Tekamthi
Emperor
- Joined
- Aug 12, 2016
- Messages
- 1,773
Download current version at https://forums.civfanatics.com/resources/treegrowth-vp.30836/
Attachments on this top post are out-dated, just here for reference.
v37+, in brief:
- mod no longer spawns forest and jungle directly; instead spawns early-successional vegetation, which converts into forest or jungle after 10 turns. (pls keep an eye out here for unintended effects)
- notification converted to on-map text pop-up, rather than notification panel. Notification only appears if plot is in view of player; no longer for all discovered plots.
- added mod customization variables at top of TreeGrowth.lua (use text editor to adjust), for spawn probability, new growth turn length, etc.
- Wildfires & smoke may spawn in unimproved plots, removing forest
Old OP text:
Doesn't deserve to be called a full mod necessarily, but this is one of the first components I sought out for civ 5 on these boards.. was disappointed for a long time that the G&K version was not useable in BNW and VP... but no longer!
Original authors deserve all the credit. I just hacked things together so they'd work again. Have done just basic testing, but haven't run into any problems yet...
EDIT: from below, I made some changes and uploaded a v2... seems like the v1 is still getting downloaded, probably since its in OP, so I've added v2 here. I haven't actually tried it in-game since updating (long story), so I'll leave v1 in place too until I can confirm my theory-crafting worked...
Attachments on this top post are out-dated, just here for reference.
v37+, in brief:
- mod no longer spawns forest and jungle directly; instead spawns early-successional vegetation, which converts into forest or jungle after 10 turns. (pls keep an eye out here for unintended effects)
- notification converted to on-map text pop-up, rather than notification panel. Notification only appears if plot is in view of player; no longer for all discovered plots.
- added mod customization variables at top of TreeGrowth.lua (use text editor to adjust), for spawn probability, new growth turn length, etc.
- Wildfires & smoke may spawn in unimproved plots, removing forest
Spoiler :
Old OP text:
Spoiler :
Doesn't deserve to be called a full mod necessarily, but this is one of the first components I sought out for civ 5 on these boards.. was disappointed for a long time that the G&K version was not useable in BNW and VP... but no longer!
Original authors deserve all the credit. I just hacked things together so they'd work again. Have done just basic testing, but haven't run into any problems yet...
EDIT: from below, I made some changes and uploaded a v2... seems like the v1 is still getting downloaded, probably since its in OP, so I've added v2 here. I haven't actually tried it in-game since updating (long story), so I'll leave v1 in place too until I can confirm my theory-crafting worked...
Attachments
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