Ultra early privateers?

Crunchtime

Chieftain
Joined
Apr 21, 2008
Messages
36
Hey all,

I'm still playing back at Noble and enjoy the early game gambits. One I've been trying out is the Astronomy gambit. It got me thinking...early galleons are great. But how awesome would early privateers/frigates be?

I was hoping that someone might provide the optimum tech path the b-line it to privateers, taking the astronomy gambit into account.

Thanks.
 
Well.. Bulb astronomy, bulb philosophy, tech to paper, bulb education, tech liberalism, take chemistry. This requires 3-5 Gscientists (+1 if you want an academy). Obviously works best with philosophical leader.. Or maybe faster way if you aren't philosophical is to try getting feudalism from trade, then tech guilds->gunpowder->engineering(possibly from trade)->chemistry. Because privateers are best used by charismatic leaders, Lincoln (Phi/Cha) could be a monster. I haven't tied this strategy, but it could be cool..
 
Does Printing Press not block bulbing Astro?

If I remember correctly, you must avoid teching civil service and theology, so that you cannot bulb paper. This way you also cannot bulb PP. The GS will move to the next available bulb in the list. Once you have optics, I think it is Astronomy.
 
@Zanttu

Your 2nd route is more slow than the first even if non-philo.

Not actually, I just described it badly. I should have said "without bulbing", instead of "without philo". If you manage to get feudalism from a trade (which shouldn't be a problem), it's just one "extra tech" you need, guilds. If you go for liberalism, its paper->education->liberalism which certainly is slower to tech manually than guilds and chemistry.
 
I just tried it out with Elizabeth. While I was playing on an arch map, I was not blessed with a good starting spot and was lacking production capabilities. Still I was able to get out and maintain 3 privateers which was netting me 20gpt. That was allowing me to run my science slider another notch up.

Admittedly I screwed up the tech path a bit and could have gotten there faster. With another solid production coastal city, I could see early privateers being very profitable and a huge nuisance. Genghis was throwing a horde of caravels at my privateers to take them out and I'm pretty sure I was getting my money's worth out of them.

Plus, they're quite fun!
 
I had a game where I had almost all the foreign cities covered by a privateer (some had to tackle multiple cities, the most I could get was 5 with one) and it was pretty cool. I got tons of experience from it and my gold per city was typically 2 per turn, with a few 3s and occasional hauls of 20-30 for a newly blockaded city. My end stats said I had built over 60 of the buggers and lost about 20 of them (DAMN good) and I popped 3 GGs before even declaring a war.

It was apparently so effective that I had no real worries from anyone else to let me win the game, except India, who had developed Frigates early enough that I couldn't risk blockading them at all, and I am CERTAIN that this forced (or at least sped up) all three of the "please vassalize us" offers I got before the Indians started flooding the oceans with Figs and SOLs on behalf of everyone, hunting down my defenseless Privateers one by one. (Combat 3-4 Privateers sitting on the coast are defenseless? Yes they are; I don't know why, but I hardly ever win with them against undamaged Frigates.)

Despite all this joy I had, I still can't say that Privateers are worth much. They are outclassed far too easily and quickly, and if the AI would actually USE those hoards of Caravels they build to counter them, then even then it would be too expensive to maintain them. About the only use they have is for kicking someone who's already down, and they have to be out there for a while to pay for themselves. Don't forget the extra maint and military maint they cost; this can easily average 1.5 gold apiece, meaning it's critical to find city clusters to blockade, which conversely just ups the odds of getting attacked.

If you could instead just designate existing units as being privateers, that would make them last a lot longer, and be worthwhile.
 
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