Tupac02-Ghandi the Conqueror AWE

We do have a decent number of troops on the front. However, my concern is once we go on the attack do we have enough to hold new cities once we start settling.

tupaclives, you are absolutely right that the military academy is worthless. I don't think I have ever actually built an army. I have mixed feelings about a pillaging army. Are we talking about an army we send deep into enemy territory or pillaging near the front lines? I would rather raze cities and settle, keeping infra for ourselves instead of rebuilding.

My vote is for Pentagon. It is a close call so I don't think either way we can go wrong.
 
I got home too late and was too tired to try to play last night, but I did take another look with CAII this morning before work. Tupaclives makes a very good point about RCP in the new core. I first looked to find a location that could incorporate Ur and Babylon with RCP-4 and still have room for another couple of cities. I was hopeful that the spot would be on the lake, but it's not. It's a SW of the lake, and would require demolishing/moving most of our cities on the new continent, and then we'd still end up with only 4 towns on the 1st ring. I think we should plan a new core (with a dotmap and everything) and move the palace after the new capital and a couple of 1st ring towns are in place. I agree that the sooner we get the palace moved the better off we'd be, even if we have a slight drop in overall production for a spell (the galley train is not much fun). But I don't think now is the time. Initial thoughts are somewhere near where the Persian border is now. Aztec land would be nice if it wasn't for the tundra.

The more I think about how frustrated I was during/after my last turnset the more I feel that the other civs deserve pillaging armies. One for each civ (China deserves two) to keep their capitals and resources disconnected.

Today is a much better day than the last few, and I'm looking forward to playing my turns this evening. Hope to found our soon to be capital city, and come up with a plan for the core. Pentagon is a decent option for the leader. I have never found much use for the Mil Academy either.
 
My thinking behind getting pillagin armies is we are now facing cavs. Cavs are a big problem with their movement and attack. So a rifle army shouldn't be attacked (well I'm pinning my hopes on that) if it isnt in a city and if covering a WE we have the chance of cutting of horses or saltpeter. No horses means no cavs (ditto saltpeter). If they cant send cavs they'll send rifles and we can pick off rifles with cannons and cav. If we ever get Replaceable parts the game is in the bag. Just remember Handy's principles for AW. If you're not making progress you're probably losing.
Cutting off resources is big progress.
 
Turn 0) 1400 AD
Rifles coming after us. Troops embattled and healing. Researching at minimum. Switch one taxman to scientist, still steam in 31 and now getting an additional 47gpt. Some units with partial movement.
Pick off redlined Persian Cav
Hit the wrong arrow key and attack the Chinese Frigate with our (empty) galley. I thought for a second the galley was going to win as the Frigate was yellow-lined right off the bat, but the galley couldn't get it done.
Rush Pentagon in Babylon

IT
A lot of action at New Ganges
Persian rifle attacks Cav covering our workers and loses.
Persian Cav attacks same Cav and wins, capturing 3 of our workers.
Persian rifle attacks New Gagnes and loses to a Cav
Persian rifle attacks New Gagnes and beats our Cav
Persian Cav attacks New Gagnes and beats our Cav
Chinese Cav attacks New Gagnes and beats our Cav
Chinese rifle attacks our redlined Cav outside of Babylon and kills him.
Yellow-lined Chinese Frigate attacks one of our Galleys, and the Galley wins!!!
Many Persian rifles enter our lands. There's even an Aztec archer running about the mountains.
Barracks finishes in New Dacca

Turn 1) 1405 AD
Redline Greek Rifle outside of New Hyderabad with cannon and a full health Cavalry loses to him.
Cannons hit everything around our cities. Pick off the enemy I can with our healthier Units. Kill 4 of different Nationalities, lose 1.
New Gagnes is under tremendous pressure. It is down to 2 injured Cavalry + 4 cannons defending. I move a musket out of New Hyderabad to help. I move rifle covering workers (as well as workers) outiside of New Hyderabad to take his place.
There are 3 injured Cavalry, a cannon, 3 workers and an army deep in Persian territory. Don't want to waste time escorting all of that back, so for now, that's our pillaging force. Destroy a mine 2 tiles away from Persepolis.

