Judging from the power graph, they have founded two new towns, just like ourselves. So both must be size 1 and their capital is size 3 => 5 pop versus our 7 pop. That seems to match the F8 value.
Perhaps their first city was not set up in a way that it can share food with the cap?! (They probably have a different tile layout.) And perhaps they have another settler currently on its way to the planned town site?!
Their greetings are very friendly, so I think we can get some kind of cooperation started. Their willingness to offer us military techs will show this. If they are not willing to trade, we know what to prepare for. I will write a draft for our response in our diplomacy forum, please check and comment.
How do you like the following idea: we offer Masonry + Writing for BW + Wheel and then start Republic right away? We have wasted only 18 beakers so far. Not too bad. The benefits of that deal would be:
- Rep at the earliest possible moment
- It is a very "generous" offer, so a) they will see that we are willing to cooperate and b) it might earn their friendship.
- It gives us some military techs in case they do get funny ideas.
I will wait for their response, before playing our turn. Then I know, whether they will trade or not and whether it is save to start Republic.
In general I think, a team that chooses the Greeks as their civ, does not want to do early war mongering. Defensive UU, SCI+COM: that looks like they are playing for long-term peaceful development. We should try and support that.
So as we have contact, I will send the curragh on the quest of new shores! The farther we get before barb galleys appear, the better. Southern scout will go south and then along the east coast, northern scout will go north and find the Greek dwellings.
No idea about Cyc. But in F11 you can see that someone has Philo (or Literature), because we are now #1 with 3% literacy. The others see that they dropped to #2 and know the race is finished... But I don't know, whether you can see, who got the tech?!