Tupac02-Ghandi the Conqueror AWE

Ok guys soz, my computer will take a week to fix bare minimum, at least they were able to salvage my assignments of the hardisk now so at least i wont fail any subjects. As it is I'll do my best to see if i can get civ to work on another computer in the house, not sure of the specs so i dont no if anything else can handle it (my computer is the best in the house) give me a day to try and sort out a replacement comp, if not i'll let u no to skip me.

@SimpleMonkey & Conquer_dude - gosh I feel so popular :mischief:
 
Pre-Flight:

Not much to change, swap madras 2 to settler and MM for no growth (settler due in 3). Took a goosey at our military list, its pretty good. Rep parts due in 18, then we will be invincible! Swap the two settler builds around capital city to markets to improve our commerce. Will see what I can do this turnset. Have to wonder why we have irrigated the cow next to delhi though, we are runnign at +3fpt in that city and yet are stuck at size 12. Doesnt seem much point to me...

Goals

- Get a bit of infra around our new core
- Burn Persopolis
- Start pillaging other civs.

Lets go!

IBT - No attacks, a bit of pillaging but no damage.

Turn 1 - Start by redlining everything within range of cities with cannons... and then I see it... potentially our doom... the AI already have Infantry! Pick off several cavalry and a rifle for no losses, also no leader (6-0).
Mining lots of irrgated grasslands around our new core, shields for infra out of there is more important than growth right now. Realise that we have lost 2 of our pillaging cavs... we need 2 cavs per pillaging army so we can handle rail roads in 1 turn. Send 1 army home to meet up with 2 new pillagers, the other army heads north toward china.

IBT - 4 chinese cavs attack 2 fortified rifles on plains and all 4 lose (10-0), coastal pillaging, nothing to worry about.

Turn 2 - Same as before, redlining, picking guys off. No leaders (17-0) a bit of a lull right now, will try and go on the offensive. I pick two new city spots. One 3 tiles from Babylon which would form a very powerful choke point to which would draw all attacks not from the persians. I will cover that settler with a rifle army, 2 elite rifles and multiple cannons. The other is simply and expansion point to push further into Persian territory. Our pillaging army links up with its cavs.

IBT - no attacks but a whopping 22 Greek cavs show up by Babylon :eek: China unloads 2 cavs and 2 infantry by Ellipi.

Turn 3 - Pick up and move Madras 2 and rep parts drops a turn and our income jumps +5gpt. Holy dooly thats a big change for a 1 tile move!
Anyway time to pick off these Greek cavs. Cannons to the fore! Redline most of them, then start the charge. Pick off every member of the 22 man stack, plus some other cavs further south. THen swing the cannons round to redline our 'guests' then pick off them as well. No losses, but no leaders (41-0). Our settling party is going to start getting ready now.

IBT - lose a galleon on defence to a frigate (41-1). Lots of chinese cavs and infantry show up.

Turn 4- picking off baddies nets me yet another leader, use it to make a cav army. With 3 cav armies we should be able to take down persopolis. (67-2). Lots of guys are coming every turn but we can deal with them. The settler will take 2 turns to reach its destination. Accidently fat finger an attack on Nineveh with one of our pillaging cavs and suprisingly, refreshingly he kills the vet rifle and gets promoted to elite! (68-2). I am wondering how to slow down China, they are headed towards KAI status and we need to take them down a notch. 1 pillaging army will slow but not do much. They are proving to be a challenge. Still, once we have rep parts we will be immensly more powerful.

IBT - succesfully defend against 3 cav attacks (71-2). Not too many guys show up.

Turn 5 - picking off intruders yields another leader. Decide on a defensive army. 3 rifles now, should add an infantry when we get the chance.
(84-2) Take an immense risk, but one that pays off perfectly. Decide to risk the pillaging cavs with an attack on nineveh gambling that with the death of the first rifle there would only be one left. Our cav wins flawlessly and razes the city. :D

IBT - nothing to fuss over but we suffer a few nasty setbacks with coastal bombardment, specifically with it taking out improvements on mountains, they'll take a while to replace :(.