IT
The Persians, the Greeks, and finally the Chinese hit New Gagnes.
8newgagnesfalls.jpg

What is it with my turnsets?
Injured opponents turn away to heal.

Turn 2) 1410 AD
Again hit everything near a city with cannons. Take out a couple of attackers.
Not many reinforcements on the way from the core.

IT
New Pune (defended by a lone vet cavalry) is the next AI target. Persia, then Greece attacks with Cavalry.
8newpunegoes.jpg

Teotihuacan (again defended by a lone cavalry) looks to be the next AI target.

Turn 3) 1415 AD
Move a few cannon out of New Hyderabad and hit New Gagnes. Attack yellow-lined rifle with a vet cav and the cav retreats. Hit it with the WE army and am worried as the rifle holds its ground for one attacker, but succumbs to the 2nd. Defended by a yellow cav right now, but can't continue the attack.
Land a couple of reinforcements trying to run them to Teotihuacan to help out there.
Pillaging around Persepolis

IT
Reinforcements on the way to Teotihuacan get killed by Greek Knights.
Greek reach the city ... Nuts
8teotfalls.jpg

Chinese land a rifle next to Ellipi

Turn 4) 1420 AD
Hit what I can with cannons, although they miss a lot this time. Take out a couple of the weakened units.
Land some more reinforcements at Ellipi

IT
Now that the WE army is weakened, New Dacca becomes a target. WE army kills about 5 units of different nationalities. Chinese and Greek begin heavy pillaging in our territory.
Chinese Rifle kills musket at Ellipi
Units streaming in.

Turn 5) 1425 AD
Kill Rifle outside Ellipi with vet Cav
Again, hit everyting within range with cannons, and kill a couple of attackers.

This has taken me a long time, it's late, and I don't want to hold the save for another day so I'll pass it on to the next player. Hopefully the next player will be able to do something. I'm really frustrated. Can't seem to do anything right in this game, not even hold cities. The only thing that went OK is the pillaging. The Persian capital will be cut off in 4 turns. I also managed to get the reinforcement flow going again. I think the tide will turn for the AI (and us too) in a few turns. There are a couple of settlers on the way with the reinforcements. Sorry for turning another crap set of turns guys.

8domlimit.jpg


*****The Save*****
 
You're not having much fun in this one :lol:

Oh well not too worry as I showed in my last turnset recovering cities is not that hard, its just holding them that requires effort. Good work with the pillaging, sounds like it went well showing that armies are good for something in vanilla ;)

I would suggest trying to pillage china once we have ravaged Persia enough. As persia are our neighbours this will have helped our defence hugely. I'll take a peek at the save see if I can find any specific recommendations for us to go on.
 
lurker's comment: Actually, taking cities back from the AI can be easier than taking them the first time around. The garrisons are usually pitiful, often just the lone banged up unit that was the final troop to take down your defenders. Not to say that they don't sometimes reinforce, but they rarely do it the way they should if they were serious about keeping their conquests.

Looks like the RNG gods did not look favorably on McLMan this turnset either.
 
Tough turnset McLMan. Holding that many cities on a new continent is difficult indeed with China and Persia being still at full strength. I will take a look at it later today.
 
Took a relatively quick look (only played through 1 interturn and the next) only lost 1 cav and a full galley (y the guys were sitting in the boat and not unloaded is beyond me...) and cleared out just about all the defenders. However here is the biggest point.

We are doing Min research (so max gpt) and yet WE ARE NOT SPENDING!

When you do min research in a game like this, especially one where the odds are stacked against us we have to spend! We have rax's on most all the cities on the continent so why, for the love of god, have we not rushed rifles and cavs? We are building settlers to fill land when we cant defend what we have! Rush rifles and cavs on the new continent, we have the cash so lets use it! Thats why we are doing min research! Also make sure that all galleys get upgraded, that 1 less mp is significant.

Markh, make sure you unload the galley just off Elippi before you go into the interturn, i ran the interturn twice and it will be attacked by a chinese frigate, unload the guys because even unloading directly into the city (so they can actually move) they still cant move until next turn.
 
