Tom's Unit Factory

Due to the overwhelming number of PM's I have received, the countless requests for this unit, and thousands of petitions for the unit to be included in large, anticipated and upcoming mods... I have come up with the most anticipated, highly-needed and desired, and the most complex unit of all-time, a Widescreen TV playing Commercials:



:) Soon to be released.

That's a cool unit Tom! Can't imagine I'll ever have a use for it though.
 
Alice "Through the Looking Glass" Mirror

No Civ Color. Mirror 1 contains 3 directions (SE, S, SW); Mirror 2 contains 1 direction. Is a 'prop' type unit which can be used as a unit telepad, etc.

Additional arthurs: Blue Monkey for creation of Mirror 2 which was what I based the model soley off of. Also contributed sounds. Others contributed additional animations (Balthasar), and ideas directly used for animations (Supa).

Video and sound clips used from Alice in Wonderland 1985 film.



Download here... AliceMirror.rar

Unit32, Large/Small pcx, and Sound Files included.
 
Due to the overwhelming number of PM's I have received, the countless requests for this unit, and thousands of petitions for the unit to be included in large, anticipated and upcoming mods... I have come up with the most anticipated, highly-needed and desired, and the most complex unit of all-time, a Widescreen TV playing Commercials:



:) Soon to be released.

Ah, so you could hear my telepathic requests! :goodjob:
 
Balthasar said:
The Wide Screen Monitor can go in Times Square in my Manhattan Terrain and also in the Super Civ Mod (perhaps you could render a version without the base?). These are amazingly creative units.

I PM'd Vuldacon about a Drive-In Movie Theatre, if he wanted one for EFZI showing a Zombie clip or something. If anyone wants for their mod, a specific movie to be played on it, they can just let me know the movie clip (link from youtube) and the part; and it can be made in no time.

I suppose if something modern is wanted such as One Times Square, video can be added to that of your choice; for superciv scenario or whatever.

It's actually a fairly quick process to do, doesn't take long.

The Widescreen was really just kind of a joke. It's only real use would possibly be as a modern flag unit to be brought to be cashed in for VP or gold I suppose.
 
70" Widescreen TV

Is it tough to decide if you want to watch TV or play Civ 3? Now you can watch TV while playing Civ 3!

No Civ Color. Contains 3 directions (SE, S, SW); done so the screen always can be seen. Can be useful as a Modern flag resource to be cashed in at VP locations or Capitol, although the widescreen on the attack does also work.

Video/sound grabbed from YouTube.
Video clips used:
300 - This is Sparta!
Predator - Mac with Minigun
Geico - Important Email

Rights of the clips are to their appropriate owners.


Actual FLC's look better due to each having it's own palette.

Download here... WidescreenTV.rar

Unit32, Large/Small pcx, and Sound Files included.
 
Cool Unit additions Tom :goodjob: I would like to see George Romero's "Night of the Living Dead" Clips with it :)

Edit: This Unit would also be Great on two poles and the Frame sides all made narrow so it could be used as an Electronic Billboard on the map :)

I suppose the unit could be given a very strong defense so it would last longer in a game. If given Hidden Nationality and no Attack/Defense, the AI would cover the Unit with their units on the same tile and the unit would not be seen.
 
If I recall correctly, the AI won't fortify troops on a unit with no AI strategy (such as if you have it with hidden nationality and capturable by all civ's). It will go after it if it doesn't own it, but I think it then leaves it alone.

I had a bunch of these in some of the scenarios I was making, but will have to go back and check.

Otherwise, only way would be to have all units be king units except for the theater (which obviously isn't practical).

Here's drive-in. The extra buildings seem a bit much though (make the unit too big). Perhaps I should remove them, and leave only the center building with the screen.



Only grip is that the thing dies just as the girl comes out of the water :(

Add a Baywatch clip?
 
In other news, no word from 2K/Take-Two about the request to convert Pirates! units. No wonder the unaccredited folk have an F from the Better Business Bureau.

