pineappledan
Deity
Thick is not a thing.
If I have 10-15 strong cities and see the rest of the world in an opportunistic light, I went thick
agree. gonna take it a step further also, "Tall" is not a thing
You can play tall but still support a 'wide' empire
Oh my god. This is a semantics black hole and I am NOT interested in pursuing it. You guys are derailing the threadAlso agree. Really a shade of tall or wide, this just isn't its own category.
What I see as Rationalism's competency: Science, and growth, which allows you to get a technological edge and work lots of specialists (also gives you an extra specialist)
What I see as Industry's competency: Production and gold, which allows you to build lots of units and buildings faster than other people. This is very flexible, but gives few bonuses once you've built everything.
What I see as Imperialism's competency: Getting you lots of land and leveraging that land.
- It has more boosts to tiles than any other tree
- It specifically boosts movement on units, which relieves pressure to have armies all over your territory
- It's the only tree to boost puppets
- It boosts monopolies (which are only attainable if you control a large amount of the requisite tiles)
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