McLMan - ouch, my sympathies are with you. SimpleMonkey is right though. The AI is pitiful at holding captured cities in Vanilla. It is much easier to take them the second time around. We have to hope to keep the AI busy trying to take one city and defend the hell out of it. Let's see what we can take back.
 
I had a short look a save today. Could not get it to it earlier, too much work at the moment. :cry: What puzzles me is that we have regular units. Why ? I really do not like to fight with reg units in AW at this stage. From what I see I would judge that we will not be able to hold our position on the new continent for long. China and Persia are much too strong. We need to destroy one of their cores, but I do not see how. I do not want to sound pessimisic. A histographic win is quite likely, but conquest will be quite a challenge. Persia is railing, so according to my experience we will see infantries soon and we are far away from that..
I will play my turns in about 10 hours. Any suggestions are welcome.
 
I agree things are looking... well dicey to put it mildly, which is why I'm so keen to go a pillagin'. It won't be easy to win this game, but I think that was established some time ago.
 
The Persian capital can be cut off in 4 turns. We have the other armies defending at the moment. Sending one of them to China might be a bit of a gambit, but it could work.
 
ok, so let the games begin.

0) 1425AD : rush several rifles on the new continent
turn on research again, steam in 14
we should go steam -> electricity -> replacable parts
artillery will be needed soon. Cannons are not going to do the job.
attack a Greek rifle with a reg cav, but cav retreats doing no damage
vet cav kills the Greek rifle perfectly which gets him a promotion to elite [1-0]
vet cav kills Greek rifle [2-0]
upgrade muskets in New Dacca to rifles, thanks to Leo's that is quite cheap

IBT : we lose a cav and galley, but our defenses in the cities hold [11-2]
Babylon : rifle -> cav
Ur : barracks -> worker
Bombay : cav -> cav
New Indus : rifle -> rifle
New Karachi : market -> lib
New Hyderabad : rifle -> rifle

1) 1430AD : upgrade a cat to cannon
cav kills a Greek cav [12-2]
cav kills a Greek rifle [13-2]
lose a cav to a Persian rifle at New Dacca [13-3]
elite we kills Persian cav at New Indus [14-3]
reg cav kills Persian cav at New Indus and is now a vet [15-3]
cav kills Perisan cav at Babylon [16-3]
extensive mm, fire clowns, set some cities to growth again
upgrade a pike in Ur to a rifle

IBT : our defenses hold [19-3]
China lands 2 cavs at New Kolhapur
Delhi : cav -> cav
Calcutta : settler -> rifle
Karachi : cav -> cav

2) 1435AD : elite cav kills Persian cav at New Hyderabad [20-3]
reg cav kills Greek rifle at New Dacca [21-3]
cav kills Greek cav at Ur [22-3]
reg cav kills Greek cav at Babylon and becomes a vet [23-3]
cav kills Chinese cav at New Kolhapur [24-3]
cav kills Chinese cav at New Kolhapur [25-3]
upgrade our galleys to galleons
lose a cav to a Chinese rifle at Babylon [25-4]

IBT : we lose 2 units and the others 3 [28-6]
our army in Persia is attacked although it is green and is redlined, The Persians did not touch it, but the Chinese
Lahore : settler -> rifle
New Calcutta : marketplace -> duct

3) 1440AD : cav kills Chinese cav at New Indus [29-6]
reg cav kills Persian rifle at New Dacca and is now a vet [30-6]
cav kills Persian rifle at New Dacca [31-6]
elite cav kills Persian cav [32-6]
cav kills Chinese rifle at Babylon [33-6]
cav kills Persian cav at Ur [34-6]

IBT : our pillaging army is killed [35-10]
Jaipur : cav -> cav
New Madras : courthouse -> marketplace
New Kolhapur : settler -> courthouse

4) 1445AD : elite cav kills Persian cav and we have another leader [36-10]
form an army
elite war elephant kills Persian cav [37-10]
lose a cav to a Persian cav [37-11]
cav kills Greek cav at Babylon and promotes elite [38-11]
cav kills Greek cav at Babylon and promotes elite [39-11]
cav kills Greek cav at Ur [40-11]
cav kills Persian cav at Ur [41-11]
cav kills Greek knight at New Indus and promotes elite [42-11]

