour (30T)
@ Baghdad: Knight Army chops down vSpear, eKnight tramples rSpear, capturing the town (+1 Slave); 3/5 Knight kills Arab Archer, and Leif Eriksson appears! Army formed, but only 1vKnight is close enough to load
The Hellions chop down a 2nd Arab rArcher in Forest near Batsfjord, but it takes 2 eKnights (1 dead) to kill a 3rd lousy Arab rArcher in the Desert -- at least we get Canute from it!
2 Workers joined to K'jok (-->Pop10), 1 each sent on to Hareid and Alesund
Galley loads 2 vZerks in Anjar, sails on; empty vGalley sails back to protect rGalley+Zerks from redlined Dromon
@ Fustat: 2 vZerks kill rSpears, 1 promotes (2/5), and the town (0g) is ours. Galley with 1 MP left docks
IBT
Dutch LBM kills vZerk outside Breda. It'll be the last thing he ever does...
Our GA officially ends

Medina: Slave --> Rax (20T), and our Arab conquests are finally connected to our Luxes!
T 180, 650 AD
@ Nicomedia: Byzzie units have arrived outside, and I'm not confident that I can fight them off with what I have in the vicinity. Combat Settler and 1/5 Zerk evac'd south, away from Byzzie Dromon, redlined Zerk-Army moved in, and
Nicomedia is gifted to Ozzie, to teleport it home. Cheap trick, but I don't care. Armies are too valuable.
Zerks near Nico (and Knights/Horses from former west Russia) sail on towards Chalcedon
@ Breda: Zerk kills LBM, Zerks+Knights arrive outside the town -- they can attack next turn
Zerk-Armies and Knights stacked near Mecca -- they can attack next turn
Knight-Armies protect Baghdad from Arab incoming (if any). Knights that aren't needed for Mecca can attack the northern Arab cities in 2T
eKnight fells Byzzie Knight outside StPete's, and Healfdeane appears! This is getting ridiculous! Army formed in StPetes, but not loaded yet
Markets rushed in Odense and Alesund (~450g, but then both can reach Pop12 -- WW is finally kicking in -- but the Dutch war should be over next turn...)
LUX% to 20% to keep the core-citizens gainfully employed
Galleys leave Fustat for Khurasan
IBT
...?