Yes, RB army currently is consisting of knights, maces and catapults mainly. About 15-20 maces, 15 catapults and 10-15 knights. Also few Elephants - 5-10 maybe. It is not 100% correct info though.
More and more my confidence that RB will just defend their new fiefs increases. I wished for this ever since we got in this damned war with French, but I was always saying to myself we must be prepared for the worst. But it just dont makes any sense for RB to attack anyone other than to possibly break a plotting alliance with quick strong blow. If we, CP and Poly keep our firm intention to not give NAP to RB in any event, even if we are invaded, we must be good and RB will have no other choice but make circular defense and try to develop their land hoping to have the time to catch up using their huge amount of land.
Even Bistrita proposed that we 3 declare war and invade RB in a single turn. This will force RB in to mass whipping and slaving. Even if we then decide to retreat, the damage to RB will be already done. Unhappiness, pop slaved and drafted in soldiers, which soldiers just lay around and need to be fed

Even if we get lucky, we can make them mad and they try their luck in attack against someone and then get slaughtered on enemy territory?
Anyway, those are just speculations. What is depending on us is that we must have cannons at t 170-171, so we can switch to PS, slavery and possibly Nationhood and quickly raise an army. Theocracy powered cannons will be so nice to have

Aided by drafted musketeers, this will be all we will need for long time to defend.
For this to happen we will need to launch our GA with one of the GSs in very short. Like 1-2 turns from now. Now it is t 158 and we aim for starting whipping Cannons after teching Steel in 12-13 turns. This will require beside the GA, massive sacrifices in building wealth and setting whole bunch of REP specialists. We need to make like 700 bpt for the next 12 turns to make it for the cumulative 8000 beakers we will need beside the ~2000 beakers we will get from bulbing part of Chemistry. This will give us Gunpowder, Chemistry, Steel and Theocracy.
Again, we face the old dilemma - how to use specialists, when we will have GA and we will want each tile worked to get the GA bonus commerce and hammers.
Any ideas/comments on those?