IBT : no losses this IBT [45-11]
Swordy Mountain : barracks -> rifle
Ganges : marketplace -> cav
New Jaipur : settler -> courthouse

5) 1450AD : elite cav kills Greek rifle at New Indus [46-11]
cav kills Persian cav at New Dacca [47-11]
elite war elephant kills Greek rifle at New Dacca [48-11]
elite cav kills Chinese cav at Babylon [49-11]
elite cav loses to a Chinese cav at Babylon [49-12]
cav kills Chinese cav at Babylon [50-12]
cav army kills a rifle at New Ganges [51-12]

IBT : Greeks want to talk
Chinese want to talk, too
2 losses 2 wins in the interturn [53-12]
Madras : cav -> barracks
Kolhapur : cav -> rifle
Bangalore : cav -> barracks
Indus : cav -> cav

6) 1455AD : cav kills Chinese cav at Babylon [54-13]
cav kills Greek cav at Babylon [55-13]
elite war elephant kills Persian cav at New Dacca [56-13]
cav kills Persian cav at New Dacca and promotes elite [57-13]
phant army kills Greek musket at New Dacca [58-13]
cav army takes back New Ganges [59-13]
elite cav kills Persian cav [60-13]
rush walls in New Ganges

IBT : Persia wants to talk
no losses, but 2 wins [62-13]
Delhi : cav -> cav
New Ganges : walls -> rifle

7) 1460AD : elite cav kills Greek rifle at New Hyderabad [63-13]
elite war elephant kills Persian longbow at New Dacca [64-13]
elite cav kills Chinese rifle at New Dacca and enslaves a Chinese settler [65-13]
elite cav kills Chinese rifle at New Dacca and enslaves another Chinese settler [66-13]
cav kills Greek knight at New Ganges and promotes elite [67-13]

IBT : no losses, but 2 wins [69-13]
Bombay : cav -> rifle
Lyons : rifle -> rifle
Hyderabad : duct -> barracks

8) 1465AD : elite cav kills Greek rifle at New Ganges [70-13]
cav kills Persian cav at New Dacca [71-13]
elite war elephant kills Persian cav [72-13]
elite cav kills Persian rifle at New Dacca [73-13]
elite cav kills Chinese cav at New Indus [74-13]
elite cav kills Chinese cav at New Indus [75-13]
cav kills hoplite at New Ganges [76-13]

IBT : we lose 2 galleons to Chinese frigates [76-15]
Bengal : cav -> cav
Pune : marketplace -> rifle

9) 1470AD : elite cav kills Chinese cav at New Ganges [77-15]
cav kills hoplite at New Ganges and enslaves a settler [78-15]
cav kills Chinese cav at New Dacca [79-15]
cav kills Persian rifle at New Hyderabad and promotes elite [80-15]
elite war elephant kills Aztec knight at New Dacca [81-15]
cav kills Persian cav [82-15]

IBT : no losses, but 2 kills [83-15]
a lot of Chinese cavs arrive at New Ganges
Madras : barracks -> rifle
Bangalore : barracks -> cav
Calcutta : rifle -> cav
Chittagong : cav -> cav
New Delhi : harbor : galleon

10) 1475AD : elite war elephant kills Persian cav at New Dacca [84-15]
elite cav kills Persian cav at New Dacca [85-15]
lose a cav to a Chinese cav at New Dacca [85-16]
reg cav kills Persian rifle at New Hyderabad [86-16]
elite cav kills Chinese cav at New Dacca [87-16]
phant army kills Chinese cav at New Dacca [88-16]
cav army kills Chinese cav at New Dacca [89-16]
cav army kills Chinese cav at New Dacca [90-16]
cav army kills Chinese cav at New Dacca [91-16]
elite cav kills Chinese cav at New Dacca [92-16]
lose a cav to a Chinese cav at New Dacca [92-17]
lose an elite cav to a Chinese rifle at New Dacca [92-18]
elite cav kills Aztec longbow at New Indus [93-18]
elite cav kills Aztec longbow at New Dacca [94-18]
cav kills Chinese rifle at New Dacca and promotes elite [95-18]

Ur riots as I pulled out a rifle from there last turn and forgot to hire a specialist.

