alpaca
King of Ungulates
- Joined
- Aug 3, 2006
- Messages
- 2,322
Am I the only one who feels like the archer tree is a bit too good in G&K? In vanilla I often completely skipped archers as they were usually too vulnerable to survive even one attack, in G&K they tend to live to tell the tale and they can attack without being damaged themselves, which makes them stronger than other units, especially when attacking the more spiky cities. I find I'd often rather go for CBs than risk taking IW and having no iron.
Catapults are also pathetically weak in comparison. Not only do they need to set up before attacking, which is a huge liability by itself in unit vs unit combat, but they also get added nerfs against units while not being a whole lot stronger against cities when compared to CBs.
It's not quite as bad but similar to the horseman rush in early C5 vanilla. I never feel like I need to build something else, at least against the AI.
Catapults are also pathetically weak in comparison. Not only do they need to set up before attacking, which is a huge liability by itself in unit vs unit combat, but they also get added nerfs against units while not being a whole lot stronger against cities when compared to CBs.
It's not quite as bad but similar to the horseman rush in early C5 vanilla. I never feel like I need to build something else, at least against the AI.