Turn 6 - move settler group onto choke tile. Found the city next turn. A lot of rifles and infantry in our territroy, very few cavs. Pick off the intruders i can. Infantry I wont risk cavs on so I cover cannons with rifles and redline them all. Then pick them off. No losses and we clear our land (103-6) oh yeah, and we pop my 3rd leader of the turnset... can someone explain to me why I'm the only one popping leaders? Am I just using up all the good RNG luck for each round? :lol: oh yeah, continue clearing and pop the 2nd of the turn and 4th of the turnset :lol: Sometimes its jsut better to be lucky than good. Dont know what to do with this one, the other 1 formed a currently empty army. I'm actually thinking of using it to rush some infra. We have more armies than we can fill right now. We have 3 attacking cav armies in the field headed to Persopolis. 2 Pillaging armies, 1 WE Army used for home guard and 3 defensive rifle armies. Decide I want another pillagin army. Thats 1 of the leaders taken care of... the other forms an empty army who will sit in Capital city till I find a use for it.

IBT - nothing to worry about, just lots of guys.

Turn 7 - Found Babylon Choke and Persian Choke. Both are protected by a rifle army and are working on walls. Pick off invaders by the dozen (119-7). Our 3 cav armies, ready for battle, are at the gates of Persopolis.

IBT - Nothing of any interest.

Turn 8 - Aha! The big one! Begin the attack on Persopolis. The first army (20/20) wins all 3 battles against vet rifles and is reduced to 10/20. The 2nd kills 1 vet rifle and 2 reg rifles and is reduced to 1/20. The last cav army kills the lone cavalry and is unharmed, 17/17 (126-7) and captures Persopolis. I was goign to raze it... but it has Sun Tzu's one hell of a wonder in this game. I know its a huge flip risk... i know its a huge gamble and if it flipped it would be a HUGE mistake... but I hold it anyway. Free raxs are just too good to pass up. It comes complete with market, bank, aqueduct and expired oracle. Only 6 resistors in a pop 11 city... then i see we are top in culture! Who would have seen that coming? Set to temple, will rush it next turn. Now that we have free raxs i sell EVERY rax on the new continent. 5 gold each one and no loss of anythign... how can we lose? :D Now to pick off the intruders. ( 131-7). I think if we can capture to the 'Susa-Babylon Choke' front then we can win. That still involves burning several persian cities, probably Ningpo (Chinese) and Atzcapotazalco or watever its called, and to fill in that space. That would give us a 3-4 city front and would allow us to advance in a single direction, rather than hickeldy pickeldy.

IBT - we lose Persopolis in the interturn losing 20 max hp cav army and 2 vet cavs. We lose it to the greeks though so thats good as its garrisoned by 2 cavs. (131-10)

Turn 9 - start by retaking persopolis without loss and garrison two cav armies to heal, and 2 3-man rifle armies. The plus side of losign the city is we managed to drop 2 pop in 1 turn... still, would rather not lsot an army to do it :rolleyes: pick off 7 cavs. (139-10). Hopefully will be able to pick up another leader this turnset...

IBT - our armeis succesfully defend against wave after wave of cavalry from all sides (153-10). Heaps of Chinese Infantry show up at Persopolis (whos resistance ends) and with no cannons our 2 rifle armies are going to have to hang on. Hopefully now that we get the +50% bonus we will be alright.

Turn 10 - Clear some intruders (169-10), send a 2nd pillaging army to china. Realise the first 1 has been pillaging shanghai which means beijing is nearby. Ahhh a very dull turn so I'll pass on the save with a number of cannons still to be used. Also several worker moves still to do.

Post-Turn:

Well the different computer has affected my thinking ability, some things I wasn't totally happy with... Persopolis is in danger, not from flips. Rush a temple there next turn btw, but because it will be heavily targeted. We may need to keep the 2 rifle armies in there for a while. I'm trying to get a rail to Persian Choke so that we can get cannons to Persopolis in 1 turn. To do that we need to wait till next turn then rail the hill between new ganges and new dacca. The rifle army in aztec territory is our 2nd pillaging army for china. Suggest making a 3rd cav army with our next leader to replace our dead one. Also I would make razing Susa a priority to reduce cultural pressure on Persopolis. As i've sold our raxs for cash it makes holding persopolis doubly important. Keep starving till size 1, once it goes below size 7 immediately rush walls there. If we raze Susa and can establish a strong defencive front along the line between Babylon Choke and where Susa currently is, we wont have much to worry about, provided we keep it together and make sure we upgrade all rifles to infantry and all cannons to artillery as soon as we can. A lot of rifle armies are 3-man 1's, once we get Rep parts I would suggest adding an infantry to those armies. Also I'd concentrate on getting rid of this silly irrigated grasslands with our workers. ESPECIALLY ON OUR HOME CONTINENT!!!! It might also be an idea to cash rush a bit of infra in our new core rather than handbuilding it. Specifically, markets libraries and aqueducts but it depends on what we can afford. When Rep parts comes in I would also suggest setting research to Industrialization. Factories back home could make a world of difference. Industrialization --> Espionage is my vote. I want to be able to steal.
Not sure what else I can say besides, best of luck Lboogie13!
 