It looks a little more secure now. The next leader should form a pillaging army.

After steam maybe we can go min research again, but I would go to replacable parts asap. arties will give us the opportunity to advance.

On to the next one. Have fun.
 
Pre-Turn)

Everything looks as good as could be expected. Markh has left it all in good shape, move a rifle out of Ur to cover our exposed worker stack. Things look solid, steam in 4.
Whats my way of managing things? Goals of course!

Turnset Goals

- Resettle a dyes town.
- Either burn or recapture Teoutihuacan.
- Get another pillaging army
- Go a-pillagin
- Whatever else I can manage.

IBT- Kill a Greek Cav, a Greek Rifle and a Chinese Cav all at New Ganges. No losses. (3-0) A greek Hoplite pillages our road.
Karachi: Cavalry --> Cavalry
Dacca: Market --> Temple (it is size 11 and running 3 specialists. I want one of those citizens working!)

Turn 1) OK Lets see what I can do here!
uh... thats pathetic... our vaunted cannons cause a combined 2hp of damage... those little buggers couldnt hit a cows arse with a banjo! Thats really bad as I had to pull a lot of defensive cannons out of position so I could watch them fail utterly. Kill a Hoplite with an elite WE and then a rifle with an elite cav (5-0). Kill 2 Chinese Rifles, a chinese musket (capturing a settler and a catapult) and a Chinese Cav (9-0). Kill a trio of Persian Cavs the last one with an elite cav who wins flawlessly (still 5/5) and pops a leader! Huzzah! Pillaging army ho! Rename the Cav 'Booya!PowerBar!'
Instantly form an army. The hard bit seems to be finding rifles to fill it... Send the leader to New Indus and form the army, fill it with the vet rifle in the city and the one being used to cover the workers. Can only find 2 'free' rifles... Decide to use the previous defensive army as the pillagers (gotta find somethign to do with 2 muskets!). Kill a pair of rifles outside New Indus, but lack the troops to deal with the remaining rifle and cav (11-0).

Raise science to 100% to get Steam in 1 turn.

IBT- No attacks from Persians or Greeks although a LOT of guys show up. China attacks New Ganges with maybe a dozen cavalry. Every single one is redlined and retreats (not 1 kill!!!!!) but none of them even scratch our rifle. 3 Chinese Cavs get dropped off next to a city defended by a warrior... Steam comes in, set to electricity at 1 scientist, move lux slider back to 20% before any cities riot.
Teoutihuacan flips from Greece to Aztecs.
Delhi: cav-->cav
Jaipur: Cav-->cav
Lahore: rifle-->rifle

Turn 2) Ok lets lock and load, rock and roll. HOLY CRAP THERE ARE A LOT OF GUYS IN OUR TERRITORY!!!! I count 17 cavs, 3 spears, 4 settlers, 2 hoplites and 8 rifles. Youchies. Lets see what I can handle this turn. Start by killing the 3 chinese cavs on our mainland. Redline 2 cavs and a horse to be able to do it but no losses (14-0). To the main continent now. Well this time the cannons come up trumps (I scored 21 consecutive hits before the first 'artillery barrage failed'). Kill 12 of the cavs, 5 rifles and pop another leader (thats my 5th leader in my last 2 turnsets!) (31-0). Rename the cav 'TL's a lucky mofo'. Nothing to rush so it will form another army I suppose. As we will have cash soon (min sci run) we should be able to rush enough rifles to make it a pillaging army (only need 3 rifles). The area is cleared of anything that can attack this interturn.

IBT- Guys show up, no attacks. Karachi riots, dont bother with specialists as it will be fixed next turn.

Turn 3) Start by founding 'New Dye Town' To on the hill to claim a dyes source. Lucky us! Don't move the lux slider but fire a lot of specialists and get us up 2 +206gpt. Check diplo, we are down Communism on China and Persia, ahead of the Aztecs and level with Greece. Everyone with steam power has coal. :( Lots more guys have moved in so its a killin-time again. Cannons fire, cavalry and elephants charge and we emerge, once again, victorious losing just 1 vet cav. (45-1) This killing business isnt so hard but that one lost cavalry hurt us more than the 45 guys I've killed hurt them.

