pholkhero
Deviant Mind
235:
I noticed that Moses was still around. I guess i missed when he was born, but that makes Frank's GA comment make much more sense I think we should either merge him b/c we won't trigger a GA anyway. Consider: if we get a Scientist, we should build an academy. if we get an engineer, we should use him to build the GL, if we get another GP ~ well, we can't do it anyway. Either merge or use him to pop Theology (after we clear out the techs we need to). We can't ever have a state religion, but we can still have religions in our cities. Plus, we can spread it around for $$ AND it makes for good trading fodder.
However, I didn't do anything with him. We should discuss the options.
220:
Christianity FIDL. Oh well, someone else lightbulbed it. We could still trade it . . . if he doens't by then. Oh, Saladin has it, btw; he's revolted to Theocracy.
205:
Madrid finished its archer and starts on a lighthouse. I promote him to CG I, and sent the 2 unpromoted ones out. One heads NW to fogbust up north to keep barbs from coming that way. The other one is now headed to the east to do the same out that way.
IT: our warrior down near Hastings is killed by a barb archer.
That reminds me, our other warrior to the east is exploring around the gems, hoping for a lake resource. (he doesn't find one in the end )
160:
Literature is in, and i head for Maths so that we can then grab Construction and head for Ass-oka.
Around 130, the High Theocrat shows up:
hopefully he won't be gunning for us
We should consider trading ABCs around for some backtechs, and also figure out what we need ot do with Moses. I only played 9 b/c i ran into Frank's UETS (pronounced "yewts") ~ Unpatented, Extra-Turned Set. no, i don't know who it was but I started at -509, so i just went down to -500 turns.
I noticed that Moses was still around. I guess i missed when he was born, but that makes Frank's GA comment make much more sense I think we should either merge him b/c we won't trigger a GA anyway. Consider: if we get a Scientist, we should build an academy. if we get an engineer, we should use him to build the GL, if we get another GP ~ well, we can't do it anyway. Either merge or use him to pop Theology (after we clear out the techs we need to). We can't ever have a state religion, but we can still have religions in our cities. Plus, we can spread it around for $$ AND it makes for good trading fodder.
However, I didn't do anything with him. We should discuss the options.
220:
Christianity FIDL. Oh well, someone else lightbulbed it. We could still trade it . . . if he doens't by then. Oh, Saladin has it, btw; he's revolted to Theocracy.
205:
Madrid finished its archer and starts on a lighthouse. I promote him to CG I, and sent the 2 unpromoted ones out. One heads NW to fogbust up north to keep barbs from coming that way. The other one is now headed to the east to do the same out that way.
IT: our warrior down near Hastings is killed by a barb archer.
That reminds me, our other warrior to the east is exploring around the gems, hoping for a lake resource. (he doesn't find one in the end )
160:
Literature is in, and i head for Maths so that we can then grab Construction and head for Ass-oka.
Around 130, the High Theocrat shows up:
hopefully he won't be gunning for us
We should consider trading ABCs around for some backtechs, and also figure out what we need ot do with Moses. I only played 9 b/c i ran into Frank's UETS (pronounced "yewts") ~ Unpatented, Extra-Turned Set. no, i don't know who it was but I started at -509, so i just went down to -500 turns.