Attachments

tupaclives, great turnset. I will try to hold persapolis. Consider this a got it. Probably won't be able to play until Sunday.
 
I do not like the situation about Persepolis. It will flip no matter how our culture is. I really hate losing armies that way. Sun Tzu is great, but I think we can live without it.

I absolutely agree to the research path.
 
I dunno... there are 3 nearby persian cities. Susa, Pasargardae and another one. If we can get rid of them in the next 5-6 turns we wont have to worry about Persopolis flipping, especially if we get a temple and a library there quickly. I'd be willing to stake something on it.
 
lurker's comment: I'd be willing to bet that tupaclives is right. IF he can sack the surrounding cities, he's got a good chance of keeping Persepolis. Even if it flips, at that point the AI won't have easy means of access to reinforce it, and he can retake it again. As it is, he may even want to leave it empty after a while, just to serve as bait. I haven't looked at the map recently, so I'm not sure what the terrain is and how far Persepolis would be from new borders, but the AI can't resist an empty city with a wonder in it. Could be a chance to set up some killing fields and relieve the pressure in the new continent's core.

Just some monkey thoughts on strategy.
 
Nice strategy SimpleMonkey. Learning a lot about warmongering this game. I'm not used to fighting unless I'm in a positon of strength. Unfortunately, it's showing in this SG.
 
I had cities flipping although the cities were far away from their new core and I built temple, lib in it and I starved it down to size 1. I did not have a look at the save, yet, so I just put my thoughts after reading the log. What I meant is that I do not like losing armies defending cities that have a big flip risk. I do not know whether we can keep the city by defending without armies. Anyhow let us try to keep it. Tupac gets us new armies all the way.:lol:
After my first turn I thought my leader luck would improve , but the two I got were all I got that turnset.:cry:
 
I tried playing this morning as I had some time (the woman went to get her nails done!).

tupaclives - my computer keeps telling me the save is not a valid save file. :(
 
Oh and as far as the Persepolis debate goes I will go on the offensive to take out the nearby Persian cities. Pasargardae is definitely going down. That is where my cav army performed miserably against the stupid conscript defender. Anyway, I think simplemonkey is right, even if the AI takes Persepolis it will lose units doing so and probably would be easy to retake.
 
Lboogie13 said:
I tried playing this morning as I had some time (the woman went to get her nails done!).

tupaclives - my computer keeps telling me the save is not a valid save file. :(
I can't open the save either.
 
Ack, had the same problem on my other machine so its either an account problem or something wrong with the transfer of mac saves to pcs. I have to .zip any file before uploading, i thought that as I was on different machine i wouldnt need to.

Oh well here it is again, this one should work
 

Attachments

1675 - Move a few units around, not much

IBT - Persians suicide 2 cavs at Persepolis, Greeks are hammering the North with approximately 8 ironclads, Greeks try to attack workers outside new indus but fail, Chinese now bombing babylon directly, Chinese land 3 cavs & 1 infantry outside Pune

1680 - order restored in Persepolis, upgrade horseman to cav, use two cannons on chinese invaders, take out infantry with 2 cavs (1 retreats), attack the remaining cavs with rifles and swords, only lose 1 rilfe and 1 sword, clear units around New Ganges, attacking with elite cav and I finally pop a leader :D , form a cav army

lose 1 cav clearing Chinese infantry

IBT - 3 persians and 3 greek cavs suicide at Persepolis, Greeks bombing north country still, Greek ironclad appears and sinks our ironclad, chinese destroy babylon's walls with bombing, they must be getting sick of killing roads

1685 - Indus bank --> Wall street in 14, clear more units out, artillery is horrendous against infantry, accuracy at about 25%, I can't wait for replaceable parts :( , not much else going on

IBT - enemies surround Persian choke but none attack, Chinese attack rifle and capture 2 slaves

1690 - more clearing, attack Pasagrade with several cavs and cav army, raze the city with no casualties.