IBT- The only attack is at New Dye Town where our rifle kills a cav. (46-1)

Turn 4) Turns are already same old same old. Just killing fields. The western front in WW1 has nothing on this. We have moved, in the last few hundred years, about as far as an asmatic ant with some heavy shopping. Kill 11 cavalry, a hoplite and 2 rifles this turn without losses (60-1). Lots of guys still in our territory but the rest of our guys are redlined or on 2hp. It didn't help that I had to divert 4 cavs off with our 2 pillaging armies, i used redlined guys wehre possible. Capture a chinese settler btw. 4 cavs will arive next turn to replace those used in pillaging duty but we are short on rifles. I will rush them as cash becomes available for it.

IBT- Retreat two cavs but no kills in the interturn.
So...many...cavalry :eek:
Couple of rifle builds finish, New Dye Town gets walls.

Turn 5) I'm going to take a break here (not handing the save over, just pausing). you guys can add your input but mostly this game is just exhausting. Its taken me close to 2 hours to play these 5 turns because of all the thinking and planning of my counters. Start clearing out guys. Have killed 4 rifles and 6 cavs when I pop my 3rd leader of the turnset. Name him 'U need leaders... just ask me!'. Not sure what to do with him. Kill another 6 cavs and a rifle lose a cav. (77-2)

Ack... heres the save, not passing it on but guys I'm on the back foot here. I keep popping leaders but I dont have enough guys to stick in the armies :lol:. Maybe rush some troops with him? I want someone to make us a dotmap for our new core, the sooner we get a palace over here the better for everyone involved. McLman (or ne1) can you give me the Mapstat info for our empire with the palace in Babylon. yes thats right. babylon. That would make our first TWO rings around the FP ring 1, I want to know where that leaves us.

We have a spare leader in New Indus. Two pillaging armies in Persia but only 3 cavs (so 1 wont be able to handle railroaded stuff). I'm considering a defensive cavalry army (using the cavs taht have already popped leaders, at full health it would be a 20hp 6/3/3 unit. Thats not bad. Not sure if armies get bonus attack in vanilla although they do seem to win more battles losing less hp... dont know though....

Wish me luck when I continue. Holding the fort is easy and the only goal not yet acheived is Teoutihuacan but I don't see how I can go on the offensive without artillery and infantry but they are a way off yet.

For those interested heres the save. I havnt yet decided whether to rush another rifle or a cav on the new continent with our cash, I will do that before hitting enter. Also a trick I've been using to protect cities is to take the defender out of Ur. Cavalry cant reach it so they march across open land toward leaving them prime to be picked off by cavs. The greater range of artillery over cannons would make it even easier to deal with them then. Also I know, I know rifles are damn slow for pillaging but we already watched a cav army get attacked and killed, so far these guys have been given a wide berth so they are probalby safe until the arrival of tanks, probably not for many many years.
 

Attachments

IBT-
Lose 4 slaves a cav an a rifle but kill 4 cavs (81-4)
Swordy Mountain: Rifle --> Rifle
New Indus: rifle --> rifle (yes i did rush it)
Ganges: Cavalry--> Cavalry

Turn 6) Well start in the same manner i left off, clearing out guys. Kill 6 cavs and 2 rifles (89-4). Pillaging armies get to work disconnecting Persopolis again. Not much else to do. Teoutihuacan is safe from us for now as I don't have enough troops to keep clearing out the area around us AND go on the offensive.

IBT- Greece founds Marathon in the former Aztec lands (dropped off from a ship). Kill 1 persian cav n 2 greek cavs. (92-4)

Turn 7) Raze the Greek City (Marathon) using our first cav army (redlined already tho) killing the 1 hoplite guard (93-4). Kill 3 chinese cavs and 2 persian cavs (98-4). Keep pillaging. The number of guys around our cities is dwindling. You can tell Persia is hurting from the pillaging already by virtue of the fact they are right next to us and yet are probably the weakest of the guys coming after us. China needs pillaging badly but a cav army would be attacked and a rifle army could take 20-odd turns just to get there!

