UN: Must Vote for my Enemy

It's not a bug and it's not a problem, not the game's problem anyways. You can't vote for yourself, one of the by far best changes in the expansion IMO. It's entirely your fault that you let Persia build the UN, sorry, but you lost :)

This!

I like that it is not possible to vote for yourself or to abstain. As Long as there are more than two civs left, voting still matters. If there are only two surviving civs, both votes will cancel each other. The result is exactly the same as if both civs would have abstained!

Additionally, if it would be possible to abstain, this option would be choosen anytime, making it pointless to have a vote at all!

No, really, the new voting system in G&K is a great and highly welcome change! I really don't see, why some people are so upset to loose. It is not like the voting system is unfair or something, isn't it? Everybody has to follow the same rules.

Start a new game and try to make it better the next time!
 
In a game where it is easy to win over a City State votes, being forced to vote for someone else is the best choice. Normally all civs will just vote for themselves, all the CS's will vote for whoever paid them off, and then that player wins. With this system, Civs votes can end up being a factor depending on the city state situation. Toss in the fact you have rigged elections, coups and pay offs, city state votes should in theory, be more diverse. This was all to help make Diplomatic victory less gimmicky and less of a way to snag a win when your other conditions were out of reach.

If you're just going to abstain in U.N. votes, why not just turn off the diplomatic victory condition? Even with espionage and currency you can still steal wins with the diplomatic victory. I find it to be an acceptable change.

What I want to see adjusted is that the UN vote occurs randomly after the UN is built, this way players wont splurge every last ounce of their game (selling cities, deleting units, selling buildings) to buy every single CS and then insta win the diplomatic victory. Say anywhere between turn 5-15 after the UN was built the election will be held.
 
Yes, Andulias, exactly. Just early in my GK "career" (er...complete takeover of my life?), so I wasn't expecting it. Next time, I'll liberate that old Viking city and keep a friend (grin).
 
Guess the OP didn't have any Uranium. :D

Ghandi is that you?

While I turn off Diplo and Science as victories, because I just feel they are cheap and easy compared to dom/cult and time. It's always a diplo or science victory in 100% of the games if they are turned on.

I do feel the diplo system is working well and if you moved UN to later in the tech tree or in some other way made it harder to archive victory then I would turn it on again.
 
Ghandi is that you?

While I turn off Diplo and Science as victories, because I just feel they are cheap and easy compared to dom/cult and time. It's always a diplo or science victory in 100% of the games if they are turned on.

I do feel the diplo system is working well and if you moved UN to later in the tech tree or in some other way made it harder to archive victory then I would turn it on again.

Lay off of Gandhi; he's always very nice until he stabs you in the back. :lol:
 
Guess the OP didn't have any Uranium. :D

Or enough gold to buy out 1 or 2 city states to prevent the victory. I make sure to always keep track of the projected votes.

Diplomatic victory still is the quickest and easiest form of victory condition in my opinion. Sometimes I turn it off for that reason.
 
I don't see why they even give civilizations a vote, since it obviously doesn't matter.
I beg to differ. In my first diplo G+K win I won solely because of my good relationship with a couple of other civs. So it obviously matters.
 
Ghandi is that you?

While I turn off Diplo and Science as victories, because I just feel they are cheap and easy compared to dom/cult and time. It's always a diplo or science victory in 100% of the games if they are turned on.

I do feel the diplo system is working well and if you moved UN to later in the tech tree or in some other way made it harder to archive victory then I would turn it on again.

Eh? Are you playing the same game as I am? Space and diplo are optional in my games, they are not always seen.
 
I think its good you can't vote for yourself or abstain that way you can't prevent the rightful winner from winning except via a tactical vote, Diplomatic victory should be awarded for DIPLOMACY not spending cash and self voting (the self vote system didn't work it was 1 vote each that all canceled out).

And if you wipe all but you and him out then 1 vote each happens and its who ever was "smart" enough to secure/build the UN for the bonus vote (which still goes to the player that built it) to act as a Tie breaker.

Unfortunately you lost by not removing the possibility of a Diplomatic Vote going badly learn from your mistake and move on.