BBB grade might not really mean much, but it does mean is that these people could care less about it's consumers. And these are the people in charge of Civilization series. Even Ubisoft has an A+. Perhaps hell will freeze over soon also. <facepalm>

---- On the opposite spectrum, Atlantica Online (NDoors) responded in 2 days with an answer.
Maybe that's why 2K shows either a dead or sleeping businessman after you send an email, because that's what they must be doing.

 
Tom... Yes as a Drive In, using just the Screen would work well and as a Billboard, just a screen on Polls would be best. No other buildings needed and in fact would detract.

I would use the Unit so it only shows in one direction, especially for any attack because the Screen should not move to different directions. Instead, use the Electricity to shoot out the different directions.
Edit:There will be a need to have the Unit set in the three different directions you are using but which ever one is used should be set at a constant direction.

If not a TV and a lighter screen is used, it could go Black at the Death. The Unit would be better showing the clips for the Default as well as the Attack. The Attack would then just be the Electricity in all directions and the Clips would be seen on the map constantly. Simple but nice to see on the map :)
 
The mirror and TV are really well done, Tom! Great work!!!:goodjob:
 
Testing shows that the AI goes for units with Hidden Nationality and then stays on the same tile, blocking the Unit from showing. This happens immediately in game. It does not matter if the Unit is Flagged for all Civs or just one, The AI goes for the Hidden Nationality Setting.
... If flagged for all Civs and Hidden Nationality is not used, the AI continues to go for and Guard the Unit.

Just no Great way to add immobile structures as Units where the AI does not bother them so generally have to add an Attack/Defense and Death the same as any Unit.

It would be Great if the Game allowed adding animations that the AI did not bother with.
 
Preplaced on an impassable terrain tile might do the trick. Could be given a ZOC if you want it to zap passing enemies too.
 
Testing shows that the AI goes for units with Hidden Nationality and then stays on the same tile, blocking the Unit from showing. This happens immediately in game. It does not matter if the Unit is Flagged for all Civs or just one, The AI goes for the Hidden Nationality Setting.
... If flagged for all Civs and Hidden Nationality is not used, the AI continues to go for and Guard the Unit.

Just no Great way to add immobile structures as Units where the AI does not bother them so generally have to add an Attack/Defense and Death the same as any Unit.

It would be Great if the Game allowed adding animations that the AI did not bother with.

Vuldacon, what´s about setting it as preplaced immobile HN air-unit with zero defense? Does this also block the unit from showing?
 
Preplaced on an impassable terrain tile might do the trick. Could be given a ZOC if you want it to zap passing enemies too.
KingArthur... Yes, that could be arranged if the game terrain used in existing Games will allow for it.

The Other thing that is a bit annoying with these types of units is that they must either be fortified where the Clips are not seen or one must use the spacebar to pass on the turn for the unit every turn to see the Clips when set to play with the Default animation.

Not a big deal but certainly would like to be able to have a sign for example that played constantly and was not masked by enemy units. That would open up an entire area of new Units that are meant just for "Eye Candy" :)

More testing does show that in some cases the AI will capture the unit then leave it but that is basically when they want to go after something else.

The Placement is a key issue so it will not be bothered so much. That and flagged for all Civs and No Hidden Nationality used helps a little so the AI does not believe it is a Barbarian but when it belongs to an Enemy Civ, the AI will go for it anyway.

The Unit Health Bar is another issue that Blocks the Unit when it is Large and detracts from what is suppose to be a Structure rather than a Unit. When 0 Attack and Defense are used the bar is not seen... only the top ball.

Otherwise, I really like this type of Unit for all of the things that can be made to enhance the game :)

I made a very simple Electronic Billboard that I have been experimenting with. Looks Good and works very well but the above issues are there. IF it is no problem to see a non animated Sign
when it is Fortified, it could be added ok. Trying to decide if I will use it or not :)

Vuldacon, what´s about setting it as preplaced immobile HN air-unit with zero defense? Does this also block the unit from showing?
Civinator... I use that with the Balloons in EFZI2 and units Block them from showing the same as if they were ground units.
 
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