IBT- Cannon in persopolis bombards one of our armies, chinese cav dies at New Hyderbad (99-4) a Greek Frigate sinks an empty galleon (99-5). Lots of Chinese rock up. We get about 8 cavs finished, 3 rifles finished and Dacca completes its temple (set to rifle)

Turn 8) Start by pillaging and Persopolis is now completely disconnected. Will look to cut off horse and/or saltpeter now. Start clearing guys out, using cannons I redline a bunch of guys and the first attack (with an elite War Elephant) pops my 4th leader of the turnset (4 in 7 turns is not bad at all! and to think at one point we were having serious debate about what to do with ONE leader :lol:). Not sure about this guy nowhere near enough guys to make an army with unless I want to use only reinfocements. Actually come to think of it I have 7 rifles on the way. Another pillaging army it is, although I wont fill him until next turn. Upgrade the Elite* WE to a cav. Amazing, give a man a clean uniform and a fresh horse and he is miracalulously healed! Clear out 8 more cavs and 2 rifles for no losses (109-5) and we'v cracked the 100 kills in a turnset barrier! Strangely enough that doesnt make me feel any better... :hmm:

IBT- Take down 2 persian cavs and a greek cav, and our galleon defeats a Greek Frigate (113-5) retreat 3 more greek cavs and 2 chinese cavs. No losses. Watch all the pretty swishy horses tails as the ride in 10,000 at a time :lol:

Turn 9) Form our 3rd pillaging army from reinforcements. Will send him after Greece. Pick off 7 cavs of various nationalities and a Chinese rifle (120-5). Oh yeah and pop my 5th leader of the turnset. Check diplo and we are down Industrialization to China, Greece and Persia. At 40% we could get Industialization in 14, at the same science we could get electricity in 25 which is only 8 turns better than at min (it was 9 turns difference when i first started working it). Is it worth changing and going for Industrialization? Would we be better off following the AI's research path so we arnt researching at 1st civ prices? I'm not sure, and I KNOW Espionage would be huge for us as we would be able to steal. I up science to 40% going for Electricity though. My plan = Electricity --> Rep parts --> Industrialization --> Esp.
Hopefully as the AI have Industrialization they'll start work on the US which will drop their production for a while. I'm wondering what to do with our leader. I'm considering sending him home to rush a bank or something, we dont want any more armies right now because we cant fill them. I think thats what I'll do, send him home. I'm reluctant to rush the palace until we have a purpose built new core on the new continent. Pick off 3 cavs and a musket, minimal fuss (124-5). Theres a big stack of Greek cavs sitting on a hill near Babylon and I couldnt attack and get back to the city so I'm gunna have to ride out that storm as it comes.
1 turn to come from me.

IBT- Retreat 4 Greek cavs at Babylon.

Turn 10) Easy turn here. Pick off all the redlined cavs, use cannons to redline some more, pick them off too. Pick off 3 rifles capture a cannon, once again no losses (136-5) also capture a settler.
Get workers railroading tiles on the new continent, I'm trying to get us frictionless movement there.

Post-Turn- I've also started the skeletal rail system back home. Its not great but it'll do for now, but keep working on it till we can get a rifle to the pick up point in a single turn. We have a leader in hyderbad on the main continent, its our highest commerce city and doesnt have a bank. It will finish its rifle in the interturn then start it on a bank and rush it. Thats the best use for that leader. We have heaps of elites so should continue to pop leaders. We have exposed worker stacks but they cant be attacked this interturn, we'll have to wait till next turn to see if they'll need cover. I'll do up a dot map for our new core soon, though naturally it is up for debate. I feel quitely confident abotu handing over the save. We have a very solid defence provided we keep casualties down and keep using cannons to redline stuff before attacking. I've turned up research now and Electricity is due in 22. That will drop as the AI starts to research it. I have an army sitting on a hill between New Ganges and New something-or-other, it is going to Teoutihuacan to burn it. Can be there in 2 turns.

Final kill rate 136-5

Ok I'll add some more stuff when I post my dotmap.

Roster

tupaclives - just played
Lboogie13 - UP
McLman - on deck
Markh
 
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