400 f.c.
Random Event
A great fire sweeps through the wooden structures of Dak Ir Para. The mountain burns for many days before rain miracolously comes from the heavens and sets it out. The total damage amounts to one economy level.
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In Aphraea, the first coins in the history of the world appear. They are silver and highly valuable, meaning that they are very rare. Most families only have a few and prefer to barter, but the wealthy have dozens and use them freely. The High Priestess had had a statue of the godess constructed out of silver in front of the great pyramid, which is close to completion. Recent advances in construction have brought about marble, which has completely changed the look of Xiwolvae. To the North, the Iskador Springs expedition finally sets up a city, but communication is hard between them and Xiwolvae. In the surrounding area, many tribes copy the Aphreans' civilized ways and form small tribes. They speak a similar language. The ferocious Iskadrian tribes to the South are engaged in continous warfare. Recently, two factions have become prevalent, both occupying different sides of the Iskador river.
The Azalian Dialicians get ready for attack. Together with their Hamelian allies they pour into Krage territory. After some losses, the first town falls easily under a hail of arrows. Meanwhile, the Hamelians set siege to the tiny capital village of the Krageians. They conquer it within days, long before Azalian troops reach the scene. Krage is split into two, with Hamelia getting the more developed lands, but the Azale Dialicians gaining more fertile and resourceful lands. For the first time, the Azalian Dialicians see the full scope of the Dialician world. Their cousins live in the forests all around them for miles and miles. The Dialicians are a warrior people of the woodland, and many of their tribes are engaged in various conflicts, with power shifting between several large chiefdoms. With the conquest of Krage, Chief Kiefer and his people have gained much respect from their cousins. For the first time, they hear of Kiefer, Supreme Chiefatin of the Northern Forests.
Dialicians: 70 men
Krage: 150 men, 2 villages
In the lands of the Dasians, the Zapatans have started to domesticate the horse. They have failed to learn horseback riding, but they have at least calmed thse beasts down enough so that they don't bite off the head of anyone who comes near. In the meanwhile, many of the surrounding tribes are reached and have been fully integrated into the kingdom. The Khodat have yet to join, but many say that it's only a matter of time. Expansion has also been undertaken on the opposite side of the Ho'Dak from Para Dam.
The economy in Northland is increased through fishing, and the nation undergoes a time of relative prosperity. It's neighbors grow annoyed at the chiefatin's attempts at unification, but Istland begins to contemplate an alliance. More importantly, Northmen have discovered a new unique material: Tin. Together with copper, some think they may have something. Recent expeditions North have gained even more land for the Northmen.
In the North in the mountains, west of the Alavs, but North of the Anasia, and East of the Dialicians, a whole new race has appeared. They ride horses already, but have only accomplished this recently, and the horses are hard to come by in the North. Often two men have to mount one beast.
The Kirmizi leader was sick. The disease spread. His whole tribe died from the sickness. The Kirmizi were dead. Or so went the prophecy of one village elder on peyote. In actuality the Kirmizi increased their army yet again and expanded along the coast some more. Two large groups of fellow Kalkanese barbarians have appeared.
Traterium continues expanding, avoiding the nearby barbarian tribes. They stick to the coast, and an increased trade of pearls and fish appears in the capital. A road is constructed between their two cities, and it's largely responsible for this.
The Serdioan city states continue to expand. Serdio proper grows weaker and weaker compared to it's neighbors, many of which have also taken to the sea, venturing farther and farther out in their tiny reed boats.
A small Freyrian state has appeared in Southern Pazak. Nobody has contact with them, but the Aphreans have heard of the continent in their legends and myths.
OOC
I told you the update wouldn't be amazing :tongue:
Trade is simple. To start a trade route, the recipient has to be a large nation that's comparable to you (No barbarian tribes or small villages). You both have to consent to it, and it'll cost 3 economy levels (both of you). Every 3 turns from then on it will give you an economy level. Simple stJNES5 style rules.
Goverments have been added to the nation stats. You can change them now, but nothing too advanced or stupid. If it's really stupid I'll take away an economy level. I mean, really stupid.