Diplo victory is so cheap. Domination, time, and cultral victories are the only legit victory, science if you REALLY have stiff competition.
i dont think u understand the game
Diplo victory is so cheap. Domination, time, and cultral victories are the only legit victory, science if you REALLY have stiff competition.
It's not a bug and it's not a problem, not the game's problem anyways. You can't vote for yourself, one of the by far best changes in the expansion IMO. It's entirely your fault that you let Persia build the UN, sorry, but you lost![]()
Guess the OP didn't have any Uranium.![]()
Ghandi is that you?
While I turn off Diplo and Science as victories, because I just feel they are cheap and easy compared to dom/cult and time. It's always a diplo or science victory in 100% of the games if they are turned on.
I do feel the diplo system is working well and if you moved UN to later in the tech tree or in some other way made it harder to archive victory then I would turn it on again.
Guess the OP didn't have any Uranium.![]()
I beg to differ. In my first diplo G+K win I won solely because of my good relationship with a couple of other civs. So it obviously matters.I don't see why they even give civilizations a vote, since it obviously doesn't matter.
Ghandi is that you?
While I turn off Diplo and Science as victories, because I just feel they are cheap and easy compared to dom/cult and time. It's always a diplo or science victory in 100% of the games if they are turned on.
I do feel the diplo system is working well and if you moved UN to later in the tech tree or in some other way made it harder to archive victory then I would turn it on again.
While I turn off Diplo and Science as victories, because I just feel they are cheap and easy compared to dom/cult and time. It's always a diplo or science victory in 100% of the games if they are turned on.
I do feel the diplo system is working well and if you moved UN to later in the tech tree or in some other way made it harder to archive victory then I would turn it on again.
it'd be nice if they added the ability to sabotage SS parts with espionage
Or, to save time, they could simply disable the spaceship victory altogether; it's pretty much the same effect.
Nah, cause spies are NOT guaranteed to stop it, just to try. And if you're building an SS part and spies COULD sabotage them, you'll probably put your own spies on defense in that city.
Not looking for a way to completely shut down the opponent, just for a chance to cause them difficulty.