Preturn: Look over situation. Nothing I really want to change. I do attack with the healthy army to get rid of an MDI. It looks very dicey though.
IBT: Much movement by the enemies. 2 MDI attack some spear. One wins, one loses.
910 AD:
Kill a chinese sword, our army does poorly vs an MDI and loses 1/2 its HP, kill an Aztec archer, and a Mayan javalin.
Survey of enemies in or next to our lands:
American: 2 Crusader, 2 MDI, 1 Archer, 1 Spear
Egyptian: 5 MDI
Chinese: 4 Sword and 1 Spear.
Mayan: 6 Jav, 1 MDI, 1 Sword
Byzantine: 1 Horse, 2 Archer
Aztec: 3 archer, 1 Spear
Enemies: 31
Us: 29 Spear, 16 Sword, 1 Horse, 12 Cat
IBT: Enemies advance. One square pillaged near Greebley Heights
920 AD:
American: 2 Crusader, 3 MDI (+1), 1 Archer, 1 Spear.
Egyptian: 6 MDI (+1), 1 Archer (+1)
China: 2 Sword (-2), 1 Spear
Mayan: 4 Jav (-2), 2 MDI(+1), 0 Sword (-1)
Byzantine: 0 Horse (-1), 0 Archer (-2)
Aztec: 2 Archer (-1), 1 Spear
Enemies: 26
Us: 29 Spear, 16 Sword, 1 Horse, 14 Cat (+2)
IBT: Bad Round. We lose a spear and sword on a mountain to MDI and a sword across a river without a win.
One square Pillaged.
930 AD:
Lose 2 sword and one horse on attack (and this is not vs healthy units.- the horse lost to a 1 hp sword).
An American Knight is spotted 2 away.
Build Ganges.
American: 2 Crusader, 0 MDI (-3), 1 Archer, 1 Spear
Egyptian: 4 MDI (-2), 1 Archer
China: 0 Sword (-2), 0 Spear (-1)
Mayan: 5 Jav (+1), 1 MDI (-1), 2 Sword(+2)
Aztec: 1 Archer (-1), 1 Spear
Enemies: 19
Us: 28 Spear (-1), 13 Sword (-3), 0 Horse(-1), 14 Cat
IBT: A Egyptian MDI kills a spear, and then 2 MDI and an archer cannot kill a single sword.
940 AD: A rough turn. A unit is dropped next to Sugar Plantation and I have a tough time figuring out how to defend it.
Settle Pune (another poor spot) to build an army.
American: 2 Crusader, 1 Knight (+1), 0 Acher (-1), 1 Spear
Egyptian: 3 MDI (-1), 0 Archer (-1)
Mayan: 4 Jav (-1), 2 MDI(+1), 2 Sword
Byzantine: 1 Horse (+1)
Aztec: 1 Archer, 1 Spear
Enemies: 18
Us: 29 Spear(+1), 14 Sword(+1), 14 Cat and (4) +1 ARMY!
IBT: Hold off Crusader
950 AD:
America: 1 Crusader (-1), 1MDI (+1), 1 Knight, 1 Spear
Egyptian: 3 MDI: 1 Spear(+1) (settler)
Mayan: 5 Jav (+1), 1 MDI (-1), 2 Sword
Byzantine: 1 Horse
Aztec: 2 Archer (+1), 1 Spear
Enemies: 20
Us: 29 Spear, 17 Sword (+3), 14 Cat
IBT:
We get Feudalism! Yay!
3 Spear upgraded
960 AD: We need Monarchy even if support is higher. Pulling the plug.
IBT: Knight kills a spear
970 AD: Anarchy
Forgot stats this turn
IBT:
980 AD: Become a Monarchy. Without changing the sliders we lose 10 gold and go from 35 to 28 turns to engineering
Elite sword gets another leader.
(since last stats)
America: 1 Crusader, 0 MDI (-1), 2 Knights (+1), 0 Spear (-1)
Egypt: 7 MDI (+4), 0 Spear (-1)
Mayan: 3 Jav (-2), 2 MDI (+1), 1 Sword (-1)
Byzantine: 0 Horse (-1)
Aztec: 1 Archer (-1), 0 Spear (-1)
Chinese: 1 Sword (+1)
Enemies: 18
Us: 25 Spear (-4), 17 Sword, 3 Pike (+3), 14 Cat +1 LEADER!