I told you I would take my revenge! :sniper:, capture 5 slaves and a little gold to line our pockets

IBT - Aztecs want to talk :thumbdown, i don't think so, Greeks kill cav that razed Pasagrade, Chinese kill pillaging army with a wave of cavs, they have pretty much left me alone but for some reason they just got mad this turn

1695 - upgrade 2 more horseman to cavs, decide to use pillaging cavs to attack Atzpo... (whatever) and raze it, lose 2 cavs but pull reinforcements from nearby Babylon choke, pillage chinese horses with other pillaging army (they are still sending a few cavs)

IBT - Persians kill cav covering slaves, Greeks are killing our infra

1700 - lose 4 cavs clearing units, redline Chinese Ironclad and Galleon bombing our coast

IBT - Persians suicide 2 cavs at Persian choke

1705 - lose 1 cav clearing, start attack on Persian Arbala

IBT - Persians kill 1 cav outside persian choke (couldn't make it back to city), Greeks land 1 cav outside new dye town

1710 - we discover Replaceable parts! :clap: :dance:, industrialization due in 13, upgrade 3 cannons and 3 rifles immediately, kills 3 rifles in arbala, I raze the city and pop another leader, capture 4 slaves

IBT - Persians take back slaves and kill covering cav, Greeks sneak attack another ironclad, greeks kill cav army that just razed arbala, Chinese attack exposed cav and kill it but not before losing 3 cavs

1715 - upgrade 6 artillery and a few rifles, Persepolis is not starving fast enough so I rush settler, "number 4 of the turn" yields me leader #3 of the turnset, start an infantry army

start attack on Susa (persian), lose 2 cavs and kill 2 defending rifles and produce 4th leader, another cav army

IBT - Persians kill one cav outside Susa, Greeks just don't like us so they kill 3 cavs outside Susa, Chinese kill 1, Greeks complete universal suffrage in Athens

1720 - more clearing, retreat last remaining cav from Susa, sorry it was a stupid idea, I had no idea Chinese and Greeks would take an interest in defending Susa

IBT - Chinese sink an Iron clad

1725 - zzzzzzzz, some unmoved units left

Here's the save

View attachment 120415
 
taking a look at the save and it looks good, real good! :goodjob:

Just a few notes:
first of all, get Bombay 2 off courthouse now! Its Ring 1 it doesnt need a courthouse! Unless we are planning a switch to communism then capitals and 1st ring cities do NOT need courthouses or police stations, and ring 2 cities should be fine with just 1 (probably courthouse for the lower cost). 2nd, not a critiscm but an idea about our new front, settle on the spot where the Infantry army is (cant settle till next turn) and then settle another city 3-tiles SW of Babylon Choke, on the mined hill. This will give as a 3-city, 3-tile line along that part of the border, take out Susa and we refound a city on the spot and on the hill 2 tiles from the present site of our infantry army.
Hope you can understand what I just said, but I can't make a dotmap on this computer.
3rd, with our pillaging of china, lets target their rubber sources if possible. Prioritise rubber sources, then coal (so they cant re-railroad). With Infantry we really dont need to worry about cavalry anymore.
I would suggest any new defensive armies be used on the frontline wherever possible and feature all infantry. We can then use existing rifle armies to go pillaging (note: do not send a rifle army pillaging unless their is an infantry army or at least 3 infantry to replace it defensively!)
4th: Why does our Rifle army in New Indus have a cavalry in it? And more than that its an elite cavalry, not a *elite cavalry. IT could still pop a leader and this army will never be used for attacking. Lets try and be a bit more careful with our army choices (its 3 move also becomes irrelevant in that case).
5th: We should see abotu squeezing a few fishing villages around to up our commerce and unit support if possible.
6th: IT might be an idea to run at 1scientist research for a few turns to get the cash for upgrades, the sooner we get our cannons to artillery the better. Infantry can maybe wait on upgrades for a little while but cannon upgrades shoudl be a priority.

Can't think of any other ideas, great turnset Lboogie13!

Good luck to McLman

Roster
tupaclives
Lboogie13 - just played
McLman - UP
Markh - On Deck
 
Yeah I did want to settle on the spot where the infantry army is, that's why the settler is there. The cav in the rifle army was a fat finger mistake I think by hitting "L" on accident. As far as the pillaging army in China, I was looking for rubber but none has showed up. I went for coal as a second option and the horses were right along my path to cut off rr's.

I agree with upgrades though. Artillery upgrades cost about 40 gold while infantry are only 10. Plus at this point cannons are terrible against infantry while artillery are effective and absolutely eat up lesser units.

As far as Persepolis, I think tupaclives was right again (as usual). No flipping and I didn't even take out surrounding cities until the middle of my turnset. The persian capital of susa nearby does concern me. I think it is well defended being the capital and all.

Well let's keep it rolling. This is a fun and challenging game. tupaclives you have to start another one after this!!!
 
Been bogged down, sorry for the delay.

Consider this a got it, will play and post by the time I go to bed tomorrow.
 
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