I was in a game the other day I was going for domination on an archipelago and I got intrigue from Arabia (who was the score and tech leader) that he was building the UN I was going to leave him till last since i was catching him up in tech but that cause me to have to step up my naval production and go knocking at his door since there was no way i could spend the cash on CIty states and everyone hated me a warmonger. I ender up taking Mecca and the UN production giving me the time to defeat the other 2.

Lesson here is keep an eye on the victory screen and your opponents to make sure your not going to lose in a dumb way you could have prevented.
 
Agreed with everyone who says being forced to vote for someone else was a great idea. Now you can use diplomacy to get votes from AI Civs if you're skilled. Also, it's clearly a case in this thread that the OP wasn't aware of the rules and accidentally shot himself in the foot by letting all the other CIVs get defeated. Now if you're a warmonger, you gotta watch out for this stuff :) OR at least also make sure you decimate your enemy's CS allies too!
 
While I turn off Diplo and Science as victories, because I just feel they are cheap and easy compared to dom/cult and time. It's always a diplo or science victory in 100% of the games if they are turned on.

I do feel the diplo system is working well and if you moved UN to later in the tech tree or in some other way made it harder to archive victory then I would turn it on again.

Heh, Culture/Dom/Time are the three victories I DISABLE because I believe they're cheesy. Just snagging a person's capital is ridiculous, last man standing is the way to achieve victory through force.
Science is more challenging (unless you've gotten quite a lead on techs) and it'd be nice if they added the ability to sabotage SS parts with espionage (although it does give a nice heads up as to where to drop the nuke to stop em).
Maintaining diplomacy through to Globalization (which, by the way is one of the the last techs in the game... how can they move it any later?) isn't easy either, so I feel a diplo victory is earned as well.
 
it'd be nice if they added the ability to sabotage SS parts with espionage

Or, to save time, they could simply disable the spaceship victory altogether; it's pretty much the same effect.
 
Or, to save time, they could simply disable the spaceship victory altogether; it's pretty much the same effect.

Nah, cause spies are NOT guaranteed to stop it, just to try. And if you're building an SS part and spies COULD sabotage them, you'll probably put your own spies on defense in that city.

Not looking for a way to completely shut down the opponent, just for a chance to cause them difficulty.
 
Nah, cause spies are NOT guaranteed to stop it, just to try. And if you're building an SS part and spies COULD sabotage them, you'll probably put your own spies on defense in that city.

Not looking for a way to completely shut down the opponent, just for a chance to cause them difficulty.

Here's one - they get a UN resolution for a joint coalition action against your "rogue" empire ("so-so is violating non-Apollo Proliferation blah blah weapons of mass deathage blah"), and they will come after you with nuclear weapons.

Defend from that.
 
I had all the CS in my pocket, but I had to vote for Attila. The only one available, as I was playing duel. I lost! I went back to auto-save and started a war with Attila (I was Gandhi :dunno:) Now two of four CS voted for Atilla, resulting in a 4 to 3 vote win for me, Gandhi.

So, the lesson learned here, is start a war if you want to win the UN elections?

I wanted to win without ever going to war, but doesn't seem to be possible... I can't help but feel that this is a flaw in the game, although I understand most of the the arguments for it...
 
The problem isn't that you're forced to vote. The problem is that diplo votes shouldn't trigger when only two civs are left in the game. Winning a diplo game is about forging a consensus; not about two players voting for each other in a technicality.

I also can't agree with the several commenters who blame OP or say that there is nothing screwy here. How could OP know that this new mechanic would trigger in a two person vote? That sort of justification sounds Vogon-esque (i.e., of course he should have expected and planned against this nonsensical outcome).
 
I think you shouldn't have killed off all your potential voters. ;-) Goebbles and Hitler in a bunker...

If only you had someone you could trust. The AI is a bit unpredictable but if you spend some time you can form a friend or two. With all the quests in G&K it is harder to buy victory perhaps. I always seem to have one or two allied city states, plus you can use your spies to lobby on your behalf. :-D
 
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