Switch 4 towns to settlers for next army (I am hoping I am not too optimistic. It is also "lesser" towns that are switched.
IBT: Crusader loses vs spear
990 AD:
Slow research a bit again to get Pikes. Hopefully not for long...
America: 0 Crusader (-1), 2 Knights
Egypt: 7 MDI, 1 Archer (+1)
Mayan: 5 Jav (+2), 2 MDI, 1 Sword
Byzantine: 1 Horse(+1)
Aztec: 2 Archer (+1)
Chinese: 0 Sword (-1)
Enemies: 21
Us: 25 Spear, 17 Sword, 4 Pike(+1), 14 Cat
IBT: Knight and MDI lose vs Spear. JSBach built by America/Atlanta
1000 AD:
Destroy the City of Chengdu with my army
America: 1 Knight (-1)
Egypt: 4 MDI (-3), 2 Archer (+1)
Mayan: 6 Jav (+1), 1 MDI (-1), 1 Sword
Byzantium: 2 Horses (+1)
Aztec: 3 Archer (+1)
Enemies: 20
Us: 25 Spear, 17 Sword, 4 Pike(+1), 14 Cat
IBT: Lose a spear due to MDI attack in Gas
1010 AD:
Raise the annoying town of buffalo (that kept sending archers. First settler is nearly there.
America: 2 Knights (+1)
Egypt: 3 MDI (-1), 2 Archer
Mayan: 5 Jav (-1), 4 MDI (+3)
Byzanium: 0 Horse (-2),1 Pike (+1)
Aztec: 2 Archer (-1)
Enemies: 19
Us: 23 Spear(-2), 17 Sword, 5 Pike(+1), 14 Cat, 2 MDI
1020 AD:
America: 2 Knights
Egypt: 2 MDI (-1), 2 Archer
Mayan: 4 Jav (-1), 3 MDI (-1)
Aztec: 4 Archer (+2), 1 Spear(+1)
IBT: Lose our Wines!
1030 AD:
Build Buffalo Wings where Buffalo used to be.
Getting tired no counts
1040 AD:
Attack Equina and win! W also claim 6 catapults (non-foreign)
1050 AD:
Holding the lines mostly. Note that Byzantine have been attacking in force after a long haitus. I think they may have been at war with the Aztecs.
Final Numbers:
America: 2 Knights, 1 Crusader, 1 MDI, 1 Archer, 2 Spear
Egypt: 1 MDI, 5 Archer, 1 Pike
Mayan: 3 Jav, 4 MDI
Byzantine: 1 Horse, 4 Archers
Aztecs: 3 Archers, 2 Spears
China: 3 MDI, 1 Spear
Enemies: 35!
Us: 23 Spear, 17 Sword, 1 Horse, 5 Pike, 20 Catapults, 4 Armies, 4 MDI, 13 workers.
We have 18 towns, 2 settlers and a leader so we should be able to get our fifth army in just a few turns.
Notes:
I think wars caused a lull in the troops. I took advantage of this to push up our city count. Some of the cities are a bit silly in terms of placment.
The spear army mostly pillaged America
There are a MDI and Sword near the Mayan town of Kamanaljuyu, and another sword near Ganges. The I was thinking of using these to take out Kamanaljuyu and replacing it with a settler that is just completing in T-ville.
I was also thinking of a town between Deerburg and Equina. The settler is under the army.
Finally, there is a settler in the Chinese/Byzantine front. I destroyed a chinese city, but they rebuilt it before I could and also sent forces so I couldn't actually take it out. Once the present wave of units subsides, there may be an opportunity to settle.
My main goal was to reach 20 units and 5 armies.
Unit cost is still very high at 48 gold - mostly becaus we are in Monarchy. I started irrigation to allow cities to grow.
We need more workers! One thing to do is to keep the cities I "squeezed in" on workers much of the time. That way they stay small and so don't block our other towns.
[Edit: It looks like Pune is making the wrong thing on my map and may need adjustment. In fact I was tired at the end so the builds might be sub-optimal ]
Our current